const struct OamData gOamData_AffineOff_ObjNormal_8x8 = { .y = 0, .affineMode = ST_OAM_AFFINE_OFF, .objMode = ST_OAM_OBJ_NORMAL, .bpp = ST_OAM_4BPP, .shape = SPRITE_SHAPE(8x8), .x = 0, .size = SPRITE_SIZE(8x8), .tileNum = 0, .priority = 2, .paletteNum = 0, }; const struct OamData gOamData_AffineOff_ObjNormal_16x16 = { .y = 0, .affineMode = ST_OAM_AFFINE_OFF, .objMode = ST_OAM_OBJ_NORMAL, .bpp = ST_OAM_4BPP, .shape = SPRITE_SHAPE(16x16), .x = 0, .size = SPRITE_SIZE(16x16), .tileNum = 0, .priority = 2, .paletteNum = 0, }; const struct OamData gOamData_AffineOff_ObjNormal_32x32 = { .y = 0, .affineMode = ST_OAM_AFFINE_OFF, .objMode = ST_OAM_OBJ_NORMAL, .bpp = ST_OAM_4BPP, .shape = SPRITE_SHAPE(32x32), .x = 0, .size = SPRITE_SIZE(32x32), .tileNum = 0, .priority = 2, .paletteNum = 0, }; const struct OamData gOamData_AffineOff_ObjNormal_64x64 = { .y = 0, .affineMode = ST_OAM_AFFINE_OFF, .objMode = ST_OAM_OBJ_NORMAL, .bpp = ST_OAM_4BPP, .shape = SPRITE_SHAPE(64x64), .x = 0, .size = SPRITE_SIZE(64x64), .tileNum = 0, .priority = 2, .paletteNum = 0, }; const struct OamData gOamData_AffineOff_ObjNormal_16x8 = { .y = 0, .affineMode = ST_OAM_AFFINE_OFF, .objMode = ST_OAM_OBJ_NORMAL, .bpp = ST_OAM_4BPP, .shape = SPRITE_SHAPE(16x8), .x = 0, .size = SPRITE_SIZE(16x8), .tileNum = 0, .priority = 2, .paletteNum = 0, }; const struct OamData gOamData_AffineOff_ObjNormal_32x8 = { .y = 0, .affineMode = ST_OAM_AFFINE_OFF, .objMode = ST_OAM_OBJ_NORMAL, .bpp = ST_OAM_4BPP, .shape = SPRITE_SHAPE(32x8), .x = 0, .size = SPRITE_SIZE(32x8), .tileNum = 0, .priority = 2, .paletteNum = 0, }; const struct OamData gOamData_AffineOff_ObjNormal_32x16 = { .y = 0, .affineMode = ST_OAM_AFFINE_OFF, .objMode = ST_OAM_OBJ_NORMAL, .bpp = ST_OAM_4BPP, .shape = SPRITE_SHAPE(32x16), .x = 0, .size = SPRITE_SIZE(32x16), .tileNum = 0, .priority = 2, .paletteNum = 0, }; const struct OamData gOamData_AffineOff_ObjNormal_64x32 = { .y = 0, .affineMode = ST_OAM_AFFINE_OFF, .objMode = ST_OAM_OBJ_NORMAL, .bpp = ST_OAM_4BPP, .shape = SPRITE_SHAPE(64x32), .x = 0, .size = SPRITE_SIZE(64x32), .tileNum = 0, .priority = 2, .paletteNum = 0, }; const struct OamData gOamData_AffineOff_ObjNormal_8x16 = { .y = 0, .affineMode = ST_OAM_AFFINE_OFF, .objMode = ST_OAM_OBJ_NORMAL, .bpp = ST_OAM_4BPP, .shape = SPRITE_SHAPE(8x16), .x = 0, .size = SPRITE_SIZE(8x16), .tileNum = 0, .priority = 2, .paletteNum = 0, }; const struct OamData gOamData_AffineOff_ObjNormal_8x32 = { .y = 0, .affineMode = ST_OAM_AFFINE_OFF, .objMode = ST_OAM_OBJ_NORMAL, .bpp = ST_OAM_4BPP, .shape = SPRITE_SHAPE(8x32), .x = 0, .size = SPRITE_SIZE(8x32), .tileNum = 0, .priority = 2, .paletteNum = 0, }; const struct OamData gOamData_AffineOff_ObjNormal_16x32 = { .y = 0, .affineMode = ST_OAM_AFFINE_OFF, .objMode = ST_OAM_OBJ_NORMAL, .bpp = ST_OAM_4BPP, .shape = SPRITE_SHAPE(16x32), .x = 0, .size = SPRITE_SIZE(16x32), .tileNum = 0, .priority = 2, .paletteNum = 0, }; const struct OamData gOamData_AffineOff_ObjNormal_32x64 = { .y = 0, .affineMode = ST_OAM_AFFINE_OFF, .objMode = ST_OAM_OBJ_NORMAL, .bpp = ST_OAM_4BPP, .shape = SPRITE_SHAPE(32x64), .x = 0, .size = SPRITE_SIZE(32x64), .tileNum = 0, .priority = 2, .paletteNum = 0, }; const struct OamData gOamData_AffineNormal_ObjNormal_8x8 = { .y = 0, .affineMode = ST_OAM_AFFINE_NORMAL, .objMode = ST_OAM_OBJ_NORMAL, .bpp = ST_OAM_4BPP, .shape = SPRITE_SHAPE(8x8), .x = 0, .size = SPRITE_SIZE(8x8), .tileNum = 0, .priority = 2, .paletteNum = 0, }; const struct OamData gOamData_AffineNormal_ObjNormal_16x16 = { .y = 0, .affineMode = ST_OAM_AFFINE_NORMAL, .objMode = ST_OAM_OBJ_NORMAL, .bpp = ST_OAM_4BPP, .shape = SPRITE_SHAPE(16x16), .x = 0, .size = SPRITE_SIZE(16x16), .tileNum = 0, .priority = 2, .paletteNum = 0, }; const struct OamData gOamData_AffineNormal_ObjNormal_32x32 = { .y = 0, .affineMode = ST_OAM_AFFINE_NORMAL, .objMode = ST_OAM_OBJ_NORMAL, .bpp = ST_OAM_4BPP, .shape = SPRITE_SHAPE(32x32), .x = 0, .size = SPRITE_SIZE(32x32), .tileNum = 0, .priority = 2, .paletteNum = 0, }; const struct OamData gOamData_AffineNormal_ObjNormal_64x64 = { .y = 0, .affineMode = ST_OAM_AFFINE_NORMAL, .objMode = ST_OAM_OBJ_NORMAL, .bpp = ST_OAM_4BPP, .shape = SPRITE_SHAPE(64x64), .x = 0, .size = SPRITE_SIZE(64x64), .tileNum = 0, .priority = 2, .paletteNum = 0, }; const struct OamData gOamData_AffineNormal_ObjNormal_16x8 = { .y = 0, .affineMode = ST_OAM_AFFINE_NORMAL, .objMode = ST_OAM_OBJ_NORMAL, .bpp = ST_OAM_4BPP, .shape = SPRITE_SHAPE(16x8), .x = 0, .size = SPRITE_SIZE(16x8), .tileNum = 0, .priority = 2, .paletteNum = 0, }; const struct OamData gOamData_AffineNormal_ObjNormal_32x8 = { .y = 0, .affineMode = ST_OAM_AFFINE_NORMAL, .objMode = ST_OAM_OBJ_NORMAL, .bpp = ST_OAM_4BPP, .shape = SPRITE_SHAPE(32x8), .x = 0, .size = SPRITE_SIZE(32x8), .tileNum = 0, .priority = 2, .paletteNum = 0, }; const struct OamData gOamData_AffineNormal_ObjNormal_32x16 = { .y = 0, .affineMode = ST_OAM_AFFINE_NORMAL, .objMode = ST_OAM_OBJ_NORMAL, .bpp = ST_OAM_4BPP, .shape = SPRITE_SHAPE(32x16), .x = 0, .size = SPRITE_SIZE(32x16), .tileNum = 0, .priority = 2, .paletteNum = 0, }; const struct OamData gOamData_AffineNormal_ObjNormal_64x32 = { .y = 0, .affineMode = ST_OAM_AFFINE_NORMAL, .objMode = ST_OAM_OBJ_NORMAL, .bpp = ST_OAM_4BPP, .shape = SPRITE_SHAPE(64x32), .x = 0, .size = SPRITE_SIZE(64x32), .tileNum = 0, .priority = 2, .paletteNum = 0, }; const struct OamData gOamData_AffineNormal_ObjNormal_8x16 = { .y = 0, .affineMode = ST_OAM_AFFINE_NORMAL, .objMode = ST_OAM_OBJ_NORMAL, .bpp = ST_OAM_4BPP, .shape = SPRITE_SHAPE(8x16), .x = 0, .size = SPRITE_SIZE(8x16), .tileNum = 0, .priority = 2, .paletteNum = 0, }; const struct OamData gOamData_AffineNormal_ObjNormal_8x32 = { .y = 0, .affineMode = ST_OAM_AFFINE_NORMAL, .objMode = ST_OAM_OBJ_NORMAL, .bpp = ST_OAM_4BPP, .shape = SPRITE_SHAPE(8x32), .x = 0, .size = SPRITE_SIZE(8x32), .tileNum = 0, .priority = 2, .paletteNum = 0, }; const struct OamData gOamData_AffineNormal_ObjNormal_16x32 = { .y = 0, .affineMode = ST_OAM_AFFINE_NORMAL, .objMode = ST_OAM_OBJ_NORMAL, .bpp = ST_OAM_4BPP, .shape = SPRITE_SHAPE(16x32), .x = 0, .size = SPRITE_SIZE(16x32), .tileNum = 0, .priority = 2, .paletteNum = 0, }; const struct OamData gOamData_AffineNormal_ObjNormal_32x64 = { .y = 0, .affineMode = ST_OAM_AFFINE_NORMAL, .objMode = ST_OAM_OBJ_NORMAL, .bpp = ST_OAM_4BPP, .shape = SPRITE_SHAPE(32x64), .x = 0, .size = SPRITE_SIZE(32x64), .tileNum = 0, .priority = 2, .paletteNum = 0, }; const struct OamData gOamData_AffineDouble_ObjNormal_8x8 = { .y = 0, .affineMode = ST_OAM_AFFINE_DOUBLE, .objMode = ST_OAM_OBJ_NORMAL, .bpp = ST_OAM_4BPP, .shape = SPRITE_SHAPE(8x8), .x = 0, .size = SPRITE_SIZE(8x8), .tileNum = 0, .priority = 2, .paletteNum = 0, }; const struct OamData gOamData_AffineDouble_ObjNormal_16x16 = { .y = 0, .affineMode = ST_OAM_AFFINE_DOUBLE, .objMode = ST_OAM_OBJ_NORMAL, .bpp = ST_OAM_4BPP, .shape = SPRITE_SHAPE(16x16), .x = 0, .size = SPRITE_SIZE(16x16), .tileNum = 0, .priority = 2, .paletteNum = 0, }; const struct OamData gOamData_AffineDouble_ObjNormal_32x32 = { .y = 0, .affineMode = ST_OAM_AFFINE_DOUBLE, .objMode = ST_OAM_OBJ_NORMAL, .bpp = ST_OAM_4BPP, .shape = SPRITE_SHAPE(32x32), .x = 0, .size = SPRITE_SIZE(32x32), .tileNum = 0, .priority = 2, .paletteNum = 0, }; const struct OamData gOamData_AffineDouble_ObjNormal_64x64 = { .y = 0, .affineMode = ST_OAM_AFFINE_DOUBLE, .objMode = ST_OAM_OBJ_NORMAL, .bpp = ST_OAM_4BPP, .shape = SPRITE_SHAPE(64x64), .x = 0, .size = SPRITE_SIZE(64x64), .tileNum = 0, .priority = 2, .paletteNum = 0, }; const struct OamData gOamData_AffineDouble_ObjNormal_16x8 = { .y = 0, .affineMode = ST_OAM_AFFINE_DOUBLE, .objMode = ST_OAM_OBJ_NORMAL, .bpp = ST_OAM_4BPP, .shape = SPRITE_SHAPE(16x8), .x = 0, .size = SPRITE_SIZE(16x8), .tileNum = 0, .priority = 2, .paletteNum = 0, }; const struct OamData gOamData_AffineDouble_ObjNormal_32x8 = { .y = 0, .affineMode = ST_OAM_AFFINE_DOUBLE, .objMode = ST_OAM_OBJ_NORMAL, .bpp = ST_OAM_4BPP, .shape = SPRITE_SHAPE(32x8), .x = 0, .size = SPRITE_SIZE(32x8), .tileNum = 0, .priority = 2, .paletteNum = 0, }; const struct OamData gOamData_AffineDouble_ObjNormal_32x16 = { .y = 0, .affineMode = ST_OAM_AFFINE_DOUBLE, .objMode = ST_OAM_OBJ_NORMAL, .bpp = ST_OAM_4BPP, .shape = SPRITE_SHAPE(32x16), .x = 0, .size = SPRITE_SIZE(32x16), .tileNum = 0, .priority = 2, .paletteNum = 0, }; const struct OamData gOamData_AffineDouble_ObjNormal_64x32 = { .y = 0, .affineMode = ST_OAM_AFFINE_DOUBLE, .objMode = ST_OAM_OBJ_NORMAL, .bpp = ST_OAM_4BPP, .shape = SPRITE_SHAPE(64x32), .x = 0, .size = SPRITE_SIZE(64x32), .tileNum = 0, .priority = 2, .paletteNum = 0, }; const struct OamData gOamData_AffineDouble_ObjNormal_8x16 = { .y = 0, .affineMode = ST_OAM_AFFINE_DOUBLE, .objMode = ST_OAM_OBJ_NORMAL, .bpp = ST_OAM_4BPP, .shape = SPRITE_SHAPE(8x16), .x = 0, .size = SPRITE_SIZE(8x16), .tileNum = 0, .priority = 2, .paletteNum = 0, }; const struct OamData gOamData_AffineDouble_ObjNormal_8x32 = { .y = 0, .affineMode = ST_OAM_AFFINE_DOUBLE, .objMode = ST_OAM_OBJ_NORMAL, .bpp = ST_OAM_4BPP, .shape = SPRITE_SHAPE(8x32), .x = 0, .size = SPRITE_SIZE(8x32), .tileNum = 0, .priority = 2, .paletteNum = 0, }; const struct OamData gOamData_AffineDouble_ObjNormal_16x32 = { .y = 0, .affineMode = ST_OAM_AFFINE_DOUBLE, .objMode = ST_OAM_OBJ_NORMAL, .bpp = ST_OAM_4BPP, .shape = SPRITE_SHAPE(16x32), .x = 0, .size = SPRITE_SIZE(16x32), .tileNum = 0, .priority = 2, .paletteNum = 0, }; const struct OamData gOamData_AffineDouble_ObjNormal_32x64 = { .y = 0, .affineMode = ST_OAM_AFFINE_DOUBLE, .objMode = ST_OAM_OBJ_NORMAL, .bpp = ST_OAM_4BPP, .shape = SPRITE_SHAPE(32x64), .x = 0, .size = SPRITE_SIZE(32x64), .tileNum = 0, .priority = 2, .paletteNum = 0, }; const struct OamData gOamData_AffineOff_ObjBlend_8x8 = { .y = 0, .affineMode = ST_OAM_AFFINE_OFF, .objMode = ST_OAM_OBJ_BLEND, .bpp = ST_OAM_4BPP, .shape = SPRITE_SHAPE(8x8), .x = 0, .size = SPRITE_SIZE(8x8), .tileNum = 0, .priority = 2, .paletteNum = 0, }; const struct OamData gOamData_AffineOff_ObjBlend_16x16 = { .y = 0, .affineMode = ST_OAM_AFFINE_OFF, .objMode = ST_OAM_OBJ_BLEND, .bpp = ST_OAM_4BPP, .shape = SPRITE_SHAPE(16x16), .x = 0, .size = SPRITE_SIZE(16x16), .tileNum = 0, .priority = 2, .paletteNum = 0, }; const struct OamData gOamData_AffineOff_ObjBlend_32x32 = { .y = 0, .affineMode = ST_OAM_AFFINE_OFF, .objMode = ST_OAM_OBJ_BLEND, .bpp = ST_OAM_4BPP, .shape = SPRITE_SHAPE(32x32), .x = 0, .size = SPRITE_SIZE(32x32), .tileNum = 0, .priority = 2, .paletteNum = 0, }; const struct OamData gOamData_AffineOff_ObjBlend_64x64 = { .y = 0, .affineMode = ST_OAM_AFFINE_OFF, .objMode = ST_OAM_OBJ_BLEND, .bpp = ST_OAM_4BPP, .shape = SPRITE_SHAPE(64x64), .x = 0, .size = SPRITE_SIZE(64x64), .tileNum = 0, .priority = 2, .paletteNum = 0, }; const struct OamData gOamData_AffineOff_ObjBlend_16x8 = { .y = 0, .affineMode = ST_OAM_AFFINE_OFF, .objMode = ST_OAM_OBJ_BLEND, .bpp = ST_OAM_4BPP, .shape = SPRITE_SHAPE(16x8), .x = 0, .size = SPRITE_SIZE(16x8), .tileNum = 0, .priority = 2, .paletteNum = 0, }; const struct OamData gOamData_AffineOff_ObjBlend_32x8 = { .y = 0, .affineMode = ST_OAM_AFFINE_OFF, .objMode = ST_OAM_OBJ_BLEND, .bpp = ST_OAM_4BPP, .shape = SPRITE_SHAPE(32x8), .x = 0, .size = SPRITE_SIZE(32x8), .tileNum = 0, .priority = 2, .paletteNum = 0, }; const struct OamData gOamData_AffineOff_ObjBlend_32x16 = { .y = 0, .affineMode = ST_OAM_AFFINE_OFF, .objMode = ST_OAM_OBJ_BLEND, .bpp = ST_OAM_4BPP, .shape = SPRITE_SHAPE(32x16), .x = 0, .size = SPRITE_SIZE(32x16), .tileNum = 0, .priority = 2, .paletteNum = 0, }; const struct OamData gOamData_AffineOff_ObjBlend_64x32 = { .y = 0, .affineMode = ST_OAM_AFFINE_OFF, .objMode = ST_OAM_OBJ_BLEND, .bpp = ST_OAM_4BPP, .shape = SPRITE_SHAPE(64x32), .x = 0, .size = SPRITE_SIZE(64x32), .tileNum = 0, .priority = 2, .paletteNum = 0, }; const struct OamData gOamData_AffineOff_ObjBlend_8x16 = { .y = 0, .affineMode = ST_OAM_AFFINE_OFF, .objMode = ST_OAM_OBJ_BLEND, .bpp = ST_OAM_4BPP, .shape = SPRITE_SHAPE(8x16), .x = 0, .size = SPRITE_SIZE(8x16), .tileNum = 0, .priority = 2, .paletteNum = 0, }; const struct OamData gOamData_AffineOff_ObjBlend_8x32 = { .y = 0, .affineMode = ST_OAM_AFFINE_OFF, .objMode = ST_OAM_OBJ_BLEND, .bpp = ST_OAM_4BPP, .shape = SPRITE_SHAPE(8x32), .x = 0, .size = SPRITE_SIZE(8x32), .tileNum = 0, .priority = 2, .paletteNum = 0, }; const struct OamData gOamData_AffineOff_ObjBlend_16x32 = { .y = 0, .affineMode = ST_OAM_AFFINE_OFF, .objMode = ST_OAM_OBJ_BLEND, .bpp = ST_OAM_4BPP, .shape = SPRITE_SHAPE(16x32), .x = 0, .size = SPRITE_SIZE(16x32), .tileNum = 0, .priority = 2, .paletteNum = 0, }; const struct OamData