#include "global.h" #include "test/battle.h" SINGLE_BATTLE_TEST("Steelworker increases Steel-type move damage", s16 damage) { u32 move; u16 ability; PARAMETRIZE { move = MOVE_TACKLE; ability = ABILITY_KLUTZ; } PARAMETRIZE { move = MOVE_TACKLE; ability = ABILITY_STEELWORKER; } PARAMETRIZE { move = MOVE_ANCHOR_SHOT; ability = ABILITY_KLUTZ; } PARAMETRIZE { move = MOVE_ANCHOR_SHOT; ability = ABILITY_STEELWORKER; } PARAMETRIZE { move = MOVE_FLASH_CANNON; ability = ABILITY_KLUTZ; } PARAMETRIZE { move = MOVE_FLASH_CANNON; ability = ABILITY_STEELWORKER; } GIVEN { ASSUME(gMovesInfo[MOVE_TACKLE].type != TYPE_STEEL); ASSUME(gMovesInfo[MOVE_ANCHOR_SHOT].type == TYPE_STEEL); ASSUME(gMovesInfo[MOVE_FLASH_CANNON].type == TYPE_STEEL); ASSUME(gMovesInfo[MOVE_ANCHOR_SHOT].category == DAMAGE_CATEGORY_PHYSICAL); ASSUME(gMovesInfo[MOVE_FLASH_CANNON].category == DAMAGE_CATEGORY_SPECIAL); PLAYER(SPECIES_DHELMISE) { Ability(ability); } OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(player, move); } } SCENE { HP_BAR(opponent, captureDamage: &results[i].damage); } FINALLY { EXPECT_EQ(results[0].damage, results[1].damage); // Tackle should be unaffected EXPECT_MUL_EQ(results[2].damage, Q_4_12(1.5), results[3].damage); // Anchor Shot should be affected EXPECT_MUL_EQ(results[4].damage, Q_4_12(1.5), results[5].damage); // Flash Cannon should be affected } }