#include "global.h" #include "test/battle.h" ASSUMPTIONS { ASSUME(gMovesInfo[MOVE_WATER_PLEDGE].effect == EFFECT_PLEDGE); ASSUME(gMovesInfo[MOVE_FIRE_PLEDGE].effect == EFFECT_PLEDGE); ASSUME(gMovesInfo[MOVE_GRASS_PLEDGE].effect == EFFECT_PLEDGE); } DOUBLE_BATTLE_TEST("Water and Fire Pledge create a rainbow on the user's side of the field for four turns") { GIVEN { PLAYER(SPECIES_WOBBUFFET) { Speed(4); } PLAYER(SPECIES_WYNAUT) { Speed(3); } OPPONENT(SPECIES_WOBBUFFET) { Speed(8); } OPPONENT(SPECIES_WYNAUT) { Speed(5); } } WHEN { TURN { MOVE(playerLeft, MOVE_WATER_PLEDGE, target: opponentLeft); MOVE(playerRight, MOVE_FIRE_PLEDGE, target: opponentRight); } TURN {} TURN {} TURN {} } SCENE { MESSAGE("Wobbuffet used Water Pledge!"); MESSAGE("Wobbuffet is waiting for Wynaut's move…{PAUSE 16}"); MESSAGE("Wynaut used Fire Pledge!"); MESSAGE("The two moves have become one! It's a combined move!{PAUSE 16}"); ANIMATION(ANIM_TYPE_MOVE, MOVE_WATER_PLEDGE, playerRight); HP_BAR(opponentRight); MESSAGE("A rainbow appeared in the sky on your team's side!"); MESSAGE("The rainbow on your team's side disappeared!"); } } DOUBLE_BATTLE_TEST("Rainbow doubles the chance of secondary move effects") { PASSES_RANDOMLY(20, 100, RNG_SECONDARY_EFFECT); GIVEN { ASSUME(MoveHasAdditionalEffect(MOVE_EMBER, MOVE_EFFECT_BURN) == TRUE); PLAYER(SPECIES_WOBBUFFET) { Speed(4); } PLAYER(SPECIES_WYNAUT) { Speed(3); } OPPONENT(SPECIES_WOBBUFFET) { Speed(8); } OPPONENT(SPECIES_WYNAUT) { Speed(5); } } WHEN { TURN { MOVE(playerLeft, MOVE_WATER_PLEDGE, target: opponentLeft); MOVE(playerRight, MOVE_FIRE_PLEDGE, target: opponentRight); } TURN { MOVE(playerLeft, MOVE_EMBER, target: opponentRight); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_WATER_PLEDGE, playerRight); ANIMATION(ANIM_TYPE_MOVE, MOVE_EMBER, playerLeft); MESSAGE("The opposing Wynaut was burned!"); } } DOUBLE_BATTLE_TEST("Rainbow flinch chance does not stack with Serene Grace") { PASSES_RANDOMLY(60, 100, RNG_SECONDARY_EFFECT); GIVEN { ASSUME(MoveHasAdditionalEffect(MOVE_BITE, MOVE_EFFECT_FLINCH) == TRUE); PLAYER(SPECIES_TOGEPI) { Speed(8); Ability(ABILITY_SERENE_GRACE); } PLAYER(SPECIES_WOBBUFFET) { Speed(5); } OPPONENT(SPECIES_WOBBUFFET) { Speed(4); } OPPONENT(SPECIES_WYNAUT) { Speed(3); } } WHEN { TURN { MOVE(playerLeft, MOVE_WATER_PLEDGE, target: opponentLeft); MOVE(playerRight, MOVE_FIRE_PLEDGE, target: opponentRight); } TURN { MOVE(playerLeft, MOVE_BITE, target: opponentRight); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_WATER_PLEDGE, playerRight); ANIMATION(ANIM_TYPE_MOVE, MOVE_BITE, playerLeft); MESSAGE("The opposing Wynaut flinched and couldn't move!"); } } DOUBLE_BATTLE_TEST("Fire and Grass Pledge summons Sea Of Fire for four turns that damages the opponent") { GIVEN { PLAYER(SPECIES_WOBBUFFET) { Speed(4); } PLAYER(SPECIES_WYNAUT) { Speed(3); } OPPONENT(SPECIES_WOBBUFFET) { Speed(8); } OPPONENT(SPECIES_WYNAUT) { Speed(5); } } WHEN { TURN { MOVE(playerLeft, MOVE_FIRE_PLEDGE, target: opponentLeft); MOVE(playerRight, MOVE_GRASS_PLEDGE, target: opponentRight); } TURN {} TURN {} TURN {} } SCENE { MESSAGE("Wobbuffet used Fire Pledge!"); MESSAGE("Wobbuffet is waiting for Wynaut's move…{PAUSE 16}"); MESSAGE("Wynaut used Grass Pledge!"); MESSAGE("The two moves have become one! It's a combined move!{PAUSE 16}"); ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_PLEDGE, playerRight); HP_BAR(opponentRight); MESSAGE("A sea of fire enveloped the opposing team!"); ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_SEA_OF_FIRE, opponentRight); ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_BRN, opponentLeft); MESSAGE("The opposing Wobbuffet was hurt by the sea of fire!"); ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_BRN, opponentRight); MESSAGE("The opposing Wynaut was hurt by the sea of fire!"); ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_BRN, opponentLeft); MESSAGE("The opposing Wobbuffet was hurt by the sea of fire!"); ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_BRN, opponentRight); MESSAGE("The opposing Wynaut was hurt by the sea of fire!"); ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_BRN, opponentLeft); MESSAGE("The opposing Wobbuffet was hurt by the sea of fire!"); ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_BRN, opponentRight); MESSAGE("The opposing Wynaut was hurt by the sea of fire!"); MESSAGE("The sea of fire around the opposing team disappeared!"); } } DOUBLE_BATTLE_TEST("Sea Of Fire deals 1/8th damage per turn") { GIVEN { PLAYER(SPECIES_WOBBUFFET) { Speed(4); } PLAYER(SPECIES_WYNAUT) { Speed(3); } OPPONENT(SPECIES_WOBBUFFET) { Speed(8); } OPPONENT(SPECIES_WYNAUT) { Speed(5); } } WHEN { TURN { MOVE(playerLeft, MOVE_FIRE_PLEDGE, target: opponentLeft); MOVE(playerRight, MOVE_GRASS_PLEDGE, target: opponentRight); } } SCENE { s32 maxHPopponentLeft = GetMonData(&OPPONENT_PARTY[0], MON_DATA_MAX_HP); s32 maxHPopponentRight = GetMonData(&OPPONENT_PARTY[1], MON_DATA_MAX_HP); HP_BAR(opponentLeft, damage: maxHPopponentLeft / 8); HP_BAR(opponentRight, damage: maxHPopponentRight / 8); } } DOUBLE_BATTLE_TEST("Grass and Water Pledge create a swamp on the user's side of the field for four turns") { GIVEN { PLAYER(SPECIES_WOBBUFFET) { Speed(4); } PLAYER(SPECIES_WYNAUT) { Speed(3); } OPPONENT(SPECIES_WOBBUFFET) { Speed(8); } OPPONENT(SPECIES_WYNAUT) { Speed(5); } } WHEN { TURN { MOVE(playerLeft, MOVE_GRASS_PLEDGE, target: opponentLeft); MOVE(playerRight, MOVE_WATER_PLEDGE, target: opponentRight); } TURN {} TURN {} TURN {} } SCENE { MESSAGE("Wobbuffet used Grass Pledge!"); MESSAGE("Wobbuffet is waiting for Wynaut's move…{PAUSE 16}"); MESSAGE("Wynaut used Water Pledge!"); MESSAGE("The two moves have become one! It's a combined move!