gOamData_AffineOff_ObjBlend_32x64 = { .y = 0, .affineMode = ST_OAM_AFFINE_OFF, .objMode = ST_OAM_OBJ_BLEND, .bpp = ST_OAM_4BPP, .shape = SPRITE_SHAPE(32x64), .x = 0, .size = SPRITE_SIZE(32x64), .tileNum = 0, .priority = 2, .paletteNum = 0, }; const struct OamData gOamData_AffineNormal_ObjBlend_8x8 = { .y = 0, .affineMode = ST_OAM_AFFINE_NORMAL, .objMode = ST_OAM_OBJ_BLEND, .bpp = ST_OAM_4BPP, .shape = SPRITE_SHAPE(8x8), .x = 0, .size = SPRITE_SIZE(8x8), .tileNum = 0, .priority = 2, .paletteNum = 0, }; const struct OamData gOamData_AffineNormal_ObjBlend_16x16 = { .y = 0, .affineMode = ST_OAM_AFFINE_NORMAL, .objMode = ST_OAM_OBJ_BLEND, .bpp = ST_OAM_4BPP, .shape = SPRITE_SHAPE(16x16), .x = 0, .size = SPRITE_SIZE(16x16), .tileNum = 0, .priority = 2, .paletteNum = 0, }; const struct OamData gOamData_AffineNormal_ObjBlend_32x32 = { .y = 0, .affineMode = ST_OAM_AFFINE_NORMAL, .objMode = ST_OAM_OBJ_BLEND, .bpp = ST_OAM_4BPP, .shape = SPRITE_SHAPE(32x32), .x = 0, .size = SPRITE_SIZE(32x32), .tileNum = 0, .priority = 2, .paletteNum = 0, }; const struct OamData gOamData_AffineNormal_ObjBlend_64x64 = { .y = 0, .affineMode = ST_OAM_AFFINE_NORMAL, .objMode = ST_OAM_OBJ_BLEND, .bpp = ST_OAM_4BPP, .shape = SPRITE_SHAPE(64x64), .x = 0, .size = SPRITE_SIZE(64x64), .tileNum = 0, .priority = 2, .paletteNum = 0, }; const struct OamData gOamData_AffineNormal_ObjBlend_16x8 = { .y = 0, .affineMode = ST_OAM_AFFINE_NORMAL, .objMode = ST_OAM_OBJ_BLEND, .bpp = ST_OAM_4BPP, .shape = SPRITE_SHAPE(16x8), .x = 0, .size = SPRITE_SIZE(16x8), .tileNum = 0, .priority = 2, .paletteNum = 0, }; const struct OamData gOamData_AffineNormal_ObjBlend_32x8 = { .y = 0, .affineMode = ST_OAM_AFFINE_NORMAL, .objMode = ST_OAM_OBJ_BLEND, .bpp = ST_OAM_4BPP, .shape = SPRITE_SHAPE(32x8), .x = 0, .size = SPRITE_SIZE(32x8), .tileNum = 0, .priority = 2, .paletteNum = 0, }; const struct OamData gOamData_AffineNormal_ObjBlend_32x16 = { .y = 0, .affineMode = ST_OAM_AFFINE_NORMAL, .objMode = ST_OAM_OBJ_BLEND, .bpp = ST_OAM_4BPP, .shape = SPRITE_SHAPE(32x16), .x = 0, .size = SPRITE_SIZE(32x16), .tileNum = 0, .priority = 2, .paletteNum = 0, }; const struct OamData gOamData_AffineNormal_ObjBlend_64x32 = { .y = 0, .affineMode = ST_OAM_AFFINE_NORMAL, .objMode = ST_OAM_OBJ_BLEND, .bpp = ST_OAM_4BPP, .shape = SPRITE_SHAPE(64x32), .x = 0, .size = SPRITE_SIZE(64x32), .tileNum = 0, .priority = 2, .paletteNum = 0, }; const struct OamData gOamData_AffineNormal_ObjBlend_8x16 = { .y = 0, .affineMode = ST_OAM_AFFINE_NORMAL, .objMode = ST_OAM_OBJ_BLEND, .bpp = ST_OAM_4BPP, .shape = SPRITE_SHAPE(8x16), .x = 0, .size = SPRITE_SIZE(8x16), .tileNum = 0, .priority = 2, .paletteNum = 0, }; const struct OamData gOamData_AffineNormal_ObjBlend_8x32 = { .y = 0, .affineMode = ST_OAM_AFFINE_NORMAL, .objMode = ST_OAM_OBJ_BLEND, .bpp = ST_OAM_4BPP, .shape = SPRITE_SHAPE(8x32), .x = 0, .size = SPRITE_SIZE(8x32), .tileNum = 0, .priority = 2, .paletteNum = 0, }; const struct OamData gOamData_AffineNormal_ObjBlend_16x32 = { .y = 0, .affineMode = ST_OAM_AFFINE_NORMAL, .objMode = ST_OAM_OBJ_BLEND, .bpp = ST_OAM_4BPP, .shape = SPRITE_SHAPE(16x32), .x = 0, .size = SPRITE_SIZE(16x32), .tileNum = 0, .priority = 2, .paletteNum = 0, }; const struct OamData gOamData_AffineNormal_ObjBlend_32x64 = { .y = 0, .affineMode = ST_OAM_AFFINE_NORMAL, .objMode = ST_OAM_OBJ_BLEND, .bpp = ST_OAM_4BPP, .shape = SPRITE_SHAPE(32x64), .x = 0, .size = SPRITE_SIZE(32x64), .tileNum = 0, .priority = 2, .paletteNum = 0, }; const struct OamData gOamData_AffineDouble_ObjBlend_8x8 = { .y = 0, .affineMode = ST_OAM_AFFINE_DOUBLE, .objMode = ST_OAM_OBJ_BLEND, .bpp = ST_OAM_4BPP, .shape = SPRITE_SHAPE(8x8), .x = 0, .size = SPRITE_SIZE(8x8), .tileNum = 0, .priority = 2, .paletteNum = 0, }; const struct OamData gOamData_AffineDouble_ObjBlend_16x16 = { .y = 0, .affineMode = ST_OAM_AFFINE_DOUBLE, .objMode = ST_OAM_OBJ_BLEND, .bpp = ST_OAM_4BPP, .shape = SPRITE_SHAPE(16x16), .x = 0, .size = SPRITE_SIZE(16x16), .tileNum = 0, .priority = 2, .paletteNum = 0, }; const struct OamData gOamData_AffineDouble_ObjBlend_32x32 = { .y = 0, .affineMode = ST_OAM_AFFINE_DOUBLE, .objMode = ST_OAM_OBJ_BLEND, .bpp = ST_OAM_4BPP, .shape = SPRITE_SHAPE(32x32), .x = 0, .size = SPRITE_SIZE(32x32), .tileNum = 0, .priority = 2, .paletteNum = 0, }; const struct OamData gOamData_AffineDouble_ObjBlend_64x64 = { .y = 0, .affineMode = ST_OAM_AFFINE_DOUBLE, .objMode = ST_OAM_OBJ_BLEND, .bpp = ST_OAM_4BPP, .shape = SPRITE_SHAPE(64x64), .x = 0, .size = SPRITE_SIZE(64x64), .tileNum = 0, .priority = 2, .paletteNum = 0, }; const struct OamData gOamData_AffineDouble_ObjBlend_16x8 = { .y = 0, .affineMode = ST_OAM_AFFINE_DOUBLE, .objMode = ST_OAM_OBJ_BLEND, .bpp = ST_OAM_4BPP, .shape = SPRITE_SHAPE(16x8), .x = 0, .size = SPRITE_SIZE(16x8), .tileNum = 0, .priority = 2, .paletteNum = 0, }; const struct OamData gOamData_AffineDouble_ObjBlend_32x8 = { .y = 0, .affineMode = ST_OAM_AFFINE_DOUBLE, .objMode = ST_OAM_OBJ_BLEND, .bpp = ST_OAM_4BPP, .shape = SPRITE_SHAPE(32x8), .x = 0, .size = SPRITE_SIZE(32x8), .tileNum = 0, .priority = 2, .paletteNum = 0, }; const struct OamData gOamData_AffineDouble_ObjBlend_32x16 = { .y = 0, .affineMode = ST_OAM_AFFINE_DOUBLE, .objMode = ST_OAM_OBJ_BLEND, .bpp = ST_OAM_4BPP, .shape = SPRITE_SHAPE(32x16), .x = 0, .size = SPRITE_SIZE(32x16), .tileNum = 0, .priority = 2, .paletteNum = 0, }; const struct OamData gOamData_AffineDouble_ObjBlend_64x32 = { .y = 0, .affineMode = ST_OAM_AFFINE_DOUBLE, .objMode = ST_OAM_OBJ_BLEND, .bpp = ST_OAM_4BPP, .shape = SPRITE_SHAPE(64x32), .x = 0, .size = SPRITE_SIZE(64x32), .tileNum = 0, .priority = 2, .paletteNum = 0, }; const struct OamData gOamData_AffineDouble_ObjBlend_8x16 = { .y = 0, .affineMode = ST_OAM_AFFINE_DOUBLE, .objMode = ST_OAM_OBJ_BLEND, .bpp = ST_OAM_4BPP, .shape = SPRITE_SHAPE(8x16), .x = 0, .size = SPRITE_SIZE(8x16), .tileNum = 0, .priority = 2, .paletteNum = 0, }; const struct OamData gOamData_AffineDouble_ObjBlend_8x32 = { .y = 0, .affineMode = ST_OAM_AFFINE_DOUBLE, .objMode = ST_OAM_OBJ_BLEND, .bpp = ST_OAM_4BPP, .shape = SPRITE_SHAPE(8x32), .x = 0, .size = SPRITE_SIZE(8x32), .tileNum = 0, .priority = 2, .paletteNum = 0, }; const struct OamData gOamData_AffineDouble_ObjBlend_16x32 = { .y = 0, .affineMode = ST_OAM_AFFINE_DOUBLE, .objMode = ST_OAM_OBJ_BLEND, .bpp = ST_OAM_4BPP, .shape = SPRITE_SHAPE(16x32), .x = 0, .size = SPRITE_SIZE(16x32), .tileNum = 0, .priority = 2, .paletteNum = 0, }; const struct OamData gOamData_AffineDouble_ObjBlend_32x64 = { .y = 0, .affineMode = ST_OAM_AFFINE_DOUBLE, .objMode = ST_OAM_OBJ_BLEND, .bpp = ST_OAM_4BPP, .shape = SPRITE_SHAPE(32x64), .x = 0, .size = SPRITE_SIZE(32x64), .tileNum = 0, .priority = 2, .paletteNum = 0, }; const struct CompressedSpriteSheet gBattleAnimPicTable[] = { {gBattleAnimSpriteGfx_Bone, 0x0200, ANIM_TAG_BONE}, {gBattleAnimSpriteGfx_Spark, 0x0300, ANIM_TAG_SPARK}, {gBattleAnimSpriteGfx_Pencil, 0x0200, ANIM_TAG_PENCIL}, {gBattleAnimSpriteGfx_AirWave, 0x0100, ANIM_TAG_AIR_WAVE}, {gBattleAnimSpriteGfx_Orb, 0x0200, ANIM_TAG_ORB}, #if B_NEW_SWORD_PARTICLE {gBattleAnimSpriteGfx_NewSword, 0x0400, ANIM_TAG_SWORD}, #else {gBattleAnimSpriteGfx_Sword, 0x0400, ANIM_TAG_SWORD}, #endif #if B_NEW_LEECH_SEED_PARTICLE {gBattleAnimSpriteGfx_NewLeechSeed, 0x0180, ANIM_TAG_SEED}, #else {gBattleAnimSpriteGfx_Seed, 0x0180, ANIM_TAG_SEED}, #endif {gBattleAnimSpriteGfx_Explosion6, 0x0800, ANIM_TAG_EXPLOSION_6}, {gBattleAnimSpriteGfx_PinkOrb, 0x0020, ANIM_TAG_PINK_ORB}, {gBattleAnimSpriteGfx_Gust, 0x0400, ANIM_TAG_GUST}, {gBattleAnimSpriteGfx_IceCube, 0x1200, ANIM_TAG_ICE_CUBE}, {gBattleAnimSpriteGfx_Spark2, 0x0180, ANIM_TAG_SPARK_2}, {gBattleAnimSpriteGfx_Orange, 0x0080, ANIM_TAG_ORANGE}, {gBattleAnimSpriteGfx_YellowBall, 0x0080, ANIM_TAG_YELLOW_BALL}, {gBattleAnimSpriteGfx_LockOn, 0x0280, ANIM_TAG_LOCK_ON}, {gBattleAnimSpriteGfx_TiedBag, 0x0080, ANIM_TAG_TIED_BAG}, {gBattleAnimSpriteGfx_BlackSmoke, 0x0100, ANIM_TAG_BLACK_SMOKE}, {gBattleAnimSpriteGfx_BlackBall, 0x0020, ANIM_TAG_BLACK_BALL}, {gBattleAnimSpriteGfx_Conversion, 0x0080, ANIM_TAG_CONVERSION}, {gBattleAnimSpriteGfx_Glass, 0x0400, ANIM_TAG_GLASS}, {gBattleAnimSpriteGfx_HornHit, 0x0200, ANIM_TAG_HORN_HIT}, {gBattleAnimSpriteGfx_Hit, 0x0A00, ANIM_TAG_HIT}, {gBattleAnimSpriteGfx_Hit, 0x0A00, ANIM_TAG_HIT_2}, {gBattleAnimSpriteGfx_BlueShards, 0x0380, ANIM_TAG_BLUE_SHARDS}, {gBattleAnimSpriteGfx_ClosingEye, 0x0300, ANIM_TAG_CLOSING_EYE}, {gBattleAnimSpriteGfx_WavingHand, 0x0A00, ANIM_TAG_WAVING_HAND}, {gBattleAnimSpriteGfx_HitDuplicate, 0x0A00, ANIM_TAG_HIT_DUPLICATE}, {gBattleAnimSpriteGfx_Leer, 0x0A00, ANIM_TAG_LEER}, {gBattleAnimSpriteGfx_BlueBurst, 0x0A00, ANIM_TAG_BLUE_BURST}, #if B_NEW_EMBER_PARTICLES {gBattleAnimSpriteGfx_NewEmbers, 0x0A00, ANIM_TAG_SMALL_EMBER}, #else {gBattleAnimSpriteGfx_SmallEmber, 0x0A00, ANIM_TAG_SMALL_EMBER}, #endif {gBattleAnimSpriteGfx_GraySmoke, 0x0A00, ANIM_TAG_GRAY_SMOKE}, {gBattleAnimSpriteGfx_BlueStar, 0x0E00, ANIM_TAG_BLUE_STAR}, {gBattleAnimSpriteGfx_BubbleBurst, 0x0380, ANIM_TAG_BUBBLE_BURST}, {gBattleAnimSpriteGfx_Fire, 0x1000, ANIM_TAG_FIRE}, {gBattleAnimSpriteGfx_SpinningFire, 0x0800, ANIM_TAG_SPINNING_FIRE}, {gBattleAnimSpriteGfx_FirePlume, 0x0A00, ANIM_TAG_FIRE_PLUME}, {gBattleAnimSpriteGfx_Lightning2, 0x0800, ANIM_TAG_LIGHTNING_2}, {gBattleAnimSpriteGfx_Lightning, 0x0A00, ANIM_TAG_LIGHTNING}, {gBattleAnimSpriteGfx_ClawSlash2, 0x0A00, ANIM_TAG_CLAW_SLASH_2}, {gBattleAnimSpriteGfx_ClawSlash, 0x0A00, ANIM_TAG_CLAW_SLASH}, {gBattleAnimSpriteGfx_Scratch3, 0x0A00, ANIM_TAG_SCRATCH_3}, {gBattleAnimSpriteGfx_Scratch2, 0x0A00, ANIM_TAG_SCRATCH_2}, {gBattleAnimSpriteGfx_BubbleBurst2, 0x0A00, ANIM_TAG_BUBBLE_BURST_2}, {gBattleAnimSpriteGfx_IceChunk, 0x0A00, ANIM_TAG_ICE_CHUNK}, {gBattleAnimSpriteGfx_Glass2, 0x0A00, ANIM_TAG_GLASS_2}, {gBattleAnimSpriteGfx_PinkHeart2, 0x0A00, ANIM_TAG_PINK_HEART_2}, {gBattleAnimSpriteGfx_SapDrip, 0x1000, ANIM_TAG_SAP_DRIP}, {gBattleAnimSpriteGfx_SapDrip, 0x1000, ANIM_TAG_SAP_DRIP_2}, {gBattleAnimSpriteGfx_Sparkle1, 0x1000, ANIM_TAG_SPARKLE_1}, {gBattleAnimSpriteGfx_Sparkle1, 0x1000, ANIM_TAG_SPARKLE_2}, {gBattleAnimSpriteGfx_HumanoidFoot, 0x0200, ANIM_TAG_HUMANOID_FOOT}, {gBattleAnimSpriteGfx_MonsterFoot, 0x0200, ANIM_TAG_MONSTER_FOOT}, {gBattleAnimSpriteGfx_HumanoidHand, 0x0200, ANIM_TAG_HUMANOID_HAND}, {gBattleAnimSpriteGfx_NoiseLine, 0x0800, ANIM_TAG_NOISE_LINE}, {gBattleAnimSpriteGfx_YellowUnk, 0x0080, ANIM_TAG_YELLOW_UNK}, {gBattleAnimSpriteGfx_RedFist, 0x0200, ANIM_TAG_RED_FIST}, {gBattleAnimSpriteGfx_SlamHit, 0x1000, ANIM_TAG_SLAM_HIT}, {gBattleAnimSpriteGfx_Ring, 0x0180, ANIM_TAG_RING}, #if NEW_ROCKS_PARTICLE {gBattleAnimSpriteGfx_NewRocks, 0x0C00, ANIM_TAG_ROCKS}, #else {gBattleAnimSpriteGfx_Rocks, 0x0C00, ANIM_TAG_ROCKS}, #endif {gBattleAnimSpriteGfx_Z, 0x0100, ANIM_TAG_Z}, {gBattleAnimSpriteGfx_YellowUnk2, 0x0040, ANIM_TAG_YELLOW_UNK_2}, {gBattleAnimSpriteGfx_AirSlash, 0x0180, ANIM_TAG_AIR_SLASH}, {gBattleAnimSpriteGfx_SpinningGreenOrbs, 0x0800, ANIM_TAG_SPINNING_GREEN_ORBS}, #if B_NEW_LEAF_PARTICLE {gBattleAnimSpriteGfx_NewLeaf, 0x0480, ANIM_TAG_LEAF}, #else {gBattleAnimSpriteGfx_Leaf, 0x0480, ANIM_TAG_LEAF}, #endif {gBattleAnimSpriteGfx_Finger, 0x0200, ANIM_TAG_FINGER}, {gBattleAnimSpriteGfx_PoisonPowder, 0x0200, ANIM_TAG_POISON_POWDER}, {gBattleAnimSpriteGfx_BrownTriangle, 0x0100, ANIM_TAG_BROWN_TRIANGLE}, {gBattleAnimSpriteGfx_PoisonPowder, 0x0200, ANIM_TAG_SLEEP_POWDER}, {gBattleAnimSpriteGfx_PoisonPowder, 0x0200, ANIM_TAG_STUN_SPORE}, {gBattleAnimSpriteGfx_PoisonPowder, 0x0200, ANIM_TAG_POWDER}, {gBattleAnimSpriteGfx_Sparkle3, 0x0200, ANIM_TAG_SPARKLE_3}, {gBattleAnimSpriteGfx_Sparkle4, 0x0A00, ANIM_TAG_SPARKLE_4}, {gBattleAnimSpriteGfx_MusicNotes, 0x0300, ANIM_TAG_MUSIC_NOTES}, {gBattleAnimSpriteGfx_Duck, 0x0180, ANIM_TAG_DUCK}, {gBattleAnimSpriteGfx_MudSand, 0x00A0, ANIM_TAG_MUD_SAND}, {gBattleAnimSpriteGfx_Alert, 0x0700, ANIM_TAG_ALERT}, {gBattleAnimSpriteGfx_BlueFlames, 0x0400, ANIM_TAG_BLUE_FLAMES}, {gBattleAnimSpriteGfx_BlueFlames2, 0x0200, ANIM_TAG_BLUE_FLAMES_2}, {gBattleAnimSpriteGfx_Shock4, 0x0300, ANIM_TAG_SHOCK_4}, {gBattleAnimSpriteGfx_Shock, 0x0C00, ANIM_TAG_SHOCK}, {gBattleAnimSpriteGfx_Bell2, 0x0A00, ANIM_TAG_BELL_2}, {gBattleAnimSpriteGfx_PinkGlove, 0x0080, ANIM_TAG_PINK_GLOVE}, {gBattleAnimSpriteGfx_BlueLines, 0x0040, ANIM_TAG_BLUE_LINES}, {gBattleAnimSpriteGfx_Impact3, 0x0E00, ANIM_TAG_IMPACT_3}, {gBattleAnimSpriteGfx_Impact2, 0x0E00, ANIM_TAG_IMPACT_2}, {gBattleAnimSpriteGfx_Reticle, 0x0280, ANIM_TAG_RETICLE}, {gBattleAnimSpriteGfx_Breath, 0x0200, ANIM_TAG_BREATH}, {gBattleAnimSpriteGfx_Anger, 0x0080, ANIM_TAG_ANGER}, {gBattleAnimSpriteGfx_Snowball, 