#include "global.h" #include "test/battle.h" ASSUMPTIONS { ASSUME(gMovesInfo[MOVE_TACKLE].category == DAMAGE_CATEGORY_PHYSICAL); ASSUME(gMovesInfo[MOVE_ROUND].category == DAMAGE_CATEGORY_SPECIAL); } SINGLE_BATTLE_TEST("Quark Drive boosts the highest stat") { GIVEN { PLAYER(SPECIES_IRON_MOTH) { Ability(ABILITY_QUARK_DRIVE); } OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(player, MOVE_ELECTRIC_TERRAIN); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_ELECTRIC_TERRAIN, player); ABILITY_POPUP(player, ABILITY_QUARK_DRIVE); MESSAGE("The Electric Terrain activated Iron Moth's Quark Drive!"); MESSAGE("Iron Moth's Sp. Atk was heightened!"); } } SINGLE_BATTLE_TEST("Quark Drive boosts either Attack or Special Attack, not both") { u16 species; u32 move; s16 damage[2]; PARAMETRIZE { species = SPECIES_IRON_VALIANT; move = MOVE_TACKLE; } PARAMETRIZE { species = SPECIES_IRON_VALIANT; move = MOVE_ROUND; } PARAMETRIZE { species = SPECIES_IRON_MOTH; move = MOVE_TACKLE; } PARAMETRIZE { species = SPECIES_IRON_MOTH; move = MOVE_ROUND; } GIVEN { PLAYER(species) { Ability(ABILITY_QUARK_DRIVE); } OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(player, move); } TURN { MOVE(opponent, MOVE_ELECTRIC_TERRAIN); MOVE(player, move); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, move, player); HP_BAR(opponent, captureDamage: &damage[0]); ANIMATION(ANIM_TYPE_MOVE, MOVE_ELECTRIC_TERRAIN, opponent); ANIMATION(ANIM_TYPE_MOVE, move, player); HP_BAR(opponent, captureDamage: &damage[1]); } THEN { if ((move == MOVE_TACKLE && species == SPECIES_IRON_VALIANT) || (move == MOVE_ROUND && species == SPECIES_IRON_MOTH)) EXPECT_MUL_EQ(damage[0], Q_4_12(1.3), damage[1]); else EXPECT_EQ(damage[0], damage[1]); } } SINGLE_BATTLE_TEST("Quark Drive ability pop up activates only once during the duration of electric terrain") { u16 turns; GIVEN { PLAYER(SPECIES_IRON_MOTH) { Ability(ABILITY_QUARK_DRIVE); } OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(player, MOVE_ELECTRIC_TERRAIN); } for (turns = 0; turns < 4; turns++) TURN {} TURN { MOVE(player, MOVE_ELECTRIC_TERRAIN); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_ELECTRIC_TERRAIN, player); ABILITY_POPUP(player, ABILITY_QUARK_DRIVE); MESSAGE("The Electric Terrain activated Iron Moth's Quark Drive!"); MESSAGE("Iron Moth's Sp. Atk was heightened!"); NONE_OF { for (turns = 0; turns < 4; turns++) { ABILITY_POPUP(player, ABILITY_QUARK_DRIVE); MESSAGE("The Electric Terrain activated Iron Moth's Quark Drive!"); MESSAGE("Iron Moth's Sp. Atk was heightened!"); } } ANIMATION(ANIM_TYPE_MOVE, MOVE_ELECTRIC_TERRAIN, player); ABILITY_POPUP(player, ABILITY_QUARK_DRIVE); MESSAGE("The Electric Terrain activated Iron Moth's Quark Drive!"); MESSAGE("Iron Moth's Sp. Atk was heightened!"); } } SINGLE_BATTLE_TEST("Quark Drive activates on switch-in") { GIVEN { PLAYER(SPECIES_WOBBUFFET); PLAYER(SPECIES_IRON_MOTH) { Ability(ABILITY_QUARK_DRIVE); } OPPONENT(SPECIES_TAPU_KOKO) { Ability(ABILITY_ELECTRIC_SURGE); }; } WHEN { TURN { SWITCH(player, 1); } } SCENE { ABILITY_POPUP(opponent, ABILITY_ELECTRIC_SURGE); ABILITY_POPUP(player, ABILITY_QUARK_DRIVE); MESSAGE("The Electric Terrain activated Iron Moth's Quark Drive!"); MESSAGE("Iron Moth's Sp. Atk was heightened!"); } }