#include "global.h" #include "test/battle.h" SINGLE_BATTLE_TEST("Misty Terrain protects grounded battlers from non-volatile status conditions") { GIVEN { PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_CLAYDOL) { Ability(ABILITY_LEVITATE); } } WHEN { TURN { MOVE(player, MOVE_MISTY_TERRAIN); MOVE(opponent, MOVE_TOXIC); } TURN { MOVE(player, MOVE_TOXIC); } } SCENE { MESSAGE("Wobbuffet used Misty Terrain!"); MESSAGE("The opposing Claydol used Toxic!"); MESSAGE("Wobbuffet surrounds itself with a protective mist!"); NOT { STATUS_ICON(opponent, badPoison: TRUE); } MESSAGE("Wobbuffet used Toxic!"); STATUS_ICON(opponent, badPoison: TRUE); } } SINGLE_BATTLE_TEST("Misty Terrain does not increase the power of Fairy-type moves", s16 damage) { bool32 terrain; PARAMETRIZE { terrain = FALSE; } PARAMETRIZE { terrain = TRUE; } GIVEN { PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_WOBBUFFET); } WHEN { if (terrain) TURN { MOVE(player, MOVE_MISTY_TERRAIN); } TURN { MOVE(player, MOVE_MOONBLAST); } } SCENE { MESSAGE("Wobbuffet used Moonblast!"); HP_BAR(opponent, captureDamage: &results[i].damage); } FINALLY { EXPECT_EQ(results[0].damage, results[1].damage); } } SINGLE_BATTLE_TEST("Misty Terrain decreases power of Dragon-type moves by 50 percent", s16 damage) { bool32 terrain; PARAMETRIZE { terrain = FALSE; } PARAMETRIZE { terrain = TRUE; } GIVEN { PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_WOBBUFFET); } WHEN { if (terrain) TURN { MOVE(player, MOVE_MISTY_TERRAIN); } TURN { MOVE(player, MOVE_DRAGON_CLAW); } } SCENE { MESSAGE("Wobbuffet used Dragon Claw!"); HP_BAR(opponent, captureDamage: &results[i].damage); } FINALLY { EXPECT_MUL_EQ(results[0].damage, Q_4_12(0.5), results[1].damage); } } SINGLE_BATTLE_TEST("Misty Terrain lasts for 5 turns") { GIVEN { PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(opponent, MOVE_CELEBRATE); MOVE(player, MOVE_MISTY_TERRAIN); } TURN {} TURN {} TURN {} TURN {} } SCENE { MESSAGE("The opposing Wobbuffet used Celebrate!"); ANIMATION(ANIM_TYPE_MOVE, MOVE_MISTY_TERRAIN, player); MESSAGE("Mist swirled around the battlefield!"); MESSAGE("Wobbuffet used Celebrate!"); MESSAGE("The opposing Wobbuffet used Celebrate!"); MESSAGE("Wobbuffet used Celebrate!"); MESSAGE("The opposing Wobbuffet used Celebrate!"); MESSAGE("Wobbuffet used Celebrate!"); MESSAGE("The opposing Wobbuffet used Celebrate!"); MESSAGE("The mist disappeared from the battlefield."); } }