0x00C0, ANIM_TAG_SNOWBALL}, {gBattleAnimSpriteGfx_Vine, 0x0A00, ANIM_TAG_VINE}, {gBattleAnimSpriteGfx_Sword2, 0x0200, ANIM_TAG_SWORD_2}, {gBattleAnimSpriteGfx_Clapping, 0x0180, ANIM_TAG_CLAPPING}, {gBattleAnimSpriteGfx_RedTube, 0x0080, ANIM_TAG_RED_TUBE}, {gBattleAnimSpriteGfx_Amnesia, 0x1000, ANIM_TAG_AMNESIA}, {gBattleAnimSpriteGfx_String2, 0x0A00, ANIM_TAG_STRING_2}, {gBattleAnimSpriteGfx_Pencil2, 0x0180, ANIM_TAG_PENCIL_2}, {gBattleAnimSpriteGfx_Petal, 0x0380, ANIM_TAG_PETAL}, {gBattleAnimSpriteGfx_BentSpoon, 0x0C00, ANIM_TAG_BENT_SPOON}, {gBattleAnimSpriteGfx_Web, 0x0200, ANIM_TAG_WEB}, {gBattleAnimSpriteGfx_MilkBottle, 0x0200, ANIM_TAG_MILK_BOTTLE}, {gBattleAnimSpriteGfx_Coin, 0x0200, ANIM_TAG_COIN}, {gBattleAnimSpriteGfx_CrackedEgg, 0x0200, ANIM_TAG_CRACKED_EGG}, {gBattleAnimSpriteGfx_HatchedEgg, 0x0400, ANIM_TAG_HATCHED_EGG}, {gBattleAnimSpriteGfx_FreshEgg, 0x0080, ANIM_TAG_FRESH_EGG}, {gBattleAnimSpriteGfx_Fangs, 0x0400, ANIM_TAG_FANGS}, {gBattleAnimSpriteGfx_Explosion2, 0x0c00, ANIM_TAG_EXPLOSION_2}, {gBattleAnimSpriteGfx_Explosion3, 0x0200, ANIM_TAG_EXPLOSION_3}, {gBattleAnimSpriteGfx_WaterDroplet, 0x1000, ANIM_TAG_WATER_DROPLET}, {gBattleAnimSpriteGfx_WaterDroplet2, 0x0a00, ANIM_TAG_WATER_DROPLET_2}, {gBattleAnimSpriteGfx_Seed2, 0x0020, ANIM_TAG_SEED_2}, {gBattleAnimSpriteGfx_Sprout, 0x0e00, ANIM_TAG_SPROUT}, {gBattleAnimSpriteGfx_RedWand, 0x0080, ANIM_TAG_RED_WAND}, {gBattleAnimSpriteGfx_PurpleGreenUnk, 0x0a00, ANIM_TAG_PURPLE_GREEN_UNK}, {gBattleAnimSpriteGfx_WaterColumn, 0x0400, ANIM_TAG_WATER_COLUMN}, {gBattleAnimSpriteGfx_MudUnk, 0x0200, ANIM_TAG_MUD_UNK}, {gBattleAnimSpriteGfx_RainDrops, 0x0700, ANIM_TAG_RAIN_DROPS}, {gBattleAnimSpriteGfx_FurySwipes, 0x0800, ANIM_TAG_FURY_SWIPES}, {gBattleAnimSpriteGfx_Vine2, 0x0a00, ANIM_TAG_VINE_2}, {gBattleAnimSpriteGfx_Teeth, 0x0600, ANIM_TAG_TEETH}, {gBattleAnimSpriteGfx_Bone2, 0x0800, ANIM_TAG_BONE_2}, {gBattleAnimSpriteGfx_WhiteBag, 0x0200, ANIM_TAG_WHITE_BAG}, {gBattleAnimSpriteGfx_Unknown, 0x0040, ANIM_TAG_UNKNOWN}, {gBattleAnimSpriteGfx_PurpleCoral, 0x0180, ANIM_TAG_PURPLE_CORAL}, {gBattleAnimSpriteGfx_PurpleDroplet, 0x0600, ANIM_TAG_PURPLE_DROPLET}, {gBattleAnimSpriteGfx_Shock2, 0x0600, ANIM_TAG_SHOCK_2}, {gBattleAnimSpriteGfx_ClosingEye2, 0x0200, ANIM_TAG_CLOSING_EYE_2}, {gBattleAnimSpriteGfx_MetalBall, 0x0080, ANIM_TAG_METAL_BALL}, #if NEW_SUBSTITUTE_PARTICLE {gBattleAnimSpriteGfx_NewSubstituteFront, 0x0200, ANIM_TAG_MONSTER_DOLL}, #else {gBattleAnimSpriteGfx_MonsterDoll, 0x0200, ANIM_TAG_MONSTER_DOLL}, #endif {gBattleAnimSpriteGfx_Whirlwind, 0x0800, ANIM_TAG_WHIRLWIND}, {gBattleAnimSpriteGfx_Whirlwind2, 0x0080, ANIM_TAG_WHIRLWIND_2}, {gBattleAnimSpriteGfx_Explosion4, 0x0a00, ANIM_TAG_EXPLOSION_4}, {gBattleAnimSpriteGfx_Explosion5, 0x0280, ANIM_TAG_EXPLOSION_5}, {gBattleAnimSpriteGfx_Tongue, 0x0280, ANIM_TAG_TONGUE}, {gBattleAnimSpriteGfx_Smoke, 0x0100, ANIM_TAG_SMOKE}, {gBattleAnimSpriteGfx_Smoke2, 0x0200, ANIM_TAG_SMOKE_2}, {gBattleAnimSpriteGfx_Impact, 0x0200, ANIM_TAG_IMPACT}, {gBattleAnimSpriteGfx_CircleImpact, 0x0020, ANIM_TAG_CIRCLE_IMPACT}, {gBattleAnimSpriteGfx_Scratch, 0x0a00, ANIM_TAG_SCRATCH}, {gBattleAnimSpriteGfx_Cut, 0x0800, ANIM_TAG_CUT}, #if B_NEW_TEETH_PARTICLE {gBattleAnimSpriteGfx_NewTeeth, 0x0800, ANIM_TAG_SHARP_TEETH}, #else {gBattleAnimSpriteGfx_SharpTeeth, 0x0800, ANIM_TAG_SHARP_TEETH}, #endif {gBattleAnimSpriteGfx_RainbowRings, 0x00c0, ANIM_TAG_RAINBOW_RINGS}, {gBattleAnimSpriteGfx_IceCrystals, 0x01c0, ANIM_TAG_ICE_CRYSTALS}, {gBattleAnimSpriteGfx_IceSpikes, 0x0100, ANIM_TAG_ICE_SPIKES}, #if B_NEW_HANDS_FEET_PARTICLE {gBattleAnimSpriteGfx_NewHandsAndFeet, 0x0800, ANIM_TAG_HANDS_AND_FEET}, #else {gBattleAnimSpriteGfx_HandsAndFeet, 0x0800, ANIM_TAG_HANDS_AND_FEET}, #endif {gBattleAnimSpriteGfx_MistCloud, 0x0200, ANIM_TAG_MIST_CLOUD}, {gBattleAnimSpriteGfx_Clamp, 0x0800, ANIM_TAG_CLAMP}, {gBattleAnimSpriteGfx_Bubble, 0x0180, ANIM_TAG_BUBBLE}, {gBattleAnimSpriteGfx_Orbs, 0x0180, ANIM_TAG_ORBS}, {gBattleAnimSpriteGfx_WaterImpact, 0x0200, ANIM_TAG_WATER_IMPACT}, {gBattleAnimSpriteGfx_WaterOrb, 0x0200, ANIM_TAG_WATER_ORB}, {gBattleAnimSpriteGfx_PoisonBubble, 0x0180, ANIM_TAG_POISON_BUBBLE}, {gBattleAnimSpriteGfx_ToxicBubble, 0x0400, ANIM_TAG_TOXIC_BUBBLE}, #if B_NEW_SPIKES_PARTICLE {gBattleAnimSpriteGfx_NewSpikes, 0x0080, ANIM_TAG_SPIKES}, #else {gBattleAnimSpriteGfx_Spikes, 0x0080, ANIM_TAG_SPIKES}, #endif {gBattleAnimSpriteGfx_HornHit2, 0x0100, ANIM_TAG_HORN_HIT_2}, {gBattleAnimSpriteGfx_AirWave2, 0x0100, ANIM_TAG_AIR_WAVE_2}, {gBattleAnimSpriteGfx_SmallBubbles, 0x0140, ANIM_TAG_SMALL_BUBBLES}, #if B_NEW_FLY_BUBBLE_PARTICLE {gBattleAnimSpriteGfx_NewFly, 0x0800, ANIM_TAG_ROUND_SHADOW}, #else {gBattleAnimSpriteGfx_RoundShadow, 0x0800, ANIM_TAG_ROUND_SHADOW}, #endif {gBattleAnimSpriteGfx_Sunlight, 0x0200, ANIM_TAG_SUNLIGHT}, {gBattleAnimSpriteGfx_Spore, 0x0100, ANIM_TAG_SPORE}, {gBattleAnimSpriteGfx_Flower, 0x00a0, ANIM_TAG_FLOWER}, {gBattleAnimSpriteGfx_RazorLeaf, 0x0100, ANIM_TAG_RAZOR_LEAF}, {gBattleAnimSpriteGfx_Needle, 0x0080, ANIM_TAG_NEEDLE}, {gBattleAnimSpriteGfx_WhirlwindLines, 0x0300, ANIM_TAG_WHIRLWIND_LINES}, {gBattleAnimSpriteGfx_GoldRing, 0x0100, ANIM_TAG_GOLD_RING}, {gBattleAnimSpriteGfx_GoldRing, 0x0100, ANIM_TAG_PURPLE_RING}, {gBattleAnimSpriteGfx_GoldRing, 0x0100, ANIM_TAG_BLUE_RING}, {gBattleAnimSpriteGfx_GreenLightWall, 0x0800, ANIM_TAG_GREEN_LIGHT_WALL}, {gBattleAnimSpriteGfx_GreenLightWall, 0x0800, ANIM_TAG_BLUE_LIGHT_WALL}, {gBattleAnimSpriteGfx_GreenLightWall, 0x0800, ANIM_TAG_RED_LIGHT_WALL}, {gBattleAnimSpriteGfx_GreenLightWall, 0x0800, ANIM_TAG_GRAY_LIGHT_WALL}, {gBattleAnimSpriteGfx_GreenLightWall, 0x0800, ANIM_TAG_ORANGE_LIGHT_WALL}, {gBattleAnimSpriteGfx_BlackBall2, 0x0080, ANIM_TAG_BLACK_BALL_2}, {gBattleAnimSpriteGfx_MistCloud, 0x0200, ANIM_TAG_PURPLE_GAS_CLOUD}, {gBattleAnimSpriteGfx_SparkH, 0x0200, ANIM_TAG_SPARK_H}, {gBattleAnimSpriteGfx_YellowStar, 0x0200, ANIM_TAG_YELLOW_STAR}, {gBattleAnimSpriteGfx_LargeFreshEgg, 0x0080, ANIM_TAG_LARGE_FRESH_EGG}, {gBattleAnimSpriteGfx_ShadowBall, 0x0200, ANIM_TAG_SHADOW_BALL}, {gBattleAnimSpriteGfx_Lick, 0x0500, ANIM_TAG_LICK}, {gBattleAnimSpriteGfx_VoidLines, 0x0800, ANIM_TAG_VOID_LINES}, {gBattleAnimSpriteGfx_String, 0x0400, ANIM_TAG_STRING}, {gBattleAnimSpriteGfx_WebThread, 0x0020, ANIM_TAG_WEB_THREAD}, {gBattleAnimSpriteGfx_SpiderWeb, 