{PAUSE 16}"); ANIMATION(ANIM_TYPE_MOVE, MOVE_GRASS_PLEDGE, playerRight); HP_BAR(opponentRight); MESSAGE("A swamp enveloped the opposing team!"); MESSAGE("The swamp around the opposing team disappeared!"); } } DOUBLE_BATTLE_TEST("Swamp reduces the speed of the effected side by 1/4th") { GIVEN { PLAYER(SPECIES_WOBBUFFET) { Speed(5); } PLAYER(SPECIES_WYNAUT) { Speed(4); } OPPONENT(SPECIES_WOBBUFFET) { Speed(12); } OPPONENT(SPECIES_WYNAUT) { Speed(8); } } WHEN { TURN { MOVE(playerLeft, MOVE_GRASS_PLEDGE, target: opponentLeft); MOVE(playerRight, MOVE_WATER_PLEDGE, target: opponentRight); } TURN {} } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, opponentLeft); ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, opponentRight); ANIMATION(ANIM_TYPE_MOVE, MOVE_GRASS_PLEDGE, playerRight); ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, playerLeft); ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, playerRight); ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, opponentLeft); ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, opponentRight); } } DOUBLE_BATTLE_TEST("The base power of a combined pledge move effect is 150") { s16 hyperBeamDamage; s16 combinedPledgeDamage; GIVEN { ASSUME(gMovesInfo[MOVE_HYPER_BEAM].power == 150); PLAYER(SPECIES_WOBBUFFET) { Speed(4); } PLAYER(SPECIES_WYNAUT) { Speed(3); } OPPONENT(SPECIES_WOBBUFFET) { Speed(8); } OPPONENT(SPECIES_WYNAUT) { Speed(5); } } WHEN { TURN { MOVE(opponentRight, MOVE_HYPER_BEAM, target: playerRight); MOVE(playerLeft, MOVE_WATER_PLEDGE, target: opponentLeft); MOVE(playerRight, MOVE_FIRE_PLEDGE, target: opponentRight); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_HYPER_BEAM, opponentRight); HP_BAR(playerRight, captureDamage: &hyperBeamDamage); ANIMATION(ANIM_TYPE_MOVE, MOVE_WATER_PLEDGE, playerRight); HP_BAR(opponentRight, captureDamage: &combinedPledgeDamage); } THEN { EXPECT_EQ(hyperBeamDamage, combinedPledgeDamage); } } DOUBLE_BATTLE_TEST("Pledge moves can not be redirected by absorbing abilities") { GIVEN { PLAYER(SPECIES_WOBBUFFET); PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_LILEEP) { Ability(ABILITY_STORM_DRAIN); } OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(playerLeft, MOVE_WATER_PLEDGE, target: opponentRight);} } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_WATER_PLEDGE, playerLeft); HP_BAR(opponentRight); } } DOUBLE_BATTLE_TEST("Pledge status timer does not reset if combined move is used again") { u16 pledgeMove1, pledgeMove2; PARAMETRIZE { pledgeMove1 = MOVE_WATER_PLEDGE; pledgeMove2 = MOVE_FIRE_PLEDGE; } PARAMETRIZE { pledgeMove1 = MOVE_FIRE_PLEDGE; pledgeMove2 = MOVE_GRASS_PLEDGE; } PARAMETRIZE { pledgeMove1 = MOVE_GRASS_PLEDGE; pledgeMove2 = MOVE_WATER_PLEDGE; } GIVEN { PLAYER(SPECIES_WOBBUFFET) { Speed(4); } PLAYER(SPECIES_WYNAUT) { Speed(3); } OPPONENT(SPECIES_WOBBUFFET) { Speed(8); } OPPONENT(SPECIES_WYNAUT) { Speed(5); } } WHEN { TURN { MOVE(playerLeft, pledgeMove1, target: opponentLeft); MOVE(playerRight, pledgeMove2, target: opponentRight); } TURN { MOVE(playerLeft, pledgeMove1, target: opponentLeft); MOVE(playerRight, pledgeMove2, target: opponentRight); } TURN {} TURN {} TURN {} } SCENE { ANIMATION(ANIM_TYPE_MOVE, pledgeMove1, playerRight); ANIMATION(ANIM_TYPE_MOVE, pledgeMove1, playerRight); if (pledgeMove1 == MOVE_WATER_PLEDGE && pledgeMove2 == MOVE_FIRE_PLEDGE) { NOT MESSAGE("A rainbow appeared in the sky on your team's side!"); MESSAGE("The rainbow on your team's side disappeared!"); } if (pledgeMove1 == MOVE_FIRE_PLEDGE && pledgeMove2 == MOVE_GRASS_PLEDGE) { NOT MESSAGE("A sea of fire enveloped the opposing team!"); MESSAGE("The sea of fire around the opposing team disappeared!"); } if (pledgeMove1 == MOVE_GRASS_PLEDGE && pledgeMove2 == MOVE_WATER_PLEDGE) { NOT MESSAGE("A swamp enveloped the opposing team!"); MESSAGE("The swamp around the opposing team disappeared!"); } } } DOUBLE_BATTLE_TEST("Pledge moves get same attack type bonus from partner", s16 damage) { u32 species; PARAMETRIZE { species = SPECIES_WOBBUFFET; } PARAMETRIZE { species = SPECIES_CHARMANDER; } GIVEN { PLAYER(species) { Speed(4); } PLAYER(SPECIES_WYNAUT) { Speed(3); } OPPONENT(SPECIES_WOBBUFFET) { Speed(8); } OPPONENT(SPECIES_WYNAUT) { Speed(5); } } WHEN { TURN { MOVE(playerLeft, MOVE_FIRE_PLEDGE, target: opponentLeft); MOVE(playerRight, MOVE_GRASS_PLEDGE, target: opponentRight); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_PLEDGE, playerRight); HP_BAR(opponentRight, captureDamage: &results[i].damage); } FINALLY { EXPECT_MUL_EQ(results[0].damage, Q_4_12(1.5), results[1].damage); } } DOUBLE_BATTLE_TEST("Damage calculation: Combined pledge move") { s16 dmg; s16 expectedDamage; PARAMETRIZE { expectedDamage = 159; } PARAMETRIZE { expectedDamage = 156; } PARAMETRIZE { expectedDamage = 154; } PARAMETRIZE { expectedDamage = 153; } PARAMETRIZE { expectedDamage = 151; } PARAMETRIZE { expectedDamage = 150; } PARAMETRIZE { expectedDamage = 148; } PARAMETRIZE { expectedDamage = 147; } PARAMETRIZE { expectedDamage = 145; } PARAMETRIZE { expectedDamage = 144; } PARAMETRIZE { expectedDamage = 142; } PARAMETRIZE { expectedDamage = 141; } PARAMETRIZE { expectedDamage = 139; } PARAMETRIZE { expectedDamage = 138; } PARAMETRIZE { expectedDamage = 136; } PARAMETRIZE { expectedDamage = 135; } GIVEN { ASSUME(gMovesInfo[MOVE_GRASS_PLEDGE].category == DAMAGE_CATEGORY_SPECIAL); PLAYER(SPECIES_WOBBUFFET) { Speed(4); } PLAYER(SPECIES_WOBBUFFET) { HP(521); SpDefense(152); Speed(3); } OPPONENT(SPECIES_CHARIZARD) { Speed(8); } OPPONENT(SPECIES_EEVEE) { SpAttack(126); Speed(5); } } WHEN { TURN { MOVE(opponentLeft, MOVE_FIRE_PLEDGE, target: playerLeft, WITH_RNG(RNG_DAMAGE_MODIFIER, i)); MOVE(opponentRight, MOVE_GRASS_PLEDGE, target: playerRight, WITH_RNG(RNG_DAMAGE_MODIFIER, i)); } } SCENE { HP_BAR(playerRight, captureDamage: &dmg); } THEN { EXPECT_EQ(expectedDamage, dmg); } } DOUBLE_BATTLE_TEST("Pledge move combo interactions with Powder are correct") { // Fire Pledge as the first move or Fire Pledge combo should fail u32 moveLeft, moveRight, speedLeft, speedRight; PARAMETRIZE { moveLeft = MOVE_FIRE_PLEDGE; moveRight = MOVE_WATER_PLEDGE; speedLeft = 4; speedRight = 3; } // FAIL 1 PARAMETRIZE { moveLeft = MOVE_FIRE_PLEDGE; moveRight = MOVE_WATER_PLEDGE; speedLeft = 3; speedRight = 4; } PARAMETRIZE { moveLeft = MOVE_WATER_PLEDGE; moveRight = MOVE_FIRE_PLEDGE; speedLeft = 4; speedRight = 3; } PARAMETRIZE { moveLeft = MOVE_WATER_PLEDGE; moveRight = MOVE_FIRE_PLEDGE; speedLeft = 3; speedRight = 4; } PARAMETRIZE { moveLeft = MOVE_FIRE_PLEDGE; moveRight = MOVE_GRASS_PLEDGE; speedLeft = 4; speedRight = 3; } // FAIL 1 PARAMETRIZE { moveLeft = MOVE_FIRE_PLEDGE; moveRight = MOVE_GRASS_PLEDGE; speedLeft = 3; speedRight = 4; } // FAIL 2 PARAMETRIZE { moveLeft = MOVE_GRASS_PLEDGE; moveRight = MOVE_FIRE_PLEDGE; speedLeft = 4; speedRight = 3; } PARAMETRIZE { moveLeft = MOVE_GRASS_PLEDGE; moveRight = MOVE_FIRE_PLEDGE; speedLeft = 3; speedRight = 4; } // FAIL 2 GIVEN { ASSUME(gMovesInfo[MOVE_FIRE_PLEDGE].type == TYPE_FIRE); PLAYER(SPECIES_WOBBUFFET) { Speed(speedLeft); } PLAYER(SPECIES_WYNAUT) { Speed(speedRight); } OPPONENT(SPECIES_WOBBUFFET) { Speed(8); } OPPONENT(SPECIES_VIVILLON) { Speed(5); } } WHEN { TURN { MOVE(opponentRight, MOVE_POWDER, target: playerLeft); MOVE(playerLeft, moveLeft, target: opponentLeft); MOVE(playerRight, moveRight, target: opponentLeft); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_POWDER, opponentRight); if (speedLeft > speedRight && moveLeft == MOVE_FIRE_PLEDGE) { // FAIL 1 NOT ANIMATION(ANIM_TYPE_MOVE, moveLeft, playerLeft); HP_BAR(playerLeft); ANIMATION(ANIM_TYPE_MOVE, moveRight, playerRight); } else if (speedLeft > speedRight) { NOT HP_BAR(playerLeft); if (moveLeft == MOVE_GRASS_PLEDGE) ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_PLEDGE, playerRight); else ANIMATION(ANIM_TYPE_MOVE, MOVE_WATER_PLEDGE, playerRight); } else if (moveLeft == MOVE_WATER_PLEDGE || moveRight == MOVE_WATER_PLEDGE) { NOT HP_BAR(playerLeft); ANIMATION(ANIM_TYPE_MOVE, MOVE_WATER_PLEDGE, playerLeft); } else { // FAIL 2 HP_BAR(playerLeft); NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_PLEDGE, playerLeft); } } } DOUBLE_BATTLE_TEST("Pledge move combo fails if ally fails to act - Sleep Right") { u32 speedPLeft, speedPRight, speedOLeft, speedORight; PARAMETRIZE { speedPLeft = 4; speedPRight = 3; speedOLeft = 8; speedORight = 2; } PARAMETRIZE { speedPLeft = 4; speedPRight = 3; speedOLeft = 8; speedORight = 5; } PARAMETRIZE { speedPLeft = 4; speedPRight = 3; speedOLeft = 8; speedORight = 1; } PARAMETRIZE { speedPLeft = 3; speedPRight = 4; speedOLeft = 8; speedORight = 2; } PARAMETRIZE { speedPLeft = 3; speedPRight = 4; speedOLeft = 8; speedORight = 5; } PARAMETRIZE { speedPLeft = 3; speedPRight = 4; speedOLeft = 8; speedORight = 1; } PARAMETRIZE { speedPLeft = 40; speedPRight = 30; speedOLeft = 8; speedORight = 2; } PARAMETRIZE { speedPLeft = 40; speedPRight = 30; speedOLeft = 8; speedORight = 5; } PARAMETRIZE { speedPLeft = 40; speedPRight = 30; speedOLeft = 8; speedORight = 1; } PARAMETRIZE { speedPLeft = 30; speedPRight = 40; speedOLeft = 8; speedORight = 2; } PARAMETRIZE { speedPLeft = 30; speedPRight = 40; speedOLeft = 8; speedORight = 5; } PARAMETRIZE { speedPLeft = 30; speedPRight = 40; speedOLeft = 8; speedORight = 1; } GIVEN { PLAYER(SPECIES_WOBBUFFET) { Speed(speedPLeft); } PLAYER(SPECIES_WYNAUT) { Speed(speedPRight); Status1(STATUS1_SLEEP_TURN(2)); } OPPONENT(SPECIES_WOBBUFFET) { Speed(speedOLeft); } OPPONENT(SPECIES_WYNAUT) { Speed(speedORight); } } WHEN { TURN { MOVE(playerLeft, MOVE_FIRE_PLEDGE, target: opponentRight); MOVE(playerRight, MOVE_GRASS_PLEDGE, target: opponentRight); } } SCENE { if (speedPLeft < speedPRight) { MESSAGE("Wynaut is fast asleep."); ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_PLEDGE, playerLeft); } else { NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_PLEDGE, playerLeft); MESSAGE("Wynaut is fast asleep."); } NONE_OF { ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_PLEDGE, playerRight); ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_SEA_OF_FIRE, opponentRight); ANIMATION(ANIM_TYPE_MOVE, MOVE_GRASS_PLEDGE, playerRight); } } } DOUBLE_BATTLE_TEST("Pledge move combo fails if ally fails to act - Sleep Left") { u32 speedPLeft, speedPRight, speedOLeft, speedORight; PARAMETRIZE { speedPLeft = 4; speedPRight = 3; speedOLeft = 8; speedORight = 2; } PARAMETRIZE { speedPLeft = 4; speedPRight = 3; speedOLeft = 8; speedORight = 5; } PARAMETRIZE { speedPLeft = 4; speedPRight = 3; speedOLeft = 8; speedORight = 1; } PARAMETRIZE { speedPLeft = 3; speedPRight = 4; speedOLeft = 8; speedORight = 2; } PARAMETRIZE { speedPLeft = 3; speedPRight = 4; speedOLeft = 8; speedORight = 5; } PARAMETRIZE { speedPLeft = 3; speedPRight = 4; speedOLeft = 8; speedORight = 1; } PARAMETRIZE { speedPLeft = 40; speedPRight = 30; speedOLeft = 8; speedORight = 2; } PARAMETRIZE { speedPLeft = 40; speedPRight = 30; speedOLeft = 8; speedORight = 5; } PARAMETRIZE { speedPLeft = 40; speedPRight = 30; speedOLeft = 8; speedORight = 1; } PARAMETRIZE { speedPLeft = 30; speedPRight = 40; speedOLeft = 8; speedORight = 2; } PARAMETRIZE { speedPLeft = 30; speedPRight = 40; speedOLeft = 8; speedORight = 5; } PARAMETRIZE { speedPLeft = 30; speedPRight = 40; speedOLeft = 8; speedORight = 1; } GIVEN { PLAYER(SPECIES_WOBBUFFET) { Speed(speedPLeft); Status1(STATUS1_SLEEP_TURN(2)); } PLAYER(SPECIES_WYNAUT) { Speed(speedPRight); } OPPONENT(SPECIES_WOBBUFFET) { Speed(speedOLeft); } OPPONENT(SPECIES_WYNAUT) { Speed(speedORight); } } WHEN { TURN { MOVE(playerRight, MOVE_FIRE_PLEDGE, target: opponentRight); MOVE(playerLeft, MOVE_GRASS_PLEDGE, target: opponentRight); } } SCENE { if (speedPRight < speedPLeft) { MESSAGE("Wobbuffet is fast asleep."); ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_PLEDGE, playerRight); } else { NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_PLEDGE, playerRight); MESSAGE("Wobbuffet is fast asleep."); } NONE_OF { ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_PLEDGE, playerLeft); ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_SEA_OF_FIRE, opponentRight); ANIMATION(ANIM_TYPE_MOVE, MOVE_GRASS_PLEDGE, playerLeft); } } } DOUBLE_BATTLE_TEST("Pledge move combo fails if ally fails to act - Flinch Right") { u32 speedPLeft, speedPRight, speedOLeft, speedORight; PARAMETRIZE { speedPLeft = 4; speedPRight = 3; speedOLeft = 8; speedORight = 2; } PARAMETRIZE { speedPLeft = 4; speedPRight = 3; speedOLeft = 8; speedORight = 5; } PARAMETRIZE { speedPLeft = 4; speedPRight = 3; speedOLeft = 8; speedORight = 1; } PARAMETRIZE { speedPLeft = 3; speedPRight = 4; speedOLeft = 8; speedORight = 2; } PARAMETRIZE { speedPLeft = 3; speedPRight = 4; speedOLeft = 8; speedORight = 5; } PARAMETRIZE { speedPLeft = 3; speedPRight = 4; speedOLeft = 8; speedORight = 1; } GIVEN { ASSUME(MoveHasAdditionalEffectWithChance(MOVE_FAKE_OUT, MOVE_EFFECT_FLINCH, 100)); PLAYER(SPECIES_WOBBUFFET) { Speed(speedPLeft); } PLAYER(SPECIES_WYNAUT) { Speed(speedPRight); } OPPONENT(SPECIES_WOBBUFFET) { Speed(speedOLeft); } OPPONENT(SPECIES_WYNAUT) { Speed(speedORight); } } WHEN { TURN { MOVE(opponentLeft, MOVE_FAKE_OUT, target: playerRight); MOVE(playerLeft, MOVE_FIRE_PLEDGE, target: opponentRight); MOVE(playerRight, MOVE_GRASS_PLEDGE, target: opponentRight); } } SCENE { if (speedPLeft < speedPRight) { MESSAGE("Wynaut flinched and couldn't move!"); ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_PLEDGE, playerLeft); } else { NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_PLEDGE, playerLeft); MESSAGE("Wynaut flinched and couldn't move!"); } NONE_OF { ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_PLEDGE, playerRight); ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_SEA_OF_FIRE, opponentRight); ANIMATION(ANIM_TYPE_MOVE, MOVE_GRASS_PLEDGE, playerRight); } } } DOUBLE_BATTLE_TEST("Pledge move combo fails if ally fails to act - Flinch Left") { u32 speedPLeft, speedPRight, speedOLeft, speedORight; PARAMETRIZE { speedPLeft = 4; speedPRight = 3; speedOLeft = 8; speedORight = 2; } PARAMETRIZE { speedPLeft = 4; speedPRight = 3; speedOLeft = 8; speedORight = 5; } PARAMETRIZE { speedPLeft = 4; speedPRight = 3; speedOLeft = 8; speedORight = 1; } PARAMETRIZE { speedPLeft = 3; speedPRight = 4; speedOLeft = 8; speedORight = 2; } PARAMETRIZE { speedPLeft = 3; speedPRight = 4; speedOLeft = 8; speedORight = 5; } PARAMETRIZE { speedPLeft = 3; speedPRight = 4; speedOLeft = 8; speedORight = 1; } GIVEN { ASSUME(MoveHasAdditionalEffectWithChance(MOVE_FAKE_OUT, MOVE_EFFECT_FLINCH, 100)); PLAYER(SPECIES_WOBBUFFET) { Speed(speedPLeft); } PLAYER(SPECIES_WYNAUT) { Speed(speedPRight); } OPPONENT(SPECIES_WOBBUFFET) { Speed(speedOLeft); } OPPONENT(SPECIES_WYNAUT) { Speed(speedORight); } } WHEN { TURN { MOVE(opponentLeft, MOVE_FAKE_OUT, target: playerLeft); MOVE(playerRight, MOVE_FIRE_PLEDGE, target: opponentRight); MOVE(playerLeft, MOVE_GRASS_PLEDGE, target: opponentRight); } } SCENE { if (speedPRight < speedPLeft) { MESSAGE("Wobbuffet flinched and couldn't move!"); ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_PLEDGE, playerRight); } else { NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_PLEDGE, playerRight); MESSAGE("Wobbuffet flinched and couldn't move!"); } NONE_OF { ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_PLEDGE, playerLeft); ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_SEA_OF_FIRE, opponentRight); ANIMATION(ANIM_TYPE_MOVE, MOVE_GRASS_PLEDGE, playerLeft); } } } DOUBLE_BATTLE_TEST("Pledge move combo doesn't fail if any mon wakes up") { u32 statusLeft, statusRight; PARAMETRIZE { statusLeft = STATUS1_SLEEP_TURN(1); statusRight = 0; } PARAMETRIZE { statusLeft = 0; statusRight = STATUS1_SLEEP_TURN(1); } PARAMETRIZE { statusLeft = STATUS1_SLEEP_TURN(1); statusRight = STATUS1_SLEEP_TURN(1); } GIVEN { PLAYER(SPECIES_WOBBUFFET) { Speed(4); Status1(statusLeft); } PLAYER(SPECIES_WYNAUT) { Speed(3); Status1(statusRight); } OPPONENT(SPECIES_WOBBUFFET) { Speed(8); } OPPONENT(SPECIES_WYNAUT) { Speed(2); } } WHEN { TURN { MOVE(playerLeft, MOVE_FIRE_PLEDGE, target: opponentRight); MOVE(playerRight, MOVE_GRASS_PLEDGE, target: opponentRight); } } SCENE { NONE_OF { MESSAGE("Wobbuffet is fast asleep."); MESSAGE("Wynaut is fast asleep."); ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_PLEDGE, playerLeft); ANIMATION(ANIM_TYPE_MOVE, MOVE_GRASS_PLEDGE, playerRight); } ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_PLEDGE, playerRight); ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_SEA_OF_FIRE, opponentRight); } } DOUBLE_BATTLE_TEST("Pledge move combo doesn't fail if any mon thaws out") { u32 statusLeft, statusRight; PARAMETRIZE { statusLeft = STATUS1_FREEZE; statusRight = 0; } PARAMETRIZE { statusLeft = 0; statusRight = STATUS1_FREEZE; } PARAMETRIZE { statusLeft = STATUS1_FREEZE; statusRight = STATUS1_FREEZE; } GIVEN { PLAYER(SPECIES_WOBBUFFET) { Speed(4); Status1(statusLeft); } PLAYER(SPECIES_WYNAUT) { Speed(3); Status1(statusRight); } OPPONENT(SPECIES_WOBBUFFET) { Speed(8); } OPPONENT(SPECIES_WYNAUT) { Speed(2); } } WHEN { TURN { MOVE(playerLeft, MOVE_FIRE_PLEDGE, target: opponentRight, WITH_RNG(RNG_FROZEN, 1)); MOVE(playerRight, MOVE_GRASS_PLEDGE, target: opponentRight, WITH_RNG(RNG_FROZEN, 1)); } } SCENE { NONE_OF { MESSAGE("Wobbuffet is frozen solid!"); MESSAGE("Wynaut is frozen solid!"); ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_PLEDGE, playerLeft); ANIMATION(ANIM_TYPE_MOVE, MOVE_GRASS_PLEDGE, playerRight); } ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_PLEDGE, playerRight); ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_SEA_OF_FIRE, opponentRight); } } DOUBLE_BATTLE_TEST("Pledge move combo fails if ally fails to act - Sleep Both Left Wake Up") { u32 speedLeft, speedRight; PARAMETRIZE { speedLeft = 4; speedRight = 3; } PARAMETRIZE { speedLeft = 3; speedRight = 4; } GIVEN { PLAYER(SPECIES_WOBBUFFET) { Speed(speedLeft); Status1(STATUS1_SLEEP_TURN(1)); } PLAYER(SPECIES_WYNAUT) { Speed(speedRight); Status1(STATUS1_SLEEP_TURN(2)); } OPPONENT(SPECIES_WOBBUFFET) { Speed(8); } OPPONENT(SPECIES_WYNAUT) { Speed(2); } } WHEN { TURN { MOVE(playerLeft, MOVE_FIRE_PLEDGE, target: opponentRight); MOVE(playerRight, MOVE_GRASS_PLEDGE, target: opponentRight); } } SCENE { if (speedLeft < speedRight) { MESSAGE("Wynaut is fast asleep."); ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_PLEDGE, playerLeft); } else { NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_PLEDGE, playerLeft); MESSAGE("Wynaut is fast asleep."); } NONE_OF { ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_PLEDGE, playerRight); ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_SEA_OF_FIRE, opponentRight); ANIMATION(ANIM_TYPE_MOVE, MOVE_GRASS_PLEDGE, playerRight); } } } DOUBLE_BATTLE_TEST("Pledge move combo fails if ally fails to act - Sleep Both Right Wake Up") { u32 speedLeft, speedRight; PARAMETRIZE { speedLeft = 4; speedRight = 3; } PARAMETRIZE { speedLeft = 3; speedRight = 4; } GIVEN { PLAYER(SPECIES_WOBBUFFET) { Speed(speedLeft); Status1(STATUS1_SLEEP_TURN(2)); } PLAYER(SPECIES_WYNAUT) { Speed(speedRight); Status1(STATUS1_SLEEP_TURN(1)); } OPPONENT(SPECIES_WOBBUFFET) { Speed(8); } OPPONENT(SPECIES_WYNAUT) { Speed(2); } } WHEN { TURN { MOVE(playerLeft, MOVE_FIRE_PLEDGE, target: opponentRight); MOVE(playerRight, MOVE_GRASS_PLEDGE, target: opponentRight); } } SCENE { if (speedRight < speedLeft) { MESSAGE("Wobbuffet is fast asleep."); ANIMATION(ANIM_TYPE_MOVE, MOVE_GRASS_PLEDGE, playerRight); } else { NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_GRASS_PLEDGE, playerRight); MESSAGE("Wobbuffet is fast asleep."); } NONE_OF { ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_PLEDGE, playerLeft); ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_PLEDGE, playerRight); ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_SEA_OF_FIRE, opponentRight); } } } DOUBLE_BATTLE_TEST("Pledge move combo fails if ally fails to act - Sleep Both Left Faster") { u32 status1; PARAMETRIZE { status1 = STATUS1_SLEEP_TURN(2); } PARAMETRIZE { status1 = STATUS1_SLEEP_TURN(3); } PARAMETRIZE { status1 = STATUS1_SLEEP_TURN(4); } GIVEN { PLAYER(SPECIES_WOBBUFFET) { Speed(4); Status1(status1); } PLAYER(SPECIES_WYNAUT) { Speed(3); Status1(status1); } OPPONENT(SPECIES_WOBBUFFET) { Speed(8); } OPPONENT(SPECIES_WYNAUT) { Speed(2); } } WHEN { TURN { MOVE(playerLeft, MOVE_FIRE_PLEDGE, target: opponentRight); MOVE(playerRight, MOVE_GRASS_PLEDGE, target: opponentRight); } } SCENE { MESSAGE("Wobbuffet is fast asleep."); MESSAGE("Wynaut is fast asleep."); NONE_OF { ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_PLEDGE, playerLeft); ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_PLEDGE, playerRight); ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_SEA_OF_FIRE, opponentRight); ANIMATION(ANIM_TYPE_MOVE, MOVE_GRASS_PLEDGE, playerRight); HP_BAR(opponentRight); } } } DOUBLE_BATTLE_TEST("Pledge move combo fails if ally fails to act - Sleep Both Right Faster") { u32 status1; PARAMETRIZE { status1 = STATUS1_SLEEP_TURN(2); } PARAMETRIZE { status1 = STATUS1_SLEEP_TURN(3); } PARAMETRIZE { status1 = STATUS1_SLEEP_TURN(4); } GIVEN { PLAYER(SPECIES_WOBBUFFET) { Speed(3); Status1(status1); } PLAYER(SPECIES_WYNAUT) { Speed(4); Status1(status1); } OPPONENT(SPECIES_WOBBUFFET) { Speed(8); } OPPONENT(SPECIES_WYNAUT) { Speed(2); } } WHEN { TURN { MOVE(playerLeft, MOVE_FIRE_PLEDGE, target: opponentRight); MOVE(playerRight, MOVE_GRASS_PLEDGE, target: opponentRight); } } SCENE { MESSAGE("Wynaut is fast asleep."); MESSAGE("Wobbuffet is fast asleep."); NONE_OF { ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_PLEDGE, playerLeft); ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_PLEDGE, playerRight); ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_SEA_OF_FIRE, opponentRight); ANIMATION(ANIM_TYPE_MOVE, MOVE_GRASS_PLEDGE, playerRight); HP_BAR(opponentRight); } } } DOUBLE_BATTLE_TEST("Pledge move combo fails if ally fails to act - Frozen Both Left Faster") { GIVEN { PLAYER(SPECIES_WOBBUFFET) { Speed(4); Status1(STATUS1_FREEZE); } PLAYER(SPECIES_WYNAUT) { Speed(3); Status1(STATUS1_FREEZE); } OPPONENT(SPECIES_WOBBUFFET) { Speed(8); } OPPONENT(SPECIES_WYNAUT) { Speed(2); } } WHEN { TURN { MOVE(playerLeft, MOVE_FIRE_PLEDGE, target: opponentRight, WITH_RNG(RNG_FROZEN, 0)); MOVE(playerRight, MOVE_GRASS_PLEDGE, target: opponentRight, WITH_RNG(RNG_FROZEN, 0)); } } SCENE { MESSAGE("Wobbuffet is frozen solid!"); MESSAGE("Wynaut is frozen solid!"); NONE_OF { ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_PLEDGE, playerLeft); ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_PLEDGE, playerRight); ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_SEA_OF_FIRE, opponentRight); ANIMATION(ANIM_TYPE_MOVE, MOVE_GRASS_PLEDGE, playerRight); HP_BAR(opponentRight); } } } DOUBLE_BATTLE_TEST("Pledge move combo fails if ally fails to act - Frozen Both Right Faster") { GIVEN { PLAYER(SPECIES_WOBBUFFET) { Speed(3); Status1(STATUS1_FREEZE); } PLAYER(SPECIES_WYNAUT) { Speed(4); Status1(STATUS1_FREEZE); } OPPONENT(SPECIES_WOBBUFFET) { Speed(8); } OPPONENT(SPECIES_WYNAUT) { Speed(2); } } WHEN { TURN { MOVE(playerLeft, MOVE_FIRE_PLEDGE, target: opponentRight, WITH_RNG(RNG_FROZEN, 0)); MOVE(playerRight, MOVE_GRASS_PLEDGE, target: opponentRight, WITH_RNG(RNG_FROZEN, 0)); } } SCENE { MESSAGE("Wynaut is frozen solid!"); MESSAGE("Wobbuffet is frozen solid!"); NONE_OF { ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_PLEDGE, playerLeft); ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_PLEDGE, playerRight); ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_SEA_OF_FIRE, opponentRight); ANIMATION(ANIM_TYPE_MOVE, MOVE_GRASS_PLEDGE, playerRight); HP_BAR(opponentRight); } } } DOUBLE_BATTLE_TEST("Pledge move combo fails if ally fails to act - Paralyzed Both Left Faster") { GIVEN { PLAYER(SPECIES_WOBBUFFET) { Speed(40); Status1(STATUS1_PARALYSIS); } PLAYER(SPECIES_WYNAUT) { Speed(30); Status1(STATUS1_PARALYSIS); } OPPONENT(SPECIES_WOBBUFFET) { Speed(80); } OPPONENT(SPECIES_WYNAUT) { Speed(2); } } WHEN { TURN { MOVE(playerLeft, MOVE_FIRE_PLEDGE, target: opponentRight, WITH_RNG(RNG_PARALYSIS, 0)); MOVE(playerRight, MOVE_GRASS_PLEDGE, target: opponentRight, WITH_RNG(RNG_PARALYSIS, 0)); } } SCENE { MESSAGE("Wobbuffet couldn't move because it's paralyzed!"); MESSAGE("Wynaut couldn't move because it's paralyzed!"); NONE_OF { ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_PLEDGE, playerLeft); ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_PLEDGE, playerRight); ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_SEA_OF_FIRE, opponentRight); ANIMATION(ANIM_TYPE_MOVE, MOVE_GRASS_PLEDGE, playerRight); HP_BAR(opponentRight); } } } DOUBLE_BATTLE_TEST("Pledge move combo fails if ally fails to act - Paralyzed Both Right Faster") { GIVEN { PLAYER(SPECIES_WOBBUFFET) { Speed(30); Status1(STATUS1_PARALYSIS); } PLAYER(SPECIES_WYNAUT) { Speed(40); Status1(STATUS1_PARALYSIS); } OPPONENT(SPECIES_WOBBUFFET) { Speed(80); } OPPONENT(SPECIES_WYNAUT) { Speed(2); } } WHEN { TURN { MOVE(playerLeft, MOVE_FIRE_PLEDGE, target: opponentRight, WITH_RNG(RNG_PARALYSIS, 0)); MOVE(playerRight, MOVE_GRASS_PLEDGE, target: opponentRight, WITH_RNG(RNG_PARALYSIS, 0)); } } SCENE { MESSAGE("Wynaut couldn't move because it's paralyzed!"); MESSAGE("Wobbuffet couldn't move because it's paralyzed!"); NONE_OF { ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_PLEDGE, playerLeft); ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_PLEDGE, playerRight); ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_SEA_OF_FIRE, opponentRight); ANIMATION(ANIM_TYPE_MOVE, MOVE_GRASS_PLEDGE, playerRight); HP_BAR(opponentRight); } } } DOUBLE_BATTLE_TEST("Pledge move combo fails if ally fails to act - Flinch Both Left Faster") { GIVEN { ASSUME(MoveHasAdditionalEffectWithChance(MOVE_FAKE_OUT, MOVE_EFFECT_FLINCH, 100)); PLAYER(SPECIES_WOBBUFFET) { Speed(4); } PLAYER(SPECIES_WYNAUT) { Speed(3); } OPPONENT(SPECIES_WOBBUFFET) { Speed(8); } OPPONENT(SPECIES_WYNAUT) { Speed(2); } } WHEN { TURN { MOVE(opponentLeft, MOVE_FAKE_OUT, target: playerLeft); MOVE(opponentRight, MOVE_FAKE_OUT, target: playerRight); MOVE(playerRight, MOVE_FIRE_PLEDGE, target: opponentRight); MOVE(playerLeft, MOVE_GRASS_PLEDGE, target: opponentRight); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_FAKE_OUT, opponentLeft); ANIMATION(ANIM_TYPE_MOVE, MOVE_FAKE_OUT, opponentRight); MESSAGE("Wobbuffet flinched and couldn't move!"); MESSAGE("Wynaut flinched and couldn't move!"); NONE_OF { ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_PLEDGE, playerRight); ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_PLEDGE, playerLeft); ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_SEA_OF_FIRE, opponentRight); ANIMATION(ANIM_TYPE_MOVE, MOVE_GRASS_PLEDGE, playerLeft); HP_BAR(opponentRight); } } } DOUBLE_BATTLE_TEST("Pledge move combo fails if ally fails to act - Flinch Both Right Faster") { GIVEN { ASSUME(MoveHasAdditionalEffectWithChance(MOVE_FAKE_OUT, MOVE_EFFECT_FLINCH, 100)); PLAYER(SPECIES_WOBBUFFET) { Speed(3); } PLAYER(SPECIES_WYNAUT) { Speed(4); } OPPONENT(SPECIES_WOBBUFFET) { Speed(8); } OPPONENT(SPECIES_WYNAUT) { Speed(2); } } WHEN { TURN { MOVE(opponentLeft, MOVE_FAKE_OUT, target: playerLeft); MOVE(opponentRight, MOVE_FAKE_OUT, target: playerRight); MOVE(playerRight, MOVE_FIRE_PLEDGE, target: opponentRight); MOVE(playerLeft, MOVE_GRASS_PLEDGE, target: opponentRight); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_FAKE_OUT, opponentLeft); ANIMATION(ANIM_TYPE_MOVE, MOVE_FAKE_OUT, opponentRight); MESSAGE("Wynaut flinched and couldn't move!"); MESSAGE("Wobbuffet flinched and couldn't move!"); NONE_OF { ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_PLEDGE, playerRight); ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_PLEDGE, playerLeft); ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_SEA_OF_FIRE, opponentRight); ANIMATION(ANIM_TYPE_MOVE, MOVE_GRASS_PLEDGE, playerLeft); HP_BAR(opponentRight); } } } DOUBLE_BATTLE_TEST("Pledge move combo doesn't trigger on opponent's Pledge move - Sleep") { GIVEN { PLAYER(SPECIES_WOBBUFFET) { Speed(4); } PLAYER(SPECIES_WYNAUT) { Speed(3); } OPPONENT(SPECIES_WOBBUFFET) { Speed(8); } OPPONENT(SPECIES_WYNAUT) { Speed(5); Status1(STATUS1_SLEEP_TURN(2)); } } WHEN { TURN { MOVE(opponentLeft, MOVE_FIRE_PLEDGE, target: playerLeft); MOVE(opponentRight, MOVE_GRASS_PLEDGE, target: playerLeft); MOVE(playerLeft, MOVE_GRASS_PLEDGE, target: opponentRight); } } SCENE { NONE_OF { ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_PLEDGE, opponentLeft); ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_PLEDGE, opponentRight); ANIMATION(ANIM_TYPE_MOVE, MOVE_GRASS_PLEDGE, opponentRight); ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_PLEDGE, playerLeft); } ANIMATION(ANIM_TYPE_MOVE, MOVE_GRASS_PLEDGE, playerLeft); HP_BAR(opponentRight); } } DOUBLE_BATTLE_TEST("Pledge move combo doesn't trigger on opponent's Pledge move - Freeze") { GIVEN { PLAYER(SPECIES_WOBBUFFET) { Speed(4); } PLAYER(SPECIES_WYNAUT) { Speed(3); } OPPONENT(SPECIES_WOBBUFFET) { Speed(8); } OPPONENT(SPECIES_WYNAUT) { Speed(5); Status1(STATUS1_FREEZE); } } WHEN { TURN { MOVE(opponentLeft, MOVE_FIRE_PLEDGE, target: playerLeft); MOVE(opponentRight, MOVE_GRASS_PLEDGE, target: playerLeft, WITH_RNG(RNG_FROZEN, 0)); MOVE(playerLeft, MOVE_GRASS_PLEDGE, target: opponentRight); } } SCENE { NONE_OF { ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_PLEDGE, opponentLeft); ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_PLEDGE, opponentRight); ANIMATION(ANIM_TYPE_MOVE, MOVE_GRASS_PLEDGE, opponentRight); ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_PLEDGE, playerLeft); } ANIMATION(ANIM_TYPE_MOVE, MOVE_GRASS_PLEDGE, playerLeft); HP_BAR(opponentRight); } } DOUBLE_BATTLE_TEST("Pledge move combo doesn't trigger on opponent's Pledge move - Powder") { GIVEN { PLAYER(SPECIES_WOBBUFFET); PLAYER(SPECIES_WYNAUT); OPPONENT(SPECIES_WOBBUFFET); OPPONENT(SPECIES_WYNAUT); } WHEN { TURN { MOVE(playerLeft, MOVE_POWDER, target: opponentRight); MOVE(opponentLeft, MOVE_GRASS_PLEDGE, target: playerLeft); MOVE(opponentRight, MOVE_FIRE_PLEDGE, target: playerLeft); MOVE(playerRight, MOVE_FIRE_PLEDGE, target: opponentLeft); } } SCENE { NONE_OF { ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_PLEDGE, opponentLeft); ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_PLEDGE, opponentRight); ANIMATION(ANIM_TYPE_MOVE, MOVE_GRASS_PLEDGE, opponentRight); ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_PLEDGE, playerLeft); } ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_PLEDGE, playerRight); HP_BAR(opponentLeft); } } DOUBLE_BATTLE_TEST("Pledge move combo doesn't trigger on opponent's Pledge move - Electrify") { GIVEN { ASSUME(gMovesInfo[MOVE_ELECTRIFY].effect == EFFECT_ELECTRIFY); PLAYER(SPECIES_MAROWAK) { Ability(ABILITY_LIGHTNING_ROD); } PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_WOBBUFFET); OPPONENT(SPECIES_WYNAUT); } WHEN { TURN { MOVE(playerRight, MOVE_ELECTRIFY, target: opponentRight); MOVE(opponentLeft, MOVE_GRASS_PLEDGE, target: playerLeft); MOVE(opponentRight, MOVE_FIRE_PLEDGE, target: playerLeft); MOVE(playerLeft, MOVE_WATER_PLEDGE, target: opponentRight); } } SCENE { NONE_OF { ANIMATION(ANIM_TYPE_MOVE, MOVE_GRASS_PLEDGE, opponentLeft); ANIMATION(ANIM_TYPE_MOVE, MOVE_GRASS_PLEDGE, opponentRight); ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_PLEDGE, opponentRight); ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_PLEDGE, playerLeft); } ANIMATION(ANIM_TYPE_MOVE, MOVE_WATER_PLEDGE, playerLeft); HP_BAR(opponentRight); } } DOUBLE_BATTLE_TEST("Pledge move combo doesn't trigger on opponent's Pledge move - Storm Drain") { GIVEN { PLAYER(SPECIES_GASTRODON) { Ability(ABILITY_STORM_DRAIN); } PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_WOBBUFFET); OPPONENT(SPECIES_WYNAUT); } WHEN { TURN { MOVE(opponentLeft, MOVE_FIRE_PLEDGE, target: playerLeft); MOVE(opponentRight, MOVE_WATER_PLEDGE, target: playerLeft); MOVE(playerLeft, MOVE_GRASS_PLEDGE, target: opponentRight); } } SCENE { NONE_OF { ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_PLEDGE, opponentLeft); ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_PLEDGE, opponentRight); ANIMATION(ANIM_TYPE_MOVE, MOVE_WATER_PLEDGE, opponentRight); ANIMATION(ANIM_TYPE_MOVE, MOVE_WATER_PLEDGE, playerLeft); } ANIMATION(ANIM_TYPE_MOVE, MOVE_GRASS_PLEDGE, playerLeft); HP_BAR(opponentRight); } } DOUBLE_BATTLE_TEST("Pledge move combo doesn't trigger on opponent's Pledge move - Sap Sipper") { GIVEN { PLAYER(SPECIES_GOODRA) { Ability(ABILITY_SAP_SIPPER); } PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_WOBBUFFET); OPPONENT(SPECIES_WYNAUT); } WHEN { TURN { MOVE(opponentLeft, MOVE_WATER_PLEDGE, target: playerLeft); MOVE(opponentRight, MOVE_GRASS_PLEDGE, target: playerLeft); MOVE(playerLeft, MOVE_FIRE_PLEDGE, target: opponentRight); } } SCENE { NONE_OF { ANIMATION(ANIM_TYPE_MOVE, MOVE_WATER_PLEDGE, opponentLeft); ANIMATION(ANIM_TYPE_MOVE, MOVE_WATER_PLEDGE, opponentRight); ANIMATION(ANIM_TYPE_MOVE, MOVE_GRASS_PLEDGE, opponentRight); ANIMATION(ANIM_TYPE_MOVE, MOVE_GRASS_PLEDGE, playerLeft); } ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_PLEDGE, playerLeft); HP_BAR(opponentRight); } } DOUBLE_BATTLE_TEST("Pledge move combo doesn't trigger on opponent's Pledge move - Dry Skin") { GIVEN { PLAYER(SPECIES_PARASECT) { Ability(ABILITY_DRY_SKIN); } PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_WOBBUFFET); OPPONENT(SPECIES_WYNAUT); } WHEN { TURN { MOVE(opponentLeft, MOVE_FIRE_PLEDGE, target: playerLeft); MOVE(opponentRight, MOVE_WATER_PLEDGE, target: playerLeft); MOVE(playerLeft, MOVE_GRASS_PLEDGE, target: opponentRight); } } SCENE { NONE_OF { ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_PLEDGE, opponentLeft); ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_PLEDGE, opponentRight); ANIMATION(ANIM_TYPE_MOVE, MOVE_WATER_PLEDGE, opponentRight); ANIMATION(ANIM_TYPE_MOVE, MOVE_WATER_PLEDGE, playerLeft); } ANIMATION(ANIM_TYPE_MOVE, MOVE_GRASS_PLEDGE, playerLeft); HP_BAR(opponentRight); } } DOUBLE_BATTLE_TEST("Pledge move combo doesn't trigger on opponent's Pledge move - Flash Fire") { GIVEN { PLAYER(SPECIES_HEATRAN) { Ability(ABILITY_FLASH_FIRE); } PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_WOBBUFFET); OPPONENT(SPECIES_WYNAUT); } WHEN { TURN { MOVE(opponentLeft, MOVE_GRASS_PLEDGE, target: playerLeft); MOVE(opponentRight, MOVE_FIRE_PLEDGE, target: playerLeft); MOVE(playerLeft, MOVE_WATER_PLEDGE, target: opponentRight); } } SCENE { NONE_OF { ANIMATION(ANIM_TYPE_MOVE, MOVE_GRASS_PLEDGE, opponentLeft); ANIMATION(ANIM_TYPE_MOVE, MOVE_GRASS_PLEDGE, opponentRight); ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_PLEDGE, opponentRight); ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_PLEDGE, playerLeft); } ANIMATION(ANIM_TYPE_MOVE, MOVE_WATER_PLEDGE, playerLeft); HP_BAR(opponentRight); } } DOUBLE_BATTLE_TEST("Pledge move combo doesn't trigger on opponent's Pledge move - Motor Drive") { GIVEN { ASSUME(gMovesInfo[MOVE_ELECTRIFY].effect == EFFECT_ELECTRIFY); PLAYER(SPECIES_ELECTIVIRE) { Ability(ABILITY_MOTOR_DRIVE); } PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_WOBBUFFET); OPPONENT(SPECIES_WYNAUT); } WHEN { TURN { MOVE(playerRight, MOVE_ELECTRIFY, target: opponentRight); MOVE(opponentLeft, MOVE_WATER_PLEDGE, target: playerLeft); MOVE(opponentRight, MOVE_GRASS_PLEDGE, target: playerLeft); MOVE(playerLeft, MOVE_FIRE_PLEDGE, target: opponentRight); } } SCENE { NONE_OF { ANIMATION(ANIM_TYPE_MOVE, MOVE_WATER_PLEDGE, opponentLeft); ANIMATION(ANIM_TYPE_MOVE, MOVE_WATER_PLEDGE, opponentRight); ANIMATION(ANIM_TYPE_MOVE, MOVE_GRASS_PLEDGE, opponentRight); ANIMATION(ANIM_TYPE_MOVE, MOVE_GRASS_PLEDGE, playerLeft); } ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_PLEDGE, playerLeft); HP_BAR(opponentRight); } } DOUBLE_BATTLE_TEST("Pledge move combo doesn't trigger on opponent's Pledge move - Volt Absorb") { GIVEN { ASSUME(gMovesInfo[MOVE_ELECTRIFY].effect == EFFECT_ELECTRIFY); PLAYER(SPECIES_JOLTEON) { Ability(ABILITY_VOLT_ABSORB); } PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_WOBBUFFET); OPPONENT(SPECIES_WYNAUT); } WHEN { TURN { MOVE(playerRight, MOVE_ELECTRIFY, target: opponentRight); MOVE(opponentLeft, MOVE_WATER_PLEDGE, target: playerLeft); MOVE(opponentRight, MOVE_GRASS_PLEDGE, target: playerLeft); MOVE(playerLeft, MOVE_GRASS_PLEDGE, target: opponentRight); } } SCENE { NONE_OF { ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_PLEDGE, opponentLeft); ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_PLEDGE, opponentRight); ANIMATION(ANIM_TYPE_MOVE, MOVE_GRASS_PLEDGE, opponentRight); ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_PLEDGE, playerLeft); } ANIMATION(ANIM_TYPE_MOVE, MOVE_GRASS_PLEDGE, playerLeft); HP_BAR(opponentRight); } } DOUBLE_BATTLE_TEST("Pledge move combo doesn't trigger on opponent's Pledge move - Water Absorb") { GIVEN { PLAYER(SPECIES_VAPOREON) { Ability(ABILITY_WATER_ABSORB); } PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_WOBBUFFET); OPPONENT(SPECIES_WYNAUT); } WHEN { TURN { MOVE(opponentLeft, MOVE_FIRE_PLEDGE, target: playerLeft); MOVE(opponentRight, MOVE_WATER_PLEDGE, target: playerLeft); MOVE(playerLeft, MOVE_GRASS_PLEDGE, target: opponentRight); } } SCENE { NONE_OF { ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_PLEDGE, opponentLeft); ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_PLEDGE, opponentRight); ANIMATION(ANIM_TYPE_MOVE, MOVE_WATER_PLEDGE, opponentRight); ANIMATION(ANIM_TYPE_MOVE, MOVE_WATER_PLEDGE, playerLeft); } ANIMATION(ANIM_TYPE_MOVE, MOVE_GRASS_PLEDGE, playerLeft); HP_BAR(opponentRight); } } DOUBLE_BATTLE_TEST("Pledge move combo doesn't trigger on opponent's Pledge move - Well Baked Body") { GIVEN { PLAYER(SPECIES_DACHSBUN) { Ability(ABILITY_WELL_BAKED_BODY); } PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_WOBBUFFET); OPPONENT(SPECIES_WYNAUT); } WHEN { TURN { MOVE(opponentLeft, MOVE_GRASS_PLEDGE, target: playerLeft); MOVE(opponentRight, MOVE_FIRE_PLEDGE, target: playerLeft); MOVE(playerLeft, MOVE_WATER_PLEDGE, target: opponentRight); } } SCENE { NONE_OF { ANIMATION(ANIM_TYPE_MOVE, MOVE_GRASS_PLEDGE, opponentLeft); ANIMATION(ANIM_TYPE_MOVE, MOVE_GRASS_PLEDGE, opponentRight); ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_PLEDGE, opponentRight); ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_PLEDGE, playerLeft); } ANIMATION(ANIM_TYPE_MOVE, MOVE_WATER_PLEDGE, playerLeft); HP_BAR(opponentRight); } }