gText_AppealNumWhichMoveWillBePlayed:: .string "Appeal no. {STR_VAR_1}!\n" .string "Which move will be played?$" gText_AppealNumButItCantParticipate:: .string "Appeal no. {STR_VAR_1}!\n" .string "But it can't participate!$" gText_MonAppealedWithMove:: .string "{STR_VAR_1} appealed with\n" .string "{STR_VAR_2}!$" gText_MonWasWatchingOthers:: .string "{STR_VAR_1} was watching\n" .string "the others.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$" gText_AllOutOfAppealTime:: .string "We're all out of\n" .string "Appeal Time!{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$" @ Appeal result texts gText_BecameMoreConsciousOfOtherMons:: .string "It became more conscious\n" .string "of the other POKéMON.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_MonCantMakeAnAppealAfterThis:: .string "{STR_VAR_1} can't make an\n" .string "appeal after this.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_SettledDownJustLittleBit:: .string "It settled down just a\n" .string "little bit.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_BecameObliviousToOtherMons:: .string "It became oblivious to\n" .string "the other POKéMON.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_BecameLessAwareOfOtherMons:: .string "It became less aware of\n" .string "the other POKéMON.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_StoppedCaringAboutOtherMons:: .string "It stopped caring about\n" .string "other POKéMON much.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_TriedToStartleOtherMons:: .string "It tried to startle the\n" .string "other POKéMON.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_TriedToDazzleOthers:: .string "It tried to dazzle the\n" .string "others.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_JudgeLookedAwayFromMon:: .string "The JUDGE looked away\n" .string "from {STR_VAR_1}.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_TriedToUnnerveNextMon:: .string "It tried to unnerve the\n" .string "next POKéMON.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_MonBecameNervous:: .string "{STR_VAR_1} became\n" .string "nervous.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_AppealTriedToUnnerveWaitingMons:: .string "The appeal tried to\n" .string "unnerve waiting POKéMON.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_TauntedMonsDoingWell:: .string "It taunted POKéMON\n" .string "doing well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_MonRegainedItsForm:: .string "{STR_VAR_1} regained its\n" .string "form.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_TriedToJamMonDoingWell:: .string "It tried to jam POKéMON\n" .string "doing well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_StandoutMonHustledEvenMore:: .string "The standout {STR_VAR_1}\n" .string "hustled even more.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_LargelyUnnoticedMonWorkedHard:: .string "The largely unnoticed\n" .string "{STR_VAR_1} worked hard.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_WorkedAsMuchAsMonBefore:: .string "It worked as much as\n" .string "POKéMON before it.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_MonsAppealDidNotGoWell:: .string "{STR_VAR_1}'s appeal did\n" .string "not go well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_WorkedAsMuchAsPrecedingMon:: .string "It worked as much as the\n" .string "preceding POKéMON.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_MonsAppealDidNotGoWell2:: .string "{STR_VAR_1}'s appeal did\n" .string "not go well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_MonsAppealDidNotGoWell3:: .string "{STR_VAR_1}'s appeal did\n" .string "not go well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_MonsAppealWentSlightlyWell:: .string "{STR_VAR_1}'s appeal\n" .string "went slightly well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_MonsAppealWentPrettyWell:: .string "{STR_VAR_1}'s appeal\n" .string "went pretty well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_MonsAppealWentExcellently:: .string "{STR_VAR_1}'s appeal\n" .string "went excellently.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_MonsAppealWasDud:: .string "{STR_VAR_1}'s appeal was\n" .string "a dud.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_MonsAppealDidNotWorkVeryWell:: .string "{STR_VAR_1}'s appeal did\n" .string "not work very well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_MonsAppealWentSlightlyWell2:: .string "{STR_VAR_1}'s appeal\n" .string "went slightly well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_MonsAppealWentPrettyWell2:: .string "{STR_VAR_1}'s appeal\n" .string "went pretty well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_MonsAppealWentVeryWell:: .string "{STR_VAR_1}'s appeal\n" .string "went very well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_MonsAppealWentExcellently2:: .string "{STR_VAR_1}'s appeal\n" .string "went excellently.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_SameTypeAsOneBeforeGood:: .string "It's the same type as the\n" .string "POKéMON before--good!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_NotSameTypeAsOneBeforeGood:: .string "It's not the same type as\n" .string "the one before--good!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_StoodOutMuchMoreThanMonBefore:: .string "It stood out much more\n" .string "than the POKéMON before.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_DidntDoAsWellAsMonBefore:: .string "It didn't do as well as the\n" .string "POKéMON before.