#include "global.h" #include "test/battle.h" SINGLE_BATTLE_TEST("Burn deals 1/16th (Gen7+) or 1/8th damage per turn") { u32 j; GIVEN { PLAYER(SPECIES_WOBBUFFET) { Status1(STATUS1_BURN); } OPPONENT(SPECIES_WOBBUFFET); } WHEN { for (j = 0; j < 4; j++) TURN {} } SCENE { s32 maxHP = GetMonData(&PLAYER_PARTY[0], MON_DATA_MAX_HP); for (j = 0; j < 4; j++) HP_BAR(player, damage: maxHP / ((B_BURN_DAMAGE >= GEN_7) ? 16 : 8)); } } SINGLE_BATTLE_TEST("Burn reduces Attack by 50%", s16 damage) { bool32 burned; PARAMETRIZE { burned = FALSE; } PARAMETRIZE { burned = TRUE; } GIVEN { ASSUME(gMovesInfo[MOVE_TACKLE].category == DAMAGE_CATEGORY_PHYSICAL); PLAYER(SPECIES_WOBBUFFET) { if (burned) Status1(STATUS1_BURN); } OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(player, MOVE_TACKLE); } } SCENE { HP_BAR(opponent, captureDamage: &results[i].damage); } FINALLY { EXPECT_MUL_EQ(results[0].damage, Q_4_12(0.5), results[1].damage); } } AI_SINGLE_BATTLE_TEST("AI avoids Will-o-Wisp when it can not burn target") { u32 species, ability; PARAMETRIZE { species = SPECIES_BUIZEL; ability = ABILITY_WATER_VEIL; } PARAMETRIZE { species = SPECIES_DEWPIDER; ability = ABILITY_WATER_BUBBLE; } PARAMETRIZE { species = SPECIES_KOMALA; ability = ABILITY_COMATOSE; } PARAMETRIZE { species = SPECIES_ARCTIBAX; ability = ABILITY_THERMAL_EXCHANGE; } PARAMETRIZE { species = SPECIES_NACLI; ability = ABILITY_PURIFYING_SALT; } PARAMETRIZE { species = SPECIES_CHARMANDER; ability = ABILITY_BLAZE; } GIVEN { AI_FLAGS(AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_CHECK_VIABILITY | AI_FLAG_TRY_TO_FAINT | AI_FLAG_OMNISCIENT); PLAYER(species) { Ability(ability); } OPPONENT(SPECIES_WOBBUFFET) { Moves(MOVE_CELEBRATE, MOVE_WILL_O_WISP); } } WHEN { TURN { SCORE_EQ(opponent, MOVE_CELEBRATE, MOVE_WILL_O_WISP); } // Both get -10 } }