#include "global.h" #include "test/battle.h" ASSUMPTIONS { ASSUME(MoveHasAdditionalEffect(MOVE_STONE_AXE, MOVE_EFFECT_STEALTH_ROCK) == TRUE); } SINGLE_BATTLE_TEST("Stone Axe sets up hazards after hitting the target") { GIVEN { PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_WOBBUFFET); OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(player, MOVE_STONE_AXE); } TURN { SWITCH(opponent, 1); } } SCENE { s32 maxHP = GetMonData(&OPPONENT_PARTY[1], MON_DATA_MAX_HP); ANIMATION(ANIM_TYPE_MOVE, MOVE_STONE_AXE, player); HP_BAR(opponent); MESSAGE("Pointed stones float in the air around the opposing team!"); MESSAGE("2 sent out Wobbuffet!"); HP_BAR(opponent, damage: maxHP / 8); MESSAGE("Pointed stones dug into the opposing Wobbuffet!"); } } SINGLE_BATTLE_TEST("Stone Axe can set up pointed stones only once") { GIVEN { PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_WOBBUFFET); OPPONENT(SPECIES_WYNAUT); } WHEN { TURN { MOVE(player, MOVE_STONE_AXE); } TURN { MOVE(player, MOVE_STONE_AXE); } TURN { MOVE(player, MOVE_STONE_AXE); } TURN { MOVE(player, MOVE_STONE_AXE); } TURN { SWITCH(opponent, 1); } } SCENE { s32 maxHP = GetMonData(&OPPONENT_PARTY[1], MON_DATA_MAX_HP); ANIMATION(ANIM_TYPE_MOVE, MOVE_STONE_AXE, player); HP_BAR(opponent); MESSAGE("Pointed stones float in the air around the opposing team!"); ANIMATION(ANIM_TYPE_MOVE, MOVE_STONE_AXE, player); HP_BAR(opponent); NOT MESSAGE("Pointed stones float in the air around the opposing team!"); ANIMATION(ANIM_TYPE_MOVE, MOVE_STONE_AXE, player); HP_BAR(opponent); NOT MESSAGE("Pointed stones float in the air around the opposing team!"); ANIMATION(ANIM_TYPE_MOVE, MOVE_STONE_AXE, player); HP_BAR(opponent); NOT MESSAGE("Pointed stones float in the air around the opposing team!"); MESSAGE("2 sent out Wynaut!"); HP_BAR(opponent, damage: maxHP / 8); MESSAGE("Pointed stones dug into the opposing Wynaut!"); } }