0x0800, ANIM_TAG_SPIDER_WEB}, {gBattleAnimSpriteGfx_Lightbulb, 0x0100, ANIM_TAG_LIGHTBULB}, {gBattleAnimSpriteGfx_Slash, 0x0800, ANIM_TAG_SLASH}, {gBattleAnimSpriteGfx_FocusEnergy, 0x0400, ANIM_TAG_FOCUS_ENERGY}, {gBattleAnimSpriteGfx_SphereToCube, 0x0a00, ANIM_TAG_SPHERE_TO_CUBE}, {gBattleAnimSpriteGfx_Tendrils, 0x1000, ANIM_TAG_TENDRILS}, #if B_NEW_MEAN_LOOK_PARTICLE {gBattleAnimSpriteGfx_NewEye, 0x0800, ANIM_TAG_EYE}, #else {gBattleAnimSpriteGfx_Eye, 0x0800, ANIM_TAG_EYE}, #endif {gBattleAnimSpriteGfx_WhiteShadow, 0x0400, ANIM_TAG_WHITE_SHADOW}, {gBattleAnimSpriteGfx_TealAlert, 0x0200, ANIM_TAG_TEAL_ALERT}, {gBattleAnimSpriteGfx_OpeningEye, 0x0800, ANIM_TAG_OPENING_EYE}, {gBattleAnimSpriteGfx_RoundWhiteHalo, 0x0800, ANIM_TAG_ROUND_WHITE_HALO}, {gBattleAnimSpriteGfx_FangAttack, 0x0800, ANIM_TAG_FANG_ATTACK}, {gBattleAnimSpriteGfx_PurpleHandOutline, 0x0200, ANIM_TAG_PURPLE_HAND_OUTLINE}, {gBattleAnimSpriteGfx_Moon, 0x0800, ANIM_TAG_MOON}, {gBattleAnimSpriteGfx_GreenSparkle, 0x0200, ANIM_TAG_GREEN_SPARKLE}, {gBattleAnimSpriteGfx_Spiral, 0x0800, ANIM_TAG_SPIRAL}, {gBattleAnimSpriteGfx_SnoreZ, 0x0200, ANIM_TAG_SNORE_Z}, {gBattleAnimSpriteGfx_Explosion, 0x0800, ANIM_TAG_EXPLOSION}, #if B_NEW_CURSE_NAIL_PARTICLE {gBattleAnimSpriteGfx_NewNail, 0x0400, ANIM_TAG_NAIL}, #else {gBattleAnimSpriteGfx_Nail, 0x0400, ANIM_TAG_NAIL}, #endif {gBattleAnimSpriteGfx_GhostlySpirit, 0x0200, ANIM_TAG_GHOSTLY_SPIRIT}, {gBattleAnimSpriteGfx_WarmRock, 0x0a80, ANIM_TAG_WARM_ROCK}, {gBattleAnimSpriteGfx_BreakingEgg, 0x0600, ANIM_TAG_BREAKING_EGG}, {gBattleAnimSpriteGfx_ThinRing, 0x0800, ANIM_TAG_THIN_RING}, {gBattleAnimSpriteGfx_PunchImpact, 0x0200, ANIM_TAG_PUNCH_IMPACT}, {gBattleAnimSpriteGfx_Bell, 0x0600, ANIM_TAG_BELL}, {gBattleAnimSpriteGfx_MusicNotes2, 0x0800, ANIM_TAG_MUSIC_NOTES_2}, {gBattleAnimSpriteGfx_SpeedDust, 0x0180, ANIM_TAG_SPEED_DUST}, {gBattleAnimSpriteGfx_TornMetal, 0x0800, ANIM_TAG_TORN_METAL}, {gBattleAnimSpriteGfx_ThoughtBubble, 0x0800, ANIM_TAG_THOUGHT_BUBBLE}, {gBattleAnimSpriteGfx_MagentaHeart, 0x0080, ANIM_TAG_MAGENTA_HEART}, {gBattleAnimSpriteGfx_ElectricOrbs, 0x0080, ANIM_TAG_ELECTRIC_ORBS}, {gBattleAnimSpriteGfx_CircleOfLight, 0x0800, ANIM_TAG_CIRCLE_OF_LIGHT}, {gBattleAnimSpriteGfx_Electricity, 0x0800, ANIM_TAG_ELECTRICITY}, {gBattleAnimSpriteGfx_Finger2, 0x0600, ANIM_TAG_FINGER_2}, {gBattleAnimSpriteGfx_MovementWaves, 0x0600, ANIM_TAG_MOVEMENT_WAVES}, {gBattleAnimSpriteGfx_MagentaHeart, 0x0080, ANIM_TAG_RED_HEART}, {gBattleAnimSpriteGfx_RedOrb, 0x0080, ANIM_TAG_RED_ORB}, {gBattleAnimSpriteGfx_EyeSparkle, 0x0180, ANIM_TAG_EYE_SPARKLE}, {gBattleAnimSpriteGfx_MagentaHeart, 0x0080, ANIM_TAG_PINK_HEART}, {gBattleAnimSpriteGfx_Angel, 0x0200, ANIM_TAG_ANGEL}, {gBattleAnimSpriteGfx_Devil, 0x0400, ANIM_TAG_DEVIL}, {gBattleAnimSpriteGfx_Swipe, 0x0a00, ANIM_TAG_SWIPE}, {gBattleAnimSpriteGfx_Roots, 0x0800, ANIM_TAG_ROOTS}, {gBattleAnimSpriteGfx_ItemBag, 0x0200, ANIM_TAG_ITEM_BAG}, {gBattleAnimSpriteGfx_JaggedMusicNote, 0x0400, ANIM_TAG_JAGGED_MUSIC_NOTE}, #if B_NEW_BATON_PASS_BALL_PARTICLE {gBattleAnimSpriteGfx_NewPokeball, 0x0080, ANIM_TAG_POKEBALL}, #else {gBattleAnimSpriteGfx_Pokeball, 0x0080, ANIM_TAG_POKEBALL}, #endif {gBattleAnimSpriteGfx_Spotlight, 0x0800, ANIM_TAG_SPOTLIGHT}, {gBattleAnimSpriteGfx_LetterZ, 0x0200, ANIM_TAG_LETTER_Z}, {gBattleAnimSpriteGfx_RapidSpin, 0x0300, ANIM_TAG_RAPID_SPIN}, {gBattleAnimSpriteGfx_TriAttackTriangle, 0x0800, ANIM_TAG_TRI_ATTACK_TRIANGLE}, {gBattleAnimSpriteGfx_WispOrb, 0x0380, ANIM_TAG_WISP_ORB}, {gBattleAnimSpriteGfx_WispFire, 0x0800, ANIM_TAG_WISP_FIRE}, {gBattleAnimSpriteGfx_GoldStars, 0x00c0, ANIM_TAG_GOLD_STARS}, {gBattleAnimSpriteGfx_EclipsingOrb, 0x0800, ANIM_TAG_ECLIPSING_ORB}, {gBattleAnimSpriteGfx_GrayOrb, 0x0060, ANIM_TAG_GRAY_ORB}, {gBattleAnimSpriteGfx_GrayOrb, 0x0060, ANIM_TAG_BLUE_ORB}, {gBattleAnimSpriteGfx_GrayOrb, 0x0060, ANIM_TAG_RED_ORB_2}, {gBattleAnimSpriteGfx_PinkPetal, 0x0080, ANIM_TAG_PINK_PETAL}, {gBattleAnimSpriteGfx_PainSplit, 0x0180, ANIM_TAG_PAIN_SPLIT}, {gBattleAnimSpriteGfx_Confetti, 0x0180, ANIM_TAG_CONFETTI}, #if B_NEW_MORNING_SUN_STAR_PARTICLE {gBattleAnimSpriteGfx_NewGreenStar, 0x0200, ANIM_TAG_GREEN_STAR}, #else {gBattleAnimSpriteGfx_GreenStar, 0x0200, ANIM_TAG_GREEN_STAR}, #endif {gBattleAnimSpriteGfx_PinkCloud, 0x0200, ANIM_TAG_PINK_CLOUD}, {gBattleAnimSpriteGfx_SweatDrop, 0x0020, ANIM_TAG_SWEAT_DROP}, {gBattleAnimSpriteGfx_GuardRing, 0x0400, ANIM_TAG_GUARD_RING}, {gBattleAnimSpriteGfx_PurpleScratch, 0x0600, ANIM_TAG_PURPLE_SCRATCH}, {gBattleAnimSpriteGfx_PurpleSwipe, 0x1000, ANIM_TAG_PURPLE_SWIPE}, {gBattleAnimSpriteGfx_TagHand, 0x0400, ANIM_TAG_TAG_HAND}, {gBattleAnimSpriteGfx_SmallRedEye, 0x0020, ANIM_TAG_SMALL_RED_EYE}, {gBattleAnimSpriteGfx_HollowOrb, 0x0080, ANIM_TAG_HOLLOW_ORB}, {gBattleAnimSpriteGfx_XSign, 0x0800, ANIM_TAG_X_SIGN}, {gBattleAnimSpriteGfx_BluegreenOrb, 0x0080, ANIM_TAG_BLUEGREEN_ORB}, {gBattleAnimSpriteGfx_PawPrint, 0x0200, ANIM_TAG_PAW_PRINT}, {gBattleAnimSpriteGfx_PurpleFlame, 0x0400, ANIM_TAG_PURPLE_FLAME}, {gBattleAnimSpriteGfx_RedBall, 0x0200, ANIM_TAG_RED_BALL}, {gBattleAnimSpriteGfx_SmellingsaltEffect, 0x0200, ANIM_TAG_SMELLINGSALT_EFFECT}, {gBattleAnimSpriteGfx_Meteor, 0x0800, ANIM_TAG_METEOR}, {gBattleAnimSpriteGfx_FlatRock, 0x0280, ANIM_TAG_FLAT_ROCK}, {gBattleAnimSpriteGfx_MagnifyingGlass, 0x0200, ANIM_TAG_MAGNIFYING_GLASS}, {gBattleAnimSpriteGfx_WaterOrb, 0x0200, ANIM_TAG_BROWN_ORB}, {gBattleAnimSpriteGfx_MetalSoundWaves, 0x0400, ANIM_TAG_METAL_SOUND_WAVES}, {gBattleAnimSpriteGfx_FlyingDirt, 0x0200, ANIM_TAG_FLYING_DIRT}, {gBattleAnimSpriteGfx_IcicleSpear, 0x0200, ANIM_TAG_ICICLE_SPEAR}, {gBattleAnimSpriteGfx_Hail, 0x0080, ANIM_TAG_HAIL}, {gBattleAnimSpriteGfx_GlowyRedOrb, 0x0020, ANIM_TAG_GLOWY_RED_ORB}, {gBattleAnimSpriteGfx_GlowyRedOrb, 0x0020, ANIM_TAG_GLOWY_GREEN_ORB}, {gBattleAnimSpriteGfx_GreenSpike, 0x0080, ANIM_TAG_GREEN_SPIKE}, {gBattleAnimSpriteGfx_CircleOfLight, 0x0800, ANIM_TAG_WHITE_CIRCLE_OF_LIGHT}, {gBattleAnimSpriteGfx_GlowyRedOrb, 0x0020, ANIM_TAG_GLOWY_BLUE_ORB}, {gBattleAnimSpriteGfx_Pokeblock, 0x0080, ANIM_TAG_POKEBLOCK}, {gBattleAnimSpriteGfx_WhiteFeather, 0x0400, ANIM_TAG_WHITE_FEATHER}, {gBattleAnimSpriteGfx_Sparkle6, 0x0080, ANIM_TAG_SPARKLE_6}, {gBattleAnimSpriteGfx_Splash, 0x0800, ANIM_TAG_SPLASH}, {gBattleAnimSpriteGfx_SweatBead, 