#include "global.h" #include "test/battle.h" ASSUMPTIONS { ASSUME(gBattleMoves[MOVE_WATER_PLEDGE].effect == EFFECT_PLEDGE); ASSUME(gBattleMoves[MOVE_FIRE_PLEDGE].effect == EFFECT_PLEDGE); ASSUME(gBattleMoves[MOVE_GRASS_PLEDGE].effect == EFFECT_PLEDGE); } DOUBLE_BATTLE_TEST("Water and Fire Pledge create a rainbow on the user's side of the field for four turns") { GIVEN { PLAYER(SPECIES_WOBBUFFET) { Speed(4); } PLAYER(SPECIES_WYNAUT) { Speed(3); } OPPONENT(SPECIES_WOBBUFFET) { Speed(8); } OPPONENT(SPECIES_WYNAUT) { Speed(5); } } WHEN { TURN { MOVE(playerLeft, MOVE_WATER_PLEDGE, target: opponentLeft); MOVE(playerRight, MOVE_FIRE_PLEDGE, target: opponentRight); } TURN {} TURN {} TURN {} } SCENE { MESSAGE("Wobbuffet used Water Pledge!"); MESSAGE("Wobbuffet is waiting for Wynaut's move…{PAUSE 16}"); MESSAGE("Wynaut used Fire Pledge!"); MESSAGE("The two moves become one! It's a combined move!{PAUSE 16}"); ANIMATION(ANIM_TYPE_MOVE, MOVE_WATER_PLEDGE, playerRight); HP_BAR(opponentRight); MESSAGE("A rainbow appeared in the sky on your team's side!"); MESSAGE("The rainbow on your side disappeared!"); } } DOUBLE_BATTLE_TEST("Rainbow doubles the chance of secondary move effects") { PASSES_RANDOMLY(20, 100, RNG_SECONDARY_EFFECT); GIVEN { ASSUME(gBattleMoves[MOVE_EMBER].effect == EFFECT_BURN_HIT); PLAYER(SPECIES_WOBBUFFET) { Speed(4); } PLAYER(SPECIES_WYNAUT) { Speed(3); } OPPONENT(SPECIES_WOBBUFFET) { Speed(8); } OPPONENT(SPECIES_WYNAUT) { Speed(5); } } WHEN { TURN { MOVE(playerLeft, MOVE_WATER_PLEDGE, target: opponentLeft); MOVE(playerRight, MOVE_FIRE_PLEDGE, target: opponentRight); } TURN { MOVE(playerLeft, MOVE_EMBER, target: opponentRight); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_WATER_PLEDGE, playerRight); ANIMATION(ANIM_TYPE_MOVE, MOVE_EMBER, playerLeft); MESSAGE("Foe Wynaut was burned!"); } } DOUBLE_BATTLE_TEST("Rainbow flinch chance does not stack with Serene Grace") { PASSES_RANDOMLY(60, 100, RNG_SECONDARY_EFFECT); GIVEN { ASSUME(gBattleMoves[MOVE_BITE].effect == EFFECT_FLINCH_HIT); PLAYER(SPECIES_TOGEPI) { Speed(8); Ability(ABILITY_SERENE_GRACE); } PLAYER(SPECIES_WOBBUFFET) { Speed(5); } OPPONENT(SPECIES_WOBBUFFET) { Speed(4); } OPPONENT(SPECIES_WYNAUT) { Speed(3); } } WHEN { TURN { MOVE(playerLeft, MOVE_WATER_PLEDGE, target: opponentLeft); MOVE(playerRight, MOVE_FIRE_PLEDGE, target: opponentRight); } TURN { MOVE(playerLeft, MOVE_BITE, target: opponentRight); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_WATER_PLEDGE, playerRight); ANIMATION(ANIM_TYPE_MOVE, MOVE_BITE, playerLeft); MESSAGE("Foe Wynaut flinched!"); } } DOUBLE_BATTLE_TEST("Rainbow flinch chance does not stack with Serene Grace if mvoe Triple Arrows is used") { PASSES_RANDOMLY(60, 100, RNG_TRIPLE_ARROWS_FLINCH); GIVEN { ASSUME(gBattleMoves[MOVE_TRIPLE_ARROWS].effect == EFFECT_TRIPLE_ARROWS); PLAYER(SPECIES_TOGEPI) { Speed(8); Ability(ABILITY_SERENE_GRACE); } PLAYER(SPECIES_WOBBUFFET) { Speed(5); } OPPONENT(SPECIES_WOBBUFFET) { Speed(4); } OPPONENT(SPECIES_WYNAUT) { Speed(3); } } WHEN { TURN { MOVE(playerLeft, MOVE_WATER_PLEDGE, target: opponentLeft); MOVE(playerRight, MOVE_FIRE_PLEDGE, target: opponentRight); } TURN { MOVE(playerLeft, MOVE_TRIPLE_ARROWS, target: opponentRight); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_WATER_PLEDGE, playerRight); ANIMATION(ANIM_TYPE_MOVE, MOVE_TRIPLE_ARROWS, playerLeft); MESSAGE("Foe Wynaut flinched!"); } } DOUBLE_BATTLE_TEST("Fire and Grass Pledge summons Sea Of Fire for four turns that damages the opponent") { GIVEN { PLAYER(SPECIES_WOBBUFFET) { Speed(4); } PLAYER(SPECIES_WYNAUT) { Speed(3); } OPPONENT(SPECIES_WOBBUFFET) { Speed(8); } OPPONENT(SPECIES_WYNAUT) { Speed(5); } } WHEN { TURN { MOVE(playerLeft, MOVE_FIRE_PLEDGE, target: opponentLeft); MOVE(playerRight, MOVE_GRASS_PLEDGE, target: opponentRight); } TURN {} TURN {} TURN {} } SCENE { MESSAGE("Wobbuffet used Fire Pledge!"); MESSAGE("Wobbuffet is waiting for Wynaut's move…{PAUSE 16}"); MESSAGE("Wynaut used Grass Pledge!"); MESSAGE("The two moves become one! It's a combined move!{PAUSE 16}"); ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_PLEDGE, playerRight); HP_BAR(opponentRight); MESSAGE("A sea of fire enveloped the opposing team!"); ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_SEA_OF_FIRE, opponentRight); ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_BRN, opponentLeft); MESSAGE("The opposing Foe Wobbuffet was hurt by the sea of fire!"); ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_BRN, opponentRight); MESSAGE("The opposing Foe Wynaut was hurt by the sea of fire!"); ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_BRN, opponentLeft); MESSAGE("The opposing Foe Wobbuffet was hurt by the sea of fire!"); ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_BRN, opponentRight); MESSAGE("The opposing Foe Wynaut was hurt by the sea of fire!"); ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_BRN, opponentLeft); MESSAGE("The opposing Foe Wobbuffet was hurt by the sea of fire!"); ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_BRN, opponentRight); MESSAGE("The opposing Foe Wynaut was hurt by the sea of fire!"); MESSAGE("The sea of fire around the opposing team disappeared!"); } } DOUBLE_BATTLE_TEST("Sea Of Fire deals 1/8th damage per turn") { GIVEN { PLAYER(SPECIES_WOBBUFFET) { Speed(4); } PLAYER(SPECIES_WYNAUT) { Speed(3); } OPPONENT(SPECIES_WOBBUFFET) { Speed(8); } OPPONENT(SPECIES_WYNAUT) { Speed(5); } } WHEN { TURN { MOVE(playerLeft, MOVE_FIRE_PLEDGE, target: opponentLeft); MOVE(playerRight, MOVE_GRASS_PLEDGE, target: opponentRight); } } SCENE { s32 maxHPopponentLeft = GetMonData(&OPPONENT_PARTY[0], MON_DATA_MAX_HP); s32 maxHPopponentRight = GetMonData(&OPPONENT_PARTY[1], MON_DATA_MAX_HP); HP_BAR(opponentLeft, damage: maxHPopponentLeft / 8); HP_BAR(opponentRight, damage: maxHPopponentRight / 8); } } DOUBLE_BATTLE_TEST("Grass and Water Pledge create a swamp on the user's side of the field for four turns") { GIVEN { PLAYER(SPECIES_WOBBUFFET) { Speed(4); } PLAYER(SPECIES_WYNAUT) { Speed(3); } OPPONENT(SPECIES_WOBBUFFET) { Speed(8); } OPPONENT(SPECIES_WYNAUT) { Speed(5); } } WHEN { TURN { MOVE(playerLeft, MOVE_GRASS_PLEDGE, target: opponentLeft); MOVE(playerRight, MOVE_WATER_PLEDGE, target: opponentRight); } TURN {} TURN {} TURN {} } SCENE { MESSAGE("Wobbuffet used Grass Pledge!"); MESSAGE("Wobbuffet is waiting for Wynaut's move…{PAUSE 16}"); MESSAGE("Wynaut used Water Pledge!"); MESSAGE("The two moves become one! It's a combined move!{PAUSE 16}"); ANIMATION(ANIM_TYPE_MOVE, MOVE_GRASS_PLEDGE, playerRight); HP_BAR(opponentRight); MESSAGE("A swamp enveloped the opposing team!"); MESSAGE("The swamp around the opposing team disappeared!"); } } DOUBLE_BATTLE_TEST("Swamp reduces the speed of the effected side by 1/4th") { GIVEN { PLAYER(SPECIES_WOBBUFFET) { Speed(5); } PLAYER(SPECIES_WYNAUT) { Speed(4); } OPPONENT(SPECIES_WOBBUFFET) { Speed(12); } OPPONENT(SPECIES_WYNAUT) { Speed(8); } } WHEN { TURN { MOVE(playerLeft, MOVE_GRASS_PLEDGE, target: opponentLeft); MOVE(playerRight, MOVE_WATER_PLEDGE, target: opponentRight); } TURN {} } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, opponentLeft); ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, opponentRight); ANIMATION(ANIM_TYPE_MOVE, MOVE_GRASS_PLEDGE, playerRight); ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, playerLeft); ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, playerRight); ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, opponentLeft); ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, opponentRight); } } DOUBLE_BATTLE_TEST("The base power of a combined pledge move effect is 150") { s16 hyperBeamDamage; s16 combinedPledgeDamage; GIVEN { ASSUME(gBattleMoves[MOVE_HYPER_BEAM].power == 150); PLAYER(SPECIES_WOBBUFFET) { Speed(4); } PLAYER(SPECIES_WYNAUT) { Speed(3); } OPPONENT(SPECIES_WOBBUFFET) { Speed(8); } OPPONENT(SPECIES_WYNAUT) { Speed(5); } } WHEN { TURN { MOVE(opponentRight, MOVE_HYPER_BEAM, target: playerRight); MOVE(playerLeft, MOVE_WATER_PLEDGE, target: opponentLeft); MOVE(playerRight, MOVE_FIRE_PLEDGE, target: opponentRight); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_HYPER_BEAM, opponentRight); HP_BAR(playerRight, captureDamage: &hyperBeamDamage); ANIMATION(ANIM_TYPE_MOVE, MOVE_WATER_PLEDGE, playerRight); HP_BAR(opponentRight, captureDamage: &combinedPledgeDamage); } THEN { EXPECT_EQ(hyperBeamDamage, combinedPledgeDamage); } } DOUBLE_BATTLE_TEST("Pledge moves can not be redirected by absorbing abilities") { GIVEN { PLAYER(SPECIES_WOBBUFFET); PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_LILEEP) { Ability(ABILITY_STORM_DRAIN); } OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(playerLeft, MOVE_WATER_PLEDGE, target: opponentRight);} } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_WATER_PLEDGE, playerLeft); HP_BAR(opponentRight); } } DOUBLE_BATTLE_TEST("Pledge status timer does not reset if combined move is used again") { u16 pledgeMove1, pledgeMove2; PARAMETRIZE { pledgeMove1 = MOVE_WATER_PLEDGE; pledgeMove2 = MOVE_FIRE_PLEDGE; } PARAMETRIZE { pledgeMove1 = MOVE_FIRE_PLEDGE; pledgeMove2 = MOVE_GRASS_PLEDGE; } PARAMETRIZE { pledgeMove1 = MOVE_GRASS_PLEDGE; pledgeMove2 = MOVE_WATER_PLEDGE; } GIVEN { PLAYER(SPECIES_WOBBUFFET) { Speed(4); } PLAYER(SPECIES_WYNAUT) { Speed(3); } OPPONENT(SPECIES_WOBBUFFET) { Speed(8); } OPPONENT(SPECIES_WYNAUT) { Speed(5); } } WHEN { TURN { MOVE(playerLeft, pledgeMove1, target: opponentLeft); MOVE(playerRight, pledgeMove2, target: opponentRight); } TURN { MOVE(playerLeft, pledgeMove1, target: opponentLeft); MOVE(playerRight, pledgeMove2, target: opponentRight); } TURN {} TURN {} TURN {} } SCENE { ANIMATION(ANIM_TYPE_MOVE, pledgeMove1, playerRight); ANIMATION(ANIM_TYPE_MOVE, pledgeMove1, playerRight); if (pledgeMove1 == MOVE_WATER_PLEDGE && pledgeMove2 == MOVE_FIRE_PLEDGE) { NOT MESSAGE("A rainbow appeared in the sky on your team's side!"); MESSAGE("The rainbow on your side disappeared!"); } if (pledgeMove1 == MOVE_FIRE_PLEDGE && pledgeMove2 == MOVE_GRASS_PLEDGE) { NOT MESSAGE("A sea of fire enveloped the opposing team!"); MESSAGE("The sea of fire around the opposing team disappeared!"); } if (pledgeMove1 == MOVE_GRASS_PLEDGE && pledgeMove2 == MOVE_WATER_PLEDGE) { NOT MESSAGE("A swamp enveloped the opposing team!"); MESSAGE("The swamp around the opposing team disappeared!"); } } } DOUBLE_BATTLE_TEST("Pledge moves get same attack type bonus from partner", s16 damage) { u32 species; PARAMETRIZE { species = SPECIES_WOBBUFFET; } PARAMETRIZE { species = SPECIES_CHARMANDER; } GIVEN { PLAYER(species) { Speed(4); } PLAYER(SPECIES_WYNAUT) { Speed(3); } OPPONENT(SPECIES_WOBBUFFET) { Speed(8); } OPPONENT(SPECIES_WYNAUT) { Speed(5); } } WHEN { TURN { MOVE(playerLeft, MOVE_FIRE_PLEDGE, target: opponentLeft); MOVE(playerRight, MOVE_GRASS_PLEDGE, target: opponentRight); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_PLEDGE, playerRight); HP_BAR(opponentRight, captureDamage: &results[i].damage); } FINALLY { EXPECT_MUL_EQ(results[0].damage, Q_4_12(1.5), results[1].damage); } } DOUBLE_BATTLE_TEST("Damage calculation: Combined pledge move") { s16 dmg; s16 expectedDamage; PARAMETRIZE { expectedDamage = 159; } PARAMETRIZE { expectedDamage = 156; } PARAMETRIZE { expectedDamage = 154; } PARAMETRIZE { expectedDamage = 153; } PARAMETRIZE { expectedDamage = 151; } PARAMETRIZE { expectedDamage = 150; } PARAMETRIZE { expectedDamage = 148; } PARAMETRIZE { expectedDamage = 147; } PARAMETRIZE { expectedDamage = 145; } PARAMETRIZE { expectedDamage = 144; } PARAMETRIZE { expectedDamage = 142; } PARAMETRIZE { expectedDamage = 141; } PARAMETRIZE { expectedDamage = 139; } PARAMETRIZE { expectedDamage = 138; } PARAMETRIZE { expectedDamage = 136; } PARAMETRIZE { expectedDamage = 135; } GIVEN { PLAYER(SPECIES_WOBBUFFET) { Speed(4); } PLAYER(SPECIES_WOBBUFFET) { HP(521); SpDefense(152); Speed(3); } OPPONENT(SPECIES_CHARIZARD) { Speed(8); } OPPONENT(SPECIES_EEVEE) { SpAttack(126); Speed(5); } } WHEN { TURN { MOVE(opponentLeft, MOVE_FIRE_PLEDGE, target: playerLeft, WITH_RNG(RNG_DAMAGE_MODIFIER, i)); MOVE(opponentRight, MOVE_GRASS_PLEDGE, target: playerRight, WITH_RNG(RNG_DAMAGE_MODIFIER, i)); } } SCENE { HP_BAR(playerRight, captureDamage: &dmg); } THEN { EXPECT_EQ(expectedDamage, dmg); } }