#include "global.h" #include "test/battle.h" #include "global.h" #include "test/battle.h" SINGLE_BATTLE_TEST("Transistor increases Electric-type move damage", s16 damage) { u32 move; u16 ability; PARAMETRIZE { move = MOVE_TACKLE; ability = ABILITY_KLUTZ; } PARAMETRIZE { move = MOVE_TACKLE; ability = ABILITY_TRANSISTOR; } PARAMETRIZE { move = MOVE_WILD_CHARGE; ability = ABILITY_KLUTZ; } PARAMETRIZE { move = MOVE_WILD_CHARGE; ability = ABILITY_TRANSISTOR; } PARAMETRIZE { move = MOVE_THUNDER_SHOCK; ability = ABILITY_KLUTZ; } PARAMETRIZE { move = MOVE_THUNDER_SHOCK; ability = ABILITY_TRANSISTOR; } GIVEN { ASSUME(gMovesInfo[MOVE_TACKLE].type != TYPE_ELECTRIC); ASSUME(gMovesInfo[MOVE_WILD_CHARGE].type == TYPE_ELECTRIC); ASSUME(gMovesInfo[MOVE_THUNDER_SHOCK].type == TYPE_ELECTRIC); ASSUME(gMovesInfo[MOVE_WILD_CHARGE].category == DAMAGE_CATEGORY_PHYSICAL); ASSUME(gMovesInfo[MOVE_THUNDER_SHOCK].category == DAMAGE_CATEGORY_SPECIAL); PLAYER(SPECIES_REGIELEKI) { Ability(ability); } OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(player, move); } } SCENE { HP_BAR(opponent, captureDamage: &results[i].damage); } FINALLY { EXPECT_EQ(results[0].damage, results[1].damage); // Tackle should be unaffected if (B_TRANSISTOR_BOOST >= GEN_9) { EXPECT_MUL_EQ(results[2].damage, Q_4_12(1.3), results[3].damage); // Wild Charge should be affected EXPECT_MUL_EQ(results[4].damage, Q_4_12(1.3), results[5].damage); // Thunder Shock should be affected } else { EXPECT_MUL_EQ(results[2].damage, Q_4_12(1.5), results[3].damage); // Wild Charge should be affected EXPECT_MUL_EQ(results[4].damage, Q_4_12(1.5), results[5].damage); // Thunder Shock should be affected } } } SINGLE_BATTLE_TEST("Transistor boosts Electric type moves by 1.5 in Gen8 and 1.3 in Gen9+", s16 damage) { u16 ability; PARAMETRIZE { ability = ABILITY_NEUTRALIZING_GAS; } PARAMETRIZE { ability = ABILITY_LEVITATE; } GIVEN { ASSUME(gMovesInfo[MOVE_THUNDER_SHOCK].type == TYPE_ELECTRIC); PLAYER(SPECIES_REGIELEKI) { Ability(ABILITY_TRANSISTOR); } OPPONENT(SPECIES_KOFFING) { Ability(ability); } } WHEN { TURN { MOVE(player, MOVE_THUNDER_SHOCK); } } SCENE { HP_BAR(opponent, captureDamage: &results[i].damage); } FINALLY { if (B_TRANSISTOR_BOOST >= GEN_9) EXPECT_MUL_EQ(results[0].damage, Q_4_12(1.3), results[1].damage); else EXPECT_MUL_EQ(results[0].damage, Q_4_12(1.5), results[1].damage); } }