VerdanturfTown_BattleTentCorridor_MapScripts:: @ 820208A map_script 2, VerdanturfTown_BattleTentCorridor_MapScript2_202090 .byte 0 VerdanturfTown_BattleTentCorridor_MapScript2_202090: @ 8202090 map_script_2 VAR_0x4000, 0, VerdanturfTown_BattleTentCorridor_EventScript_20209A .2byte 0 VerdanturfTown_BattleTentCorridor_EventScript_20209A:: @ 820209A lockall setvar VAR_0x4000, 1 applymovement 1, VerdanturfTown_BattleTentCorridor_Movement_2020DE applymovement 255, VerdanturfTown_BattleTentCorridor_Movement_2020DE waitmovement 0 opendoor 2, 1 waitdooranim applymovement 1, VerdanturfTown_BattleTentCorridor_Movement_2020E4 applymovement 255, VerdanturfTown_BattleTentCorridor_Movement_2020E3 waitmovement 0 closedoor 2, 1 waitdooranim setvar VAR_0x8006, 0 warp VERDANTURF_TOWN_BATTLE_TENT_BATTLE_ROOM, 255, 6, 5 waitstate releaseall end VerdanturfTown_BattleTentCorridor_Movement_2020DE: @ 82020DE step_up step_up step_up step_up step_end VerdanturfTown_BattleTentCorridor_Movement_2020E3: @ 82020E3 step_up VerdanturfTown_BattleTentCorridor_Movement_2020E4: @ 82020E4 step_up step_54 step_end .incbin "baserom.gba", 0x2020e7, 0x213