#include "global.h" #include "test/battle.h" ASSUMPTIONS { ASSUME(MoveHasAdditionalEffect(MOVE_PLASMA_FISTS, MOVE_EFFECT_ION_DELUGE) == TRUE); } SINGLE_BATTLE_TEST("Ion Duldge turns normal moves into electric for the remainder of the current turn") { GIVEN { ASSUME(gMovesInfo[MOVE_ION_DELUGE].effect == EFFECT_ION_DELUGE); PLAYER(SPECIES_KRABBY); OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(player, MOVE_ION_DELUGE); MOVE(opponent, MOVE_TACKLE); } TURN { MOVE(opponent, MOVE_TACKLE); } } SCENE { MESSAGE("Krabby used Ion Deluge!"); ANIMATION(ANIM_TYPE_MOVE, MOVE_ION_DELUGE, player); MESSAGE("A deluge of ions showers the battlefield!"); MESSAGE("The opposing Wobbuffet used Tackle!"); ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, opponent); MESSAGE("It's super effective!"); ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, opponent); NOT MESSAGE("It's super effective!"); } } SINGLE_BATTLE_TEST("Plasma Fists turns normal moves into electric for the remainder of the current turn") { GIVEN { PLAYER(SPECIES_KRABBY); OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(player, MOVE_PLASMA_FISTS); MOVE(opponent, MOVE_TACKLE); } TURN { MOVE(opponent, MOVE_TACKLE); } } SCENE { MESSAGE("Krabby used Plasma Fists!"); ANIMATION(ANIM_TYPE_MOVE, MOVE_PLASMA_FISTS, player); MESSAGE("A deluge of ions showers the battlefield!"); MESSAGE("The opposing Wobbuffet used Tackle!"); ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, opponent); MESSAGE("It's super effective!"); ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, opponent); NOT MESSAGE("It's super effective!"); } } SINGLE_BATTLE_TEST("Plasma Fists does not set up Ion Deluge if it does not connect") { GIVEN { ASSUME(gSpeciesInfo[SPECIES_PHANPY].types[0] == TYPE_GROUND || gSpeciesInfo[SPECIES_PHANPY].types[1] == TYPE_GROUND); PLAYER(SPECIES_KRABBY); OPPONENT(SPECIES_PHANPY); } WHEN { TURN { MOVE(player, MOVE_PLASMA_FISTS); MOVE(opponent, MOVE_TACKLE); } } SCENE { MESSAGE("Krabby used Plasma Fists!"); NONE_OF { ANIMATION(ANIM_TYPE_MOVE, MOVE_PLASMA_FISTS, player); MESSAGE("A deluge of ions showers the battlefield!"); } MESSAGE("The opposing Phanpy used Tackle!"); ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, opponent); NOT MESSAGE("It's super effective!"); } } SINGLE_BATTLE_TEST("Plasma Fists type-changing effect does not override Pixilate") { GIVEN { PLAYER(SPECIES_KRABBY) { Speed(300); }; OPPONENT(SPECIES_SYLVEON) { Speed(1); Ability(ABILITY_PIXILATE); } } WHEN { TURN { MOVE(player, MOVE_PLASMA_FISTS); MOVE(opponent, MOVE_TACKLE); } } SCENE { MESSAGE("Krabby used Plasma Fists!"); ANIMATION(ANIM_TYPE_MOVE, MOVE_PLASMA_FISTS, player); MESSAGE("A deluge of ions showers the battlefield!"); MESSAGE("The opposing Sylveon used Tackle!"); ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, opponent); NOT MESSAGE("It's super effective!"); } } SINGLE_BATTLE_TEST("Plasma Fists type-changing effect is applied after Normalize") { GIVEN { PLAYER(SPECIES_KRABBY); OPPONENT(SPECIES_SKITTY) { Ability(ABILITY_NORMALIZE); } } WHEN { TURN { MOVE(player, MOVE_PLASMA_FISTS); MOVE(opponent, MOVE_EMBER); } } SCENE { MESSAGE("Krabby used Plasma Fists!"); ANIMATION(ANIM_TYPE_MOVE, MOVE_PLASMA_FISTS, player); MESSAGE("A deluge of ions showers the battlefield!"); MESSAGE("The opposing Skitty used Ember!"); ANIMATION(ANIM_TYPE_MOVE, MOVE_EMBER, opponent); MESSAGE("It's super effective!"); } } SINGLE_BATTLE_TEST("Plasma Fists turns normal type dynamax-moves into electric type moves") { GIVEN { PLAYER(SPECIES_KRABBY) { Speed(100); } OPPONENT(SPECIES_WOBBUFFET) { Speed(1); } } WHEN { TURN { MOVE(player, MOVE_PLASMA_FISTS); MOVE(opponent, MOVE_TACKLE, gimmick: GIMMICK_DYNAMAX); } } SCENE { MESSAGE("Krabby used Plasma Fists!"); ANIMATION(ANIM_TYPE_MOVE, MOVE_PLASMA_FISTS, player); MESSAGE("A deluge of ions showers the battlefield!"); MESSAGE("The opposing Wobbuffet used Max Lightning!"); MESSAGE("It's super effective!"); } }