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_MonsConditionRoseAboveUsual:: .string "{STR_VAR_1}'s condition\n" .string "rose above usual.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_MonsHotStatusMadeGreatAppeal:: .string "{STR_VAR_1}'s hot status\n" .string "made it a great appeal!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_MovedUpInLineForNextAppeal:: .string "It moved up in line for\n" .string "the next appeal.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_MovedBackInLineForNextAppeal:: .string "It moved back in line once\n" .string "for the next appeal.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_ScrambledUpOrderForNextTurn:: .string "It scrambled up the\n" .string "order for the next turn.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_JudgeLookedAtMonExpectantly:: .string "The JUDGE looked at\n" .string "{STR_VAR_1} expectantly.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$" gText_AppealComboWentOverWell:: .string "The appeal combo went\n" .string "over well.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$" gText_AppealComboWentOverVeryWell:: .string "The appeal combo went\n" .string "over very well.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$" gText_AppealComboWentOverExcellently:: .string "The appeal combo went\n" .string "over excellently.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$" gText_MonManagedToAvertGaze:: .string "{STR_VAR_1} managed to\n" .string "avert its gaze.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$" gText_MonManagedToAvoidSeeingIt:: .string "{STR_VAR_1} managed to\n" .string "avoid seeing it.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$" gText_MonIsntFazedByThatSortOfThing:: .string "{STR_VAR_1} isn't fazed\n" .string "by that sort of thing.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$" gText_MonBecameALittleDistracted:: .string "{STR_VAR_1} became a\n" .string "little distracted.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$" gText_TriedToStartleOtherPokemon:: .string "It tried to startle the\n" .string "other POKéMON.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$" gText_MonLookedDownOutOfDistraction:: .string "{STR_VAR_1} looked down\n" .string "out of distraction.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$" gText_MonTurnedBackOutOfDistraction:: .string "{STR_VAR_1} turned back\n" .string "out of distraction.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$" gText_MonCouldntHelpUtteringCry:: .string "{STR_VAR_1} couldn't help\n" .string "uttering a cry.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$" gText_MonCouldntHelpLeapingUp:: .string "{STR_VAR_1} couldn't help\n" .string "leaping up.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$" gText_MonTrippedOutOfDistraction:: .string "{STR_VAR_1} tripped over\n" .string "out of distraction.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$" gText_MonWasTooNervousToMove:: .string "{STR_VAR_1} was too\n" .string "nervous to move.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$" gText_ButItMessedUp2:: .string "But it messed up.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$" gText_ButItFailedToMakeTargetNervous:: .string "But it failed to make\n" .string "the target nervous.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$" gText_ButItFailedToMakeAnyoneNervous:: .string "But it failed to make\n" .string "anyone nervous.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$" gText_ButItWasIgnored:: .string "But it was ignored…{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$" gText_CouldntImproveItsCondition:: .string "But it couldn't improve\n" .string "its condition…{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$" gText_BadConditionResultedInWeakAppeal:: .string "Its bad condition\n" .string "resulted in a weak appeal.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$" gText_MonWasUnaffected:: .string "{STR_VAR_1} was\n" .string "unaffected.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$" gText_RepeatedAppeal:: .string "{STR_VAR_1} disappointed\n" .string "by repeating an appeal.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$" gText_MonsXWentOverGreat:: .string "{STR_VAR_1}'s {STR_VAR_3}\n" .string "went over great.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$" gText_MonsXDidntGoOverWell:: .string "{STR_VAR_1}'s {STR_VAR_3}\n" .string "didn't go over well here…{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$" gText_MonsXGotTheCrowdGoing:: .string "{STR_VAR_1}'s {STR_VAR_3}\n" .string "got the crowd going.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$" gText_MonCantAppealNextTurn:: .string "{STR_VAR_1} can't appeal\n" .string "next turn…{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$" gText_AttractedCrowdsAttention:: .string "It attracted the crowd's\n" .string "attention.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$" gText_CrowdContinuesToWatchMon:: .string "The crowd continues to\n" .string "watch {STR_VAR_3}.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$" gText_MonsMoveIsIgnored:: .string "{STR_VAR_1}'s\n" .string "{STR_VAR_2} is ignored.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$" gText_Contest_Shyness:: .string "shyness$" gText_Contest_Anxiety:: .string "anxiety$" gText_Contest_Laziness:: .string "laziness$" gText_Contest_Hesitancy:: .string "hesitancy$" gText_Contest_Fear:: .string "fear$"