0x0020, ANIM_TAG_SWEAT_BEAD}, {gBattleAnimSpriteGfx_Gem1, 0x0800, ANIM_TAG_GEM_1}, {gBattleAnimSpriteGfx_Gem2, 0x0800, ANIM_TAG_GEM_2}, {gBattleAnimSpriteGfx_Gem3, 0x0800, ANIM_TAG_GEM_3}, {gBattleAnimSpriteGfx_SlamHit2, 0x1000, ANIM_TAG_SLAM_HIT_2}, {gBattleAnimSpriteGfx_Recycle, 0x0800, ANIM_TAG_RECYCLE}, {gBattleAnimSpriteGfx_RedParticles, 0x00a0, ANIM_TAG_RED_PARTICLES}, {gBattleAnimSpriteGfx_Protect, 0x0800, ANIM_TAG_PROTECT}, {gBattleAnimSpriteGfx_DirtMound, 0x0200, ANIM_TAG_DIRT_MOUND}, {gBattleAnimSpriteGfx_Shock3, 0x0600, ANIM_TAG_SHOCK_3}, {gBattleAnimSpriteGfx_WeatherBall, 0x0200, ANIM_TAG_WEATHER_BALL}, {gBattleAnimSpriteGfx_Bird, 0x0800, ANIM_TAG_BIRD}, {gBattleAnimSpriteGfx_CrossImpact, 0x0200, ANIM_TAG_CROSS_IMPACT}, {gBattleAnimSpriteGfx_Slash, 0x0800, ANIM_TAG_SLASH_2}, {gBattleAnimSpriteGfx_SlamHit, 0x1000, ANIM_TAG_WHIP_HIT}, {gBattleAnimSpriteGfx_GoldRing, 0x0100, ANIM_TAG_BLUE_RING_2}, {gBattleAnimSpriteGfx_WhiteStreak, 0x0200, ANIM_TAG_WHITE_STREAK}, {gBattleAnimSpriteGfx_PurpleJab, 0x0100, ANIM_TAG_PURPLE_JAB}, {gBattleAnimSpriteGfx_Spikes, 0x0080, ANIM_TAG_TOXIC_SPIKES}, {gBattleAnimSpriteGfx_EnergyBall, 0x0200, ANIM_TAG_ENERGY_BALL}, {gBattleAnimSpriteGfx_SeedBrown, 0x0080, ANIM_TAG_SEED_BROWN}, {gBattleAnimSpriteGfx_Feint, 0x0800, ANIM_TAG_FEINT}, {gBattleAnimSpriteGfx_MegaStone, 0x800, ANIM_TAG_MEGA_STONE}, {gBattleAnimSpriteGfx_MegaSymbol, 0x0200, ANIM_TAG_MEGA_SYMBOL}, {gBattleAnimSpriteGfx_MegaParticles, 0x0180, ANIM_TAG_MEGA_PARTICLES}, {gBattleAnimSpriteGfx_TrumpCard, 0x0180, ANIM_TAG_TRUMP_CARD}, {gBattleAnimSpriteGfx_TrumpCardParticles, 0x0060, ANIM_TAG_TRUMP_CARD_PARTICLES}, {gBattleAnimSpriteGfx_Acupressure, 0x0200, ANIM_TAG_ACUPRESSURE}, {gBattleAnimSpriteGfx_WringOut, 0x0200, ANIM_TAG_WRING_OUT}, {gBattleAnimSpriteGfx_ColoredOrbs, 0x0300, ANIM_TAG_COLORED_ORBS}, {gBattleAnimSpriteGfx_WorrySeed, 0x0080, ANIM_TAG_WORRY_SEED}, {gBattleAnimSpriteGfx_SmallCloud, 0x0080, ANIM_TAG_SMALL_CLOUD}, {gBattleAnimSpriteGfx_AttackOrder, 0x0480, ANIM_TAG_ATTACK_ORDER}, {gBattleAnimSpriteGfx_DragonPulse, 0x0100, ANIM_TAG_DRAGON_PULSE}, {gBattleAnimSpriteGfx_WoodHammer, 0x0C00, ANIM_TAG_WOOD_HAMMER}, {gBattleAnimSpriteGfx_PsychoCut, 0x0200, ANIM_TAG_PSYCHO_CUT}, {gBattleAnimSpriteGfx_PowerGem, 0x0080, ANIM_TAG_POWER_GEM}, {gBattleAnimSpriteGfx_StoneEdge, 0x0A00, ANIM_TAG_STONE_EDGE}, {gBattleAnimSpriteGfx_StealthRock, 0x0080, ANIM_TAG_STEALTH_ROCK}, {gBattleAnimSpriteGfx_PoisonJab, 0x0080, ANIM_TAG_POISON_JAB}, {gBattleAnimSpriteGfx_PoisonBubble, 0x0180, ANIM_TAG_GREEN_POISON_BUBBLE}, {gBattleAnimSpriteGfx_FlashCannonBall, 0x200, ANIM_TAG_FLASH_CANNON_BALL}, {gBattleAnimSpriteGfx_WaterGun, 0x180, ANIM_TAG_WATER_GUN}, {gBattleAnimSpriteGfx_Punishment, 0xa00, ANIM_TAG_PUNISHMENT_BLADES}, {gBattleAnimSpriteGfx_QuickGuard, 0x200, ANIM_TAG_QUICK_GUARD_HAND}, {gBattleAnimSpriteGfx_ShellRight, 0x800, ANIM_TAG_SHELL_RIGHT}, {gBattleAnimSpriteGfx_ShellLeft, 0x800, ANIM_TAG_SHELL_LEFT}, {gBattleAnimSpriteGfx_RazorShell, 0x200, ANIM_TAG_RAZOR_SHELL}, {gBattleAnimSpriteGfx_HydroPump, 0x200, ANIM_TAG_HYDRO_PUMP}, {gBattleAnimSpriteGfx_Brine, 0xc00, ANIM_TAG_BRINE}, {gBattleAnimSpriteGfx_Gear, 0x200, ANIM_TAG_GEAR}, {gBattleAnimSpriteGfx_AssuranceHand, 0x200, ANIM_TAG_ASSURANCE_HAND}, {gBattleAnimSpriteGfx_Fishies, 0x480, ANIM_TAG_WISHIWASHI_FISH}, {gBattleAnimSpriteGfx_ZygardeHexes, 0x480, ANIM_TAG_ZYGARDE_HEXES}, {gBattleAnimSpriteGfx_AuraSphere, 0x200, ANIM_TAG_AURA_SPHERE}, {gBattleAnimSpriteGfx_OmegaStone, 0x800, ANIM_TAG_OMEGA_STONE}, {gBattleAnimSpriteGfx_AlphaStone, 0x800, ANIM_TAG_ALPHA_STONE}, {gBattleAnimSpriteGfx_BerryNormal, 0x400, ANIM_TAG_BERRY_NORMAL}, {gBattleAnimSpriteGfx_BerryEaten, 0x200, ANIM_TAG_BERRY_EATEN}, {gBattleAnimSpriteGfx_PurpleDrake, 0x800, ANIM_TAG_DRAGON_ASCENT}, {gBattleAnimSpriteGfx_PinkDiamond, 0x40, ANIM_TAG_PINK_DIAMOND}, {gBattleAnimSpriteGfx_SteamEruption, 0xa00, ANIM_TAG_STEAM_ERUPTION}, {gBattleAnimSpriteGfx_Confide, 0x800, ANIM_TAG_CONFIDE}, {gBattleAnimSpriteGfx_Arrows, 0x480, ANIM_TAG_VERTICAL_HEX}, {NULL, 0x0, ANIM_TAG_UNAVAILABLE_1}, {NULL, 0x0, ANIM_TAG_UNAVAILABLE_2}, {gBattleAnimSpriteGfx_PowerTrick, 0x800, ANIM_TAG_POWER_TRICK}, {gBattleAnimSpriteGfx_ChainLink, 0x200, ANIM_TAG_CHAIN_LINK}, {gBattleAnimSpriteGfx_Anchor, 0x200, ANIM_TAG_ANCHOR}, {gBattleAnimSpriteGfx_HorseshoeFist, 0x800, ANIM_TAG_HORSESHOE_SIDE_FIST}, {gBattleAnimSpriteGfx_PurpleDrake, 0x800, ANIM_TAG_DRAGON_ASCENT_FOE}, {gBattleAnimSpriteGfx_CraftyShield, 0x80, ANIM_TAG_CRAFTY_SHIELD}, {gBattleAnimSpriteGfx_BlacephalonHead, 0x200, ANIM_TAG_BLACEPHALON_HEAD}, {gBattleAnimSpriteGfx_FairyLockChains, 0x400, ANIM_TAG_FAIRY_LOCK_CHAINS}, {gBattleAnimSpriteGfx_LightningRain, 0x700, ANIM_TAG_IONS}, {gBattleAnimSpriteGfx_Chop, 0x200, ANIM_TAG_CHOP}, {gBattleAnimSpriteGfx_HeartStamp, 0x400, ANIM_TAG_HEART_STAMP}, {gBattleAnimSpriteGfx_HornLeech, 0x200, ANIM_TAG_HORN_LEECH}, {gBattleAnimSpriteGfx_Steamroller, 0x800, ANIM_TAG_STEAMROLLER}, {gBattleAnimSpriteGfx_HoopaHand, 0x80, ANIM_TAG_HOOPA_HAND}, {gBattleAnimSpriteGfx_HoopaRing, 0x200, ANIM_TAG_HOOPA_RING}, {gBattleAnimSpriteGfx_MetalBits, 0x140, ANIM_TAG_METAL_BITS}, {gBattleAnimSpriteGfx_RocksSmall, 0x140, ANIM_TAG_SMALL_ROCK}, {gBattleAnimSpriteGfx_SpiritShackleArrow, 0x200, ANIM_TAG_SPIRIT_ARROW}, {gBattleAnimSpriteGfx_NecrozmaStar, 0x200, ANIM_TAG_ULTRA_BURST_SYMBOL}, {gBattleAnimSpriteGfx_ZMoveSymbol, 0x800, ANIM_TAG_Z_MOVE_SYMBOL}, {gBattleAnimSpriteGfx_BigRock, 0x800, ANIM_TAG_REALLY_BIG_ROCK}, {gBattleAnimSpriteGfx_Cacoon, 0x800, ANIM_TAG_COCOON}, {gBattleAnimSpriteGfx_Drill, 0x800, ANIM_TAG_CORKSCREW}, {gBattleAnimSpriteGfx_GigavoltHavocSpear, 0x800, ANIM_TAG_HAVOC_SPEAR}, {gBattleAnimSpriteGfx_PurpleDrake, 0x800, ANIM_TAG_PURPLE_DRAKE}, {gBattleAnimSpriteGfx_MudBomb, 0x800, ANIM_TAG_MUD_BOMB}, {gBattleAnimSpriteGfx_Branch, 0x200, ANIM_TAG_BRANCH}, {gBattleAnimSpriteGfx_Apple, 0x200, ANIM_TAG_APPLE}, {gBattleAnimSpriteGfx_Obstruct, 0x200, ANIM_TAG_OBSTRUCT_CROSS}, {gBattleAnimSpriteGfx_PoisonColumn, 0x2000, ANIM_TAG_POISON_COLUMN}, {gBattleAnimSpriteGfx_PoisonColumn, 0x2000, ANIM_TAG_GARBAGE_COLUMN}, {gBattleAnimSpriteGfx_LargeSpike, 0x1000, ANIM_TAG_LARGE_SPIKE}, {gBattleAnimSpriteGfx_DragonPulseRing, 0x200, ANIM_TAG_DRAGON_PULSE_RING}, {gBattleAnimSpriteGfx_StonePillar, 