#include "global.h" //#include "evolution_graphics.h" #include "sprite.h" #include "trig.h" #include "rng.h" #include "decompress.h" #include "task.h" #include "sound.h" #include "songs.h" #include "palette.h" static const s16 sEvoSparkleMatricies[] = { 0x3C0, 0x380, 0x340, 0x300, 0x2C0, 0x280, 0x240, 0x200, 0x1C0, 0x180, 0x140, 0x100, -4, 0x10, -3, 0x30, -2, 0x50, -1, 0x70, 0x1, 0x70, 0x2, 0x50, 0x3, 0x30, 0x4, 0x10 }; void EvoSparkle_DummySpriteCb(struct Sprite *sprite) { } void SetEvoSparklesMatrices(void) { u16 i; for (i = 0; i < 12; i++) { SetOamMatrix(20 + i, sEvoSparkleMatricies[i], 0, 0, sEvoSparkleMatricies[i]); } }