# Version 1.7.3 ```md ## How to update - If you haven't set up a remote, run the command `git remote add RHH https://github.com/rh-hideout/pokeemerald-expansion`. - Once you have your remote set up, run the command `git pull RHH expansion/1.7.3`. ``` ## 🌋 *IMPORTANT CHANGES* 🌋 * Unused warnings are no longer treated as errrors by default by @AsparagusEduardo in https://github.com/rh-hideout/pokeemerald-expansion/pull/4092 * [Critical fix] Backported gHeap alignment fix from upstream pret by @AsparagusEduardo in https://github.com/rh-hideout/pokeemerald-expansion/pull/4089 * Fixes issue that causes graphics to bug when leaving Littleroot for Birch's cutscene. ## 🧬 General 🧬 * Fixed HGSS Dex's dark mode search palette by @ravepossum in https://github.com/rh-hideout/pokeemerald-expansion/pull/4095 ## 🐉 Pokémon 🐉 ### Changed * Condensed Oinkologne teachable learnsets (they previously had different tables despite having the same learnsets) by @Bassoonian in https://github.com/rh-hideout/pokeemerald-expansion/pull/4026 * Removed illegal teachable learnset moves that didn't match Gen 7 or 9 by @Bassoonian in https://github.com/rh-hideout/pokeemerald-expansion/pull/4039 and https://github.com/rh-hideout/pokeemerald-expansion/pull/4042 ### Fixed * Fixed incorrect family toggle preproc blocks by @AsparagusEduardo in https://github.com/rh-hideout/pokeemerald-expansion/pull/4024 * Cosplay and Cap Pikachu animations were still being included even if disabled. * Fixed compile errors when: * Feebas' family was disabled but not Castform. * Chatot was disabled but not Spiritomb. * Virizion was disabled but not Tornadus or Thundurus. * Zekrom was disabled but not Landorus. * Kyurem was disabled but not Keldeo or Meloetta. * Wishiwashi was disabled but not Rockruff. * Fixed compile error when disabling Gen 4 cross-evolutions while having Kingdra enabled by @Skyeward and @Bassoonian in https://github.com/rh-hideout/pokeemerald-expansion/pull/4044 and https://github.com/rh-hideout/pokeemerald-expansion/pull/4046 ## ⚔️ Battle General ⚔️ ## ### Fixed * Fixed Steven double battle palette error by @johannakullmann in https://github.com/rh-hideout/pokeemerald-expansion/pull/4078 ## 🤹 Moves 🤹 ### Changed * Renamed `EFFECT_STEEL_BEAM` to `EFFECT_MAX_HP_50_RECOIL` by @AlexOn1ine in https://github.com/rh-hideout/pokeemerald-expansion/pull/4043 ### Fixed * Fixed Pursuit's effect not working by @ZnogyroP @AlexOn1ine in https://github.com/rh-hideout/pokeemerald-expansion/pull/4086 ## 🎭 Abilities 🎭 ### Fixed * Fixed Emergency Exit issues: * Fixed rounding error that caused it to not switch out when odd-numbered HP was off by 1 by @SBird1337 in https://github.com/rh-hideout/pokeemerald-expansion/pull/4040 * Eg: going from 101 Max HP to 50 HP would've *not* cause it to switch out. * Fixes Emergency Exit switching out even if the Pokémon was healed above the threshold before it would've triggered by @AlexOn1ine in https://github.com/rh-hideout/pokeemerald-expansion/pull/4041 * Eg: going from 100 Max HP to 45 HP and eating a Sitrus Berry back to 55 HP would've cause it to switch out. * Cleanup by @AlexOn1ine in https://github.com/rh-hideout/pokeemerald-expansion/pull/4100 * Fixed Corrosion only working for status moves by @AlexOn1ine in https://github.com/rh-hideout/pokeemerald-expansion/pull/4037 * Fixed Magic Guard not preventing Mind Blown recoil damage by @AlexOn1ine in https://github.com/rh-hideout/pokeemerald-expansion/pull/4043 ## 🧶 Items 🧶 ### Fixed * Fixed oversight causing chosen fossil to be lost if bag is full by @fakuzatsu in https://github.com/rh-hideout/pokeemerald-expansion/pull/3978 * Fixed other Key Item script oversights by @Bassoonian in https://github.com/rh-hideout/pokeemerald-expansion/pull/4066 * Fixed Life Orb causing damage on switch-in from Eject Pack and Red Card by @AlexOn1ine in https://github.com/rh-hideout/pokeemerald-expansion/pull/4038 * Fixed Glimmering Charm sprite by @SonikkuA-DatH and @AlexOn1ine in https://github.com/rh-hideout/pokeemerald-expansion/pull/4047 ## 🤖 Battle AI 🤖 ### Fixed * Fixed AI trying to switch into the same mon twice in the same turn by @DizzyEggg in https://github.com/rh-hideout/pokeemerald-expansion/pull/4098 ## 🧪 Test Runner 🧪 ### Added * Corrosion tests by @AlexOn1ine in https://github.com/rh-hideout/pokeemerald-expansion/pull/4037 * Pursuit/Tangling Hair interaction by @ZnogyroP @AlexOn1ine in https://github.com/rh-hideout/pokeemerald-expansion/pull/4086 ### Changed * Passing `KNOWN_FAILING` tests are now listed separately from `PASSED` tests by @AsparagusEduardo in https://github.com/rh-hideout/pokeemerald-expansion/pull/4063 ## New Contributors * @Skyeward made their first contribution in https://github.com/rh-hideout/pokeemerald-expansion/pull/4044 **Full Changelog**: https://github.com/rh-hideout/pokeemerald-expansion/compare/expansion/1.7.2...expansion/1.7.3