0x2000, ANIM_TAG_STONE_PILLAR}, {gBattleAnimSpriteGfx_Mushroom, 0x800, ANIM_TAG_MUSHROOM}, {gBattleAnimSpriteGfx_GoldenApple, 0x800, ANIM_TAG_GOLDEN_APPLE}, {gBattleAnimSpriteGfx_IceRock, 0x2800, ANIM_TAG_ICE_ROCK}, {gBattleAnimSpriteGfx_Tornado, 0x1800, ANIM_TAG_TORNADO}, {gBattleAnimSpriteGfx_StraightBeam, 0x180, ANIM_TAG_STRAIGHT_BEAM}, {gBattleAnimSpriteGfx_DreepyMissile, 0x200, ANIM_TAG_DREEPY}, {gBattleAnimSpriteGfx_IceRock, 0x1800, ANIM_TAG_ICE_ROCK_SINGLE}, {gBattleAnimSpriteGfx_StonePillar, 0x1800, ANIM_TAG_STONE_PILLAR_MULTI}, {gBattleAnimSpriteGfx_AlphaSymbol, 0x0200, ANIM_TAG_ALPHA_SYMBOL}, {gBattleAnimSpriteGfx_OmegaSymbol, 0x0200, ANIM_TAG_OMEGA_SYMBOL}, {gBattleAnimSpriteGfx_Orbs, 0x0180, ANIM_TAG_STEEL_BEAM}, {gBattleAnimSpriteGfx_AuraSphere, 0x200, ANIM_TAG_POLTERGEIST}, }; const struct CompressedSpritePalette gBattleAnimPaletteTable[] = { {gBattleAnimSpritePal_Bone, ANIM_TAG_BONE}, {gBattleAnimSpritePal_Spark, ANIM_TAG_SPARK}, {gBattleAnimSpritePal_Pencil, ANIM_TAG_PENCIL}, {gBattleAnimSpritePal_AirWave, ANIM_TAG_AIR_WAVE}, {gBattleAnimSpritePal_Orb, ANIM_TAG_ORB}, #if B_NEW_SWORD_PARTICLE {gBattleAnimSpritePal_NewSword, ANIM_TAG_SWORD}, #else {gBattleAnimSpritePal_Sword, ANIM_TAG_SWORD}, #endif #if B_NEW_LEECH_SEED_PARTICLE {gBattleAnimSpritePal_NewLeechSeed, ANIM_TAG_SEED}, #else {gBattleAnimSpritePal_Seed, ANIM_TAG_SEED}, #endif {gBattleAnimSpritePal_Explosion6, ANIM_TAG_EXPLOSION_6}, {gBattleAnimSpritePal_PinkOrb, ANIM_TAG_PINK_ORB}, {gBattleAnimSpritePal_Gust, ANIM_TAG_GUST}, {gBattleAnimSpritePal_IceCube, ANIM_TAG_ICE_CUBE}, {gBattleAnimSpritePal_Spark2, ANIM_TAG_SPARK_2}, {gBattleAnimSpritePal_Orange, ANIM_TAG_ORANGE}, {gBattleAnimSpritePal_YellowBall, ANIM_TAG_YELLOW_BALL}, {gBattleAnimSpritePal_LockOn, ANIM_TAG_LOCK_ON}, {gBattleAnimSpritePal_TiedBag, ANIM_TAG_TIED_BAG}, {gBattleAnimSpritePal_BlackSmoke, ANIM_TAG_BLACK_SMOKE}, {gBattleAnimSpritePal_BlackSmoke, ANIM_TAG_BLACK_BALL}, {gBattleAnimSpritePal_Conversion, ANIM_TAG_CONVERSION}, {gBattleAnimSpritePal_Glass, ANIM_TAG_GLASS}, #if B_NEW_HORN_ATTACK_PARTICLE {gBattleAnimSpritePal_NewHornHit, ANIM_TAG_HORN_HIT}, #else {gBattleAnimSpritePal_HornHit, ANIM_TAG_HORN_HIT}, #endif {gBattleAnimSpritePal_Hit, ANIM_TAG_HIT}, {gBattleAnimSpritePal_Hit2, ANIM_TAG_HIT_2}, {gBattleAnimSpritePal_BlueShards, ANIM_TAG_BLUE_SHARDS}, {gBattleAnimSpritePal_ClosingEye, ANIM_TAG_CLOSING_EYE}, {gBattleAnimSpritePal_WavingHand, ANIM_TAG_WAVING_HAND}, {gBattleAnimSpritePal_HitDuplicate, ANIM_TAG_HIT_DUPLICATE}, {gBattleAnimSpritePal_Leer, ANIM_TAG_LEER}, {gBattleAnimSpritePal_BlueBurst, ANIM_TAG_BLUE_BURST}, #if B_NEW_EMBER_PARTICLES {gBattleAnimSpritePal_NewEmbers, ANIM_TAG_SMALL_EMBER}, #else {gBattleAnimSpritePal_SmallEmber, ANIM_TAG_SMALL_EMBER}, #endif {gBattleAnimSpritePal_GraySmoke, ANIM_TAG_GRAY_SMOKE}, {gBattleAnimSpritePal_BlueStar, ANIM_TAG_BLUE_STAR}, {gBattleAnimSpritePal_BubbleBurst, ANIM_TAG_BUBBLE_BURST}, {gBattleAnimSpritePal_Fire, ANIM_TAG_FIRE}, {gBattleAnimSpritePal_Fire, ANIM_TAG_SPINNING_FIRE}, {gBattleAnimSpritePal_Fire, ANIM_TAG_FIRE_PLUME}, {gBattleAnimSpritePal_Lightning2, ANIM_TAG_LIGHTNING_2}, {gBattleAnimSpritePal_Lightning2, ANIM_TAG_LIGHTNING}, {gBattleAnimSpritePal_ClawSlash2, ANIM_TAG_CLAW_SLASH_2}, {gBattleAnimSpritePal_ClawSlash, ANIM_TAG_CLAW_SLASH}, {gBattleAnimSpritePal_ClawSlash2, ANIM_TAG_SCRATCH_3}, {gBattleAnimSpritePal_ClawSlash2, ANIM_TAG_SCRATCH_2}, {gBattleAnimSpritePal_BubbleBurst2, ANIM_TAG_BUBBLE_BURST_2}, {gBattleAnimSpritePal_IceChunk, ANIM_TAG_ICE_CHUNK}, {gBattleAnimSpritePal_Glass2, ANIM_TAG_GLASS_2}, {gBattleAnimSpritePal_PinkHeart2, ANIM_TAG_PINK_HEART_2}, {gBattleAnimSpritePal_SapDrip, ANIM_TAG_SAP_DRIP}, {gBattleAnimSpritePal_SapDrip2, ANIM_TAG_SAP_DRIP}, {gBattleAnimSpritePal_Sparkle1, ANIM_TAG_SPARKLE_1}, {gBattleAnimSpritePal_Sparkle2, ANIM_TAG_SPARKLE_2}, {gBattleAnimSpritePal_HumanoidFoot, ANIM_TAG_HUMANOID_FOOT}, {gBattleAnimSpritePal_HumanoidFoot, ANIM_TAG_MONSTER_FOOT}, {gBattleAnimSpritePal_HumanoidFoot, ANIM_TAG_HUMANOID_HAND}, {gBattleAnimSpritePal_HitDuplicate, ANIM_TAG_NOISE_LINE}, {gBattleAnimSpritePal_YellowUnk, ANIM_TAG_YELLOW_UNK}, {gBattleAnimSpritePal_HumanoidFoot, ANIM_TAG_RED_FIST}, {gBattleAnimSpritePal_SlamHit, ANIM_TAG_SLAM_HIT}, {gBattleAnimSpritePal_Ring, ANIM_TAG_RING}, #if NEW_ROCKS_PARTICLE {gBattleAnimSpritePal_NewRocks, ANIM_TAG_ROCKS}, #else {gBattleAnimSpritePal_Rocks, ANIM_TAG_ROCKS}, #endif {gBattleAnimSpritePal_Z, ANIM_TAG_Z}, {gBattleAnimSpritePal_YellowUnk2, ANIM_TAG_YELLOW_UNK_2}, {gBattleAnimSpritePal_AirSlash, ANIM_TAG_AIR_SLASH}, {gBattleAnimSpritePal_SpinningGreenOrbs, ANIM_TAG_SPINNING_GREEN_ORBS}, #if B_NEW_LEAF_PARTICLE {gBattleAnimSpritePal_NewLeaf, ANIM_TAG_LEAF}, #else {gBattleAnimSpritePal_Leaf, ANIM_TAG_LEAF}, #endif {gBattleAnimSpritePal_Finger, ANIM_TAG_FINGER}, {gBattleAnimSpritePal_PoisonPowder, ANIM_TAG_POISON_POWDER}, {gBattleAnimSpritePal_BrownTriangle, ANIM_TAG_BROWN_TRIANGLE}, {gBattleAnimSpritePal_SleepPowder, ANIM_TAG_SLEEP_POWDER}, {gBattleAnimSpritePal_StunSpore, ANIM_TAG_STUN_SPORE}, {gBattleAnimSpritePal_PoisonPowder, ANIM_TAG_POWDER}, {gBattleAnimSpritePal_Sparkle3, ANIM_TAG_SPARKLE_3}, {gBattleAnimSpritePal_Sparkle3, ANIM_TAG_SPARKLE_4}, {gBattleAnimSpritePal_MusicNotes, ANIM_TAG_MUSIC_NOTES}, {gBattleAnimSpritePal_Duck, ANIM_TAG_DUCK}, {gBattleAnimSpritePal_MudSand, ANIM_TAG_MUD_SAND}, {gBattleAnimSpritePal_Alert, ANIM_TAG_ALERT}, {gBattleAnimSpritePal_BlueFlames, ANIM_TAG_BLUE_FLAMES}, {gBattleAnimSpritePal_BlueFlames, ANIM_TAG_BLUE_FLAMES_2}, {gBattleAnimSpritePal_Shock4, ANIM_TAG_SHOCK_4}, {gBattleAnimSpritePal_Shock4, ANIM_TAG_SHOCK}, {gBattleAnimSpritePal_Bell2, ANIM_TAG_BELL_2}, {gBattleAnimSpritePal_PinkGlove, ANIM_TAG_PINK_GLOVE}, {gBattleAnimSpritePal_BlueLines, ANIM_TAG_BLUE_LINES}, {gBattleAnimSpritePal_Impact3, ANIM_TAG_IMPACT_3}, {gBattleAnimSpritePal_Impact2, ANIM_TAG_IMPACT_2}, {gBattleAnimSpritePal_Reticle, ANIM_TAG_RETICLE}, {gBattleAnimSpritePal_Breath, ANIM_TAG_BREATH}, {gBattleAnimSpritePal_Anger, ANIM_TAG_ANGER}, {gBattleAnimSpritePal_Snowball, ANIM_TAG_SNOWBALL}, {gBattleAnimSpritePal_Vine, ANIM_TAG_VINE}, {gBattleAnimSpritePal_Sword2, ANIM_TAG_SWORD_2}, {gBattleAnimSpritePal_Clapping, ANIM_TAG_CLAPPING}, {gBattleAnimSpritePal_RedTube, ANIM_TAG_RED_TUBE}, {gBattleAnimSpritePal_Amnesia, ANIM_TAG_AMNESