#include "global.h" #include "test/battle.h" ASSUMPTIONS { ASSUME(gMovesInfo[MOVE_TACKLE].category == DAMAGE_CATEGORY_PHYSICAL); } SINGLE_BATTLE_TEST("Intimidate (opponent) lowers player's attack after switch out", s16 damage) { u32 ability; PARAMETRIZE { ability = ABILITY_INTIMIDATE; } PARAMETRIZE { ability = ABILITY_SHED_SKIN; } GIVEN { PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_WOBBUFFET); OPPONENT(SPECIES_ARBOK) { Ability(ability); } } WHEN { TURN { SWITCH(opponent, 1); } TURN { MOVE(player, MOVE_TACKLE); } } SCENE { if (ability == ABILITY_INTIMIDATE) { ABILITY_POPUP(opponent, ABILITY_INTIMIDATE); ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player); MESSAGE("The opposing Arbok's Intimidate cuts Wobbuffet's Attack!"); } HP_BAR(opponent, captureDamage: &results[i].damage); } FINALLY { EXPECT_MUL_EQ(results[0].damage, Q_4_12(1.5), results[1].damage); } } SINGLE_BATTLE_TEST("Intimidate (opponent) lowers player's attack after KO", s16 damage) { u32 ability; PARAMETRIZE { ability = ABILITY_INTIMIDATE; } PARAMETRIZE { ability = ABILITY_SHED_SKIN; } GIVEN { PLAYER(SPECIES_WOBBUFFET) { Speed(2); } OPPONENT(SPECIES_WOBBUFFET) { HP(1); Speed(1); } OPPONENT(SPECIES_ARBOK) { Ability(ability); Speed(1); } } WHEN { TURN { MOVE(player, MOVE_TACKLE); SEND_OUT(opponent, 1); } TURN { MOVE(player, MOVE_TACKLE); } } SCENE { HP_BAR(opponent); if (ability == ABILITY_INTIMIDATE) { ABILITY_POPUP(opponent, ABILITY_INTIMIDATE); ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player); MESSAGE("The opposing Arbok's Intimidate cuts Wobbuffet's Attack!"); } HP_BAR(opponent, captureDamage: &results[i].damage); } FINALLY { EXPECT_MUL_EQ(results[0].damage, Q_4_12(1.5), results[1].damage); } } DOUBLE_BATTLE_TEST("Intimidate doesn't activate on an empty field in a double battle") { GIVEN { ASSUME(gMovesInfo[MOVE_EXPLOSION].effect == EFFECT_EXPLOSION); PLAYER(SPECIES_WOBBUFFET); PLAYER(SPECIES_WOBBUFFET) { HP(1); } PLAYER(SPECIES_EKANS) { Ability(ABILITY_INTIMIDATE); } PLAYER(SPECIES_ABRA); OPPONENT(SPECIES_WOBBUFFET) { HP(1); } OPPONENT(SPECIES_WOBBUFFET) { HP(1); } OPPONENT(SPECIES_ARBOK) { Ability(ABILITY_INTIMIDATE); } OPPONENT(SPECIES_WYNAUT); } WHEN { TURN { MOVE(playerLeft, MOVE_EXPLOSION); SEND_OUT(playerLeft, 2); SEND_OUT(opponentLeft, 2); SEND_OUT(playerRight, 3); SEND_OUT(opponentRight, 3); } TURN { MOVE(playerLeft, MOVE_CELEBRATE); } } SCENE { HP_BAR(playerLeft, hp: 0); ANIMATION(ANIM_TYPE_MOVE, MOVE_EXPLOSION, playerLeft); // Everyone faints. SEND_IN_MESSAGE("Ekans"); NONE_OF { ABILITY_POPUP(playerLeft, ABILITY_INTIMIDATE); ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponentLeft); } MESSAGE("2 sent out Arbok!"); NONE_OF { ABILITY_POPUP(opponentLeft, ABILITY_INTIMIDATE); ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerLeft); } SEND_IN_MESSAGE("Abra"); MESSAGE("2 sent out Wynaut!"); // Intimidate activates after all battlers have been brought out ABILITY_POPUP(playerLeft, ABILITY_INTIMIDATE); ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponentLeft); MESSAGE("Ekans's Intimidate cuts the opposing Arbok's Attack!"); ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponentRight); MESSAGE("Ekans's Intimidate cuts the opposing Wynaut's Attack!"); ABILITY_POPUP(opponentLeft, ABILITY_INTIMIDATE); ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerLeft); MESSAGE("The opposing Arbok's Intimidate cuts Ekans's Attack!"); ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerRight); MESSAGE("The opposing Arbok's Intimidate cuts Abra's Attack!"); } } SINGLE_BATTLE_TEST("Intimidate and Eject Button force the opponent to Attack") { GIVEN { ASSUME(gItemsInfo[ITEM_EJECT_BUTTON].holdEffect == HOLD_EFFECT_EJECT_BUTTON); PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_WOBBUFFET) { Item(ITEM_EJECT_BUTTON); } OPPONENT(SPECIES_HITMONTOP) { Moves(MOVE_TACKLE); } } WHEN { TURN { MOVE(player, MOVE_QUICK_ATTACK); MOVE(opponent, MOVE_TACKLE); SEND_OUT(opponent, 1); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_QUICK_ATTACK, player); ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, opponent); MESSAGE("The opposing Wobbuffet is switched out with the Eject Button!"); MESSAGE("2 sent out Hitmontop!"); ABILITY_POPUP(opponent, ABILITY_INTIMIDATE); MESSAGE("The opposing Hitmontop's Intimidate cuts Wobbuffet's Attack!"); NONE_OF { ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, opponent); MESSAGE("The opposing Hitmontop used Tackle!"); } } } DOUBLE_BATTLE_TEST("Intimidate activates on an empty slot") { GIVEN { PLAYER(SPECIES_WOBBUFFET); PLAYER(SPECIES_CROAGUNK); PLAYER(SPECIES_WYNAUT); PLAYER(SPECIES_HITMONTOP) { Ability(ABILITY_INTIMIDATE); } OPPONENT(SPECIES_RALTS); OPPONENT(SPECIES_AZURILL); } WHEN { TURN { SWITCH(playerLeft, 2); MOVE(playerRight, MOVE_GUNK_SHOT, target: opponentLeft); MOVE(opponentRight, MOVE_SPLASH); } TURN { SWITCH(playerLeft, 3); MOVE(playerRight, MOVE_SPLASH); } } SCENE { SWITCH_OUT_MESSAGE("Wobbuffet"); SEND_IN_MESSAGE("Wynaut"); ANIMATION(ANIM_TYPE_MOVE, MOVE_GUNK_SHOT, playerRight); ANIMATION(ANIM_TYPE_MOVE, MOVE_SPLASH, opponentRight); SWITCH_OUT_MESSAGE("Wynaut"); SEND_IN_MESSAGE("Hitmontop"); ABILITY_POPUP(playerLeft, ABILITY_INTIMIDATE); NONE_OF { MESSAGE("Hitmontop's Intimidate cuts the opposing Ralts's Attack!"); } ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponentRight); MESSAGE("Hitmontop's Intimidate cuts the opposing Azurill's Attack!"); } } DOUBLE_BATTLE_TEST("Intimidate activates immediately after the mon was switched in as long as one opposing mon is alive") { GIVEN { PLAYER(SPECIES_TAPU_KOKO) { Ability(ABILITY_ELECTRIC_SURGE); }; PLAYER(SPECIES_WOBBUFFET); PLAYER(SPECIES_EKANS) { Ability(ABILITY_INTIMIDATE); Item(ITEM_ELECTRIC_SEED); } OPPONENT(SPECIES_WYNAUT) { HP(1); } OPPONENT(SPECIES_WYNAUT); OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(playerLeft, MOVE_U_TURN, target: opponentLeft); SEND_OUT(playerLeft, 2); SEND_OUT(opponentLeft, 2); } } SCENE { ABILITY_POPUP(playerLeft, ABILITY_ELECTRIC_SURGE); ANIMATION(ANIM_TYPE_MOVE, MOVE_U_TURN, playerLeft); HP_BAR(opponentLeft); ABILITY_POPUP(playerLeft, ABILITY_INTIMIDATE); ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, playerLeft); ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerLeft); } THEN { EXPECT_EQ(playerLeft->statStages[STAT_DEF], DEFAULT_STAT_STAGE + 1); } } SINGLE_BATTLE_TEST("Intimidate can not further lower opponents Atk stat if it is at minimum stages") { GIVEN { PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_WOBBUFFET); OPPONENT(SPECIES_ARBOK) { Ability(ABILITY_INTIMIDATE); } } WHEN { TURN { MOVE(opponent, MOVE_CHARM); } TURN { MOVE(opponent, MOVE_CHARM); } TURN { MOVE(opponent, MOVE_CHARM); } TURN { SWITCH(opponent, 1); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_CHARM, opponent); ANIMATION(ANIM_TYPE_MOVE, MOVE_CHARM, opponent); ANIMATION(ANIM_TYPE_MOVE, MOVE_CHARM, opponent); ABILITY_POPUP(opponent, ABILITY_INTIMIDATE); NONE_OF { ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player); MESSAGE("The opposing Arbok's Intimidate cuts Wobbuffet's Attack!"); } MESSAGE("Wobbuffet's Attack won't go any lower!"); } THEN { EXPECT_EQ(player->statStages[STAT_ATK], MIN_STAT_STAGE); } } DOUBLE_BATTLE_TEST("Intimidate is not going to trigger if a mon switches out through u-turn and the opposing field is empty") { GIVEN { PLAYER(SPECIES_WYNAUT); PLAYER(SPECIES_WOBBUFFET); PLAYER(SPECIES_EKANS) { Ability(ABILITY_INTIMIDATE); } OPPONENT(SPECIES_WYNAUT) { HP(1); } OPPONENT(SPECIES_WOBBUFFET); OPPONENT(SPECIES_TREECKO); OPPONENT(SPECIES_TORCHIC); } WHEN { TURN { MOVE(opponentRight, MOVE_HEALING_WISH); MOVE(playerLeft, MOVE_U_TURN, target: opponentLeft); SEND_OUT(playerLeft, 2); SEND_OUT(opponentLeft, 2); SEND_OUT(opponentRight, 3); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, playerRight); ANIMATION(ANIM_TYPE_MOVE, MOVE_HEALING_WISH, opponentRight); ANIMATION(ANIM_TYPE_MOVE, MOVE_U_TURN, playerLeft); HP_BAR(opponentLeft); MESSAGE("2 sent out Treecko!"); MESSAGE("2 sent out Torchic!"); NOT ABILITY_POPUP(playerLeft, ABILITY_INTIMIDATE); } } SINGLE_BATTLE_TEST("Intimidate activates when it's no longer effected by Neutralizing Gas - switching out") { GIVEN { PLAYER(SPECIES_WEEZING) { Ability(ABILITY_NEUTRALIZING_GAS); } PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_ARBOK) { Ability(ABILITY_INTIMIDATE); } } WHEN { TURN { SWITCH(player, 1); } } SCENE { ABILITY_POPUP(player, ABILITY_NEUTRALIZING_GAS); MESSAGE("Neutralizing gas filled the area!"); SWITCH_OUT_MESSAGE("Weezing"); MESSAGE("The effects of the neutralizing gas wore off!"); ABILITY_POPUP(opponent, ABILITY_INTIMIDATE); SEND_IN_MESSAGE("Wobbuffet"); } } SINGLE_BATTLE_TEST("Intimidate activates when it's no longer affected by Neutralizing Gas - switching moves") { u32 move; PARAMETRIZE { move = MOVE_U_TURN; } PARAMETRIZE { move = MOVE_HEALING_WISH; } PARAMETRIZE { move = MOVE_BATON_PASS; } GIVEN { ASSUME(gMovesInfo[MOVE_U_TURN].effect == EFFECT_HIT_ESCAPE); ASSUME(gMovesInfo[MOVE_HEALING_WISH].effect == EFFECT_HEALING_WISH); ASSUME(gMovesInfo[MOVE_BATON_PASS].effect == EFFECT_BATON_PASS); PLAYER(SPECIES_WEEZING) { Ability(ABILITY_NEUTRALIZING_GAS); } PLAYER(SPECIES_WOBBUFFET) { HP(1); } OPPONENT(SPECIES_ARBOK) { Ability(ABILITY_INTIMIDATE); } } WHEN { TURN { MOVE(player, move); SEND_OUT(player, 1); } } SCENE { ABILITY_POPUP(player, ABILITY_NEUTRALIZING_GAS); MESSAGE("Neutralizing gas filled the area!"); ANIMATION(ANIM_TYPE_MOVE, move, player); MESSAGE("The effects of the neutralizing gas wore off!"); ABILITY_POPUP(opponent, ABILITY_INTIMIDATE); SEND_IN_MESSAGE("Wobbuffet"); } THEN { if (move == MOVE_HEALING_WISH) EXPECT_EQ(player->hp, player->maxHP); } } SINGLE_BATTLE_TEST("Intimidate activates when it's no longer affected by Neutralizing Gas - opponent caused switches") { u32 move, item; PARAMETRIZE { move = MOVE_TACKLE; item = ITEM_EJECT_BUTTON; } PARAMETRIZE { move = MOVE_GROWL; item = ITEM_EJECT_PACK; } PARAMETRIZE { move = MOVE_ROAR; item = ITEM_NONE; } PARAMETRIZE { move = MOVE_DRAGON_TAIL; item = ITEM_NONE; } GIVEN { ASSUME(gItemsInfo[ITEM_EJECT_BUTTON].holdEffect == HOLD_EFFECT_EJECT_BUTTON); ASSUME(gItemsInfo[ITEM_EJECT_PACK].holdEffect == HOLD_EFFECT_EJECT_PACK); ASSUME(gMovesInfo[MOVE_GROWL].effect == EFFECT_ATTACK_DOWN); ASSUME(gMovesInfo[MOVE_ROAR].effect == EFFECT_ROAR); ASSUME(gMovesInfo[MOVE_DRAGON_TAIL].effect == EFFECT_HIT_SWITCH_TARGET); PLAYER(SPECIES_WEEZING) { Ability(ABILITY_NEUTRALIZING_GAS); Item(item); } PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_ARBOK) { Ability(ABILITY_INTIMIDATE); } } WHEN { if (item != ITEM_NONE) { TURN { MOVE(opponent, move); SEND_OUT(player, 1); } } else { TURN { MOVE(opponent, move); } } } SCENE { ABILITY_POPUP(player, ABILITY_NEUTRALIZING_GAS); MESSAGE("Neutralizing gas filled the area!"); ANIMATION(ANIM_TYPE_MOVE, move, opponent); if (item != ITEM_NONE) ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player); MESSAGE("The effects of the neutralizing gas wore off!"); ABILITY_POPUP(opponent, ABILITY_INTIMIDATE); if (item != ITEM_NONE) { SEND_IN_MESSAGE("Wobbuffet"); } else { MESSAGE("Wobbuffet was dragged out!"); } } } SINGLE_BATTLE_TEST("Intimidate activates when it's no longer affected by Neutralizing Gas - fainted") { GIVEN { ASSUME(gMovesInfo[MOVE_FELL_STINGER].effect == EFFECT_FELL_STINGER); PLAYER(SPECIES_WEEZING) { Ability(ABILITY_NEUTRALIZING_GAS); HP(1); } PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_ARBOK) { Ability(ABILITY_INTIMIDATE); } } WHEN { TURN { MOVE(opponent, MOVE_FELL_STINGER); SEND_OUT(player, 1); } } SCENE { ABILITY_POPUP(player, ABILITY_NEUTRALIZING_GAS); MESSAGE("Neutralizing gas filled the area!"); ANIMATION(ANIM_TYPE_MOVE, MOVE_FELL_STINGER, opponent); MESSAGE("The effects of the neutralizing gas wore off!"); ABILITY_POPUP(opponent, ABILITY_INTIMIDATE); MESSAGE("Weezing fainted!"); ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent); SEND_IN_MESSAGE("Wobbuffet"); } }