#include "global.h" #include "test/battle.h" DOUBLE_BATTLE_TEST("Moxie raises Attack by one stage after directly causing a Pokemon to faint") { ASSUME(gMovesInfo[MOVE_EARTHQUAKE].target == MOVE_TARGET_FOES_AND_ALLY); GIVEN { PLAYER(SPECIES_SALAMENCE) { Ability(ABILITY_MOXIE); } PLAYER(SPECIES_SNORUNT) { HP(1); } OPPONENT(SPECIES_GLALIE) { HP(1); } OPPONENT(SPECIES_ABRA) { HP(1); } OPPONENT(SPECIES_ABRA); } WHEN { TURN { MOVE(playerLeft, MOVE_EARTHQUAKE); SEND_OUT(opponentLeft, 2); } } SCENE { int i; ANIMATION(ANIM_TYPE_MOVE, MOVE_EARTHQUAKE, playerLeft); for (i = 0; i < 3; i++) { ONE_OF { MESSAGE("Snorunt fainted!"); MESSAGE("Foe Glalie fainted!"); MESSAGE("Foe Abra fainted!"); } ABILITY_POPUP(playerLeft, ABILITY_MOXIE); ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerLeft); MESSAGE("Salamence's Moxie raised its Attack!"); } } THEN { EXPECT_EQ(playerLeft->statStages[STAT_ATK], DEFAULT_STAT_STAGE + 3); } } DOUBLE_BATTLE_TEST("Moxie does not trigger if Pokemon faint to indirect damage or damage from other Pokemon") { GIVEN { PLAYER(SPECIES_SALAMENCE) { Ability(ABILITY_MOXIE); } PLAYER(SPECIES_SNORUNT) { HP(1); Status1(STATUS1_POISON); } OPPONENT(SPECIES_GLALIE) { HP(1); Status1(STATUS1_BURN); } OPPONENT(SPECIES_ABRA) { HP(1); } OPPONENT(SPECIES_ABRA); } WHEN { TURN { MOVE(playerRight, MOVE_QUICK_ATTACK, target: opponentRight); SEND_OUT(opponentLeft, 2); } } SCENE { int i; ANIMATION(ANIM_TYPE_MOVE, MOVE_QUICK_ATTACK, playerRight); for (i = 0; i < 3; i++) { ONE_OF { MESSAGE("Snorunt fainted!"); MESSAGE("Foe Glalie fainted!"); MESSAGE("Foe Abra fainted!"); } NONE_OF { ABILITY_POPUP(playerLeft, ABILITY_MOXIE); ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerLeft); MESSAGE("Salamence's Moxie raised its Attack!"); } } } THEN { EXPECT_EQ(playerLeft->statStages[STAT_ATK], DEFAULT_STAT_STAGE); } } SINGLE_BATTLE_TEST("Moxie does not trigger when already at maximum Attack stage") { ASSUME(gMovesInfo[MOVE_BELLY_DRUM].effect == EFFECT_BELLY_DRUM); GIVEN { PLAYER(SPECIES_SALAMENCE) { Ability(ABILITY_MOXIE); } OPPONENT(SPECIES_SNORUNT) { HP(1); } OPPONENT(SPECIES_SNORUNT); } WHEN { TURN { MOVE(player, MOVE_BELLY_DRUM); } TURN { MOVE(player, MOVE_QUICK_ATTACK); SEND_OUT(opponent, 1); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_BELLY_DRUM, player); ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player); MESSAGE("Salamence cut its own HP and maximized ATTACK!"); ANIMATION(ANIM_TYPE_MOVE, MOVE_QUICK_ATTACK, player); MESSAGE("Foe Snorunt fainted!"); NONE_OF { ABILITY_POPUP(player, ABILITY_MOXIE); ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player); MESSAGE("Salamence's Moxie raised its Attack!"); } } THEN { EXPECT_EQ(player->statStages[STAT_ATK], MAX_STAT_STAGE); } } DOUBLE_BATTLE_TEST("Moxie does not increase damage done by the same move that causes another Pokemon to faint") { s16 damage[2]; ASSUME(gMovesInfo[MOVE_EARTHQUAKE].target == MOVE_TARGET_FOES_AND_ALLY); KNOWN_FAILING; // Requires simultaneous damage implementation GIVEN { PLAYER(SPECIES_SALAMENCE) { Ability(ABILITY_MOXIE); } PLAYER(SPECIES_ABRA) { HP(1); } OPPONENT(SPECIES_GLALIE); OPPONENT(SPECIES_GLALIE); OPPONENT(SPECIES_ABRA); } WHEN { TURN { MOVE(playerLeft, MOVE_EARTHQUAKE); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_EARTHQUAKE, playerLeft); HP_BAR(opponentLeft, captureDamage: &damage[0]); HP_BAR(playerRight); MESSAGE("Abra fainted!"); ABILITY_POPUP(playerLeft, ABILITY_MOXIE); ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerLeft); MESSAGE("Salamence's Moxie raised its Attack!"); HP_BAR(opponentRight, captureDamage: &damage[1]); } THEN { EXPECT_EQ(playerLeft->statStages[STAT_ATK], DEFAULT_STAT_STAGE + 1); EXPECT_EQ(damage[0], damage[1]); } }