#include "global.h" #include "test/battle.h" SINGLE_BATTLE_TEST("Ether restores the PP of one of a battler's moves by 10 ") { GIVEN { ASSUME(gItemsInfo[ITEM_ETHER].battleUsage == EFFECT_ITEM_RESTORE_PP); ASSUME(gItemsInfo[ITEM_ETHER].type == ITEM_USE_PARTY_MENU_MOVES); PLAYER(SPECIES_WOBBUFFET) { MovesWithPP({MOVE_TACKLE, 0}, {MOVE_CONFUSION, 20}); } OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { USE_ITEM(player, ITEM_ETHER, partyIndex: 0, move: MOVE_TACKLE); } } THEN { EXPECT_EQ(player->pp[0], 10); EXPECT_EQ(player->pp[1], 20); } } SINGLE_BATTLE_TEST("Max Ether restores the PP of one of a battler's moves fully") { GIVEN { ASSUME(gItemsInfo[ITEM_MAX_ETHER].battleUsage == EFFECT_ITEM_RESTORE_PP); ASSUME(gItemsInfo[ITEM_MAX_ETHER].type == ITEM_USE_PARTY_MENU_MOVES); PLAYER(SPECIES_WOBBUFFET) { MovesWithPP({MOVE_TACKLE, 0}, {MOVE_CONFUSION, 20}); } OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { USE_ITEM(player, ITEM_MAX_ETHER, partyIndex: 0, move: MOVE_TACKLE); } } THEN { EXPECT_EQ(player->pp[0], 35); EXPECT_EQ(player->pp[1], 20); } } SINGLE_BATTLE_TEST("Elixir restores the PP of all of a battler's moves by 10") { GIVEN { ASSUME(gItemsInfo[ITEM_ELIXIR].battleUsage == EFFECT_ITEM_RESTORE_PP); ASSUME(gItemsInfo[ITEM_ELIXIR].type == ITEM_USE_PARTY_MENU); PLAYER(SPECIES_WOBBUFFET) { MovesWithPP({MOVE_TACKLE, 0}, {MOVE_CONFUSION, 0}, {MOVE_SCRATCH, 0}, {MOVE_GROWL, 0}); } OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { USE_ITEM(player, ITEM_ELIXIR, partyIndex: 0); } } THEN { EXPECT_EQ(player->pp[0], 10); EXPECT_EQ(player->pp[1], 10); EXPECT_EQ(player->pp[2], 10); EXPECT_EQ(player->pp[3], 10); } } SINGLE_BATTLE_TEST("Max Elixir restores the PP of all of a battler's moves fully") { GIVEN { ASSUME(gItemsInfo[ITEM_MAX_ELIXIR].battleUsage == EFFECT_ITEM_RESTORE_PP); ASSUME(gItemsInfo[ITEM_MAX_ELIXIR].type == ITEM_USE_PARTY_MENU); PLAYER(SPECIES_WOBBUFFET) { MovesWithPP({MOVE_TACKLE, 0}, {MOVE_CONFUSION, 0}, {MOVE_SCRATCH, 0}, {MOVE_GROWL, 0}); } OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { USE_ITEM(player, ITEM_MAX_ELIXIR, partyIndex: 0); } } THEN { EXPECT_EQ(player->pp[0], 35); EXPECT_EQ(player->pp[1], 25); EXPECT_EQ(player->pp[2], 35); EXPECT_EQ(player->pp[3], 40); } } TO_DO_BATTLE_TEST("Ether won't work if the selected move has all its PP") TO_DO_BATTLE_TEST("Elixir can be used if at least one move is missing PP in any slot") // The test system can't currently test this, in a test the item is used without running useability checks /* { u8 move1PP; u8 move2PP; u8 move3PP; u8 move4PP; PARAMETRIZE { move1PP = 30; move2PP = 30; move3PP = 20; move4PP = 10; } PARAMETRIZE { move1PP = 40; move2PP = 20; move3PP = 20; move4PP = 10; } PARAMETRIZE { move1PP = 40; move2PP = 30; move3PP = 10; move4PP = 10; } PARAMETRIZE { move1PP = 40; move2PP = 30; move3PP = 20; move4PP = 0; } GIVEN { ASSUME(gItemsInfo[ITEM_ELIXIR].battleUsage == EFFECT_ITEM_RESTORE_PP); ASSUME(gItemsInfo[ITEM_ELIXIR].type == ITEM_USE_PARTY_MENU); PLAYER(SPECIES_WOBBUFFET) { MovesWithPP({MOVE_MEDITATE, move1PP}, {MOVE_AGILITY, move2PP}, {MOVE_PSYBEAM, move3PP}, {MOVE_TRICK, move4PP}); } OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { USE_ITEM(player, ITEM_ELIXIR, partyIndex: 0); } } THEN { EXPECT_EQ(player->pp[0], 40); EXPECT_EQ(player->pp[1], 30); EXPECT_EQ(player->pp[2], 20); EXPECT_EQ(player->pp[3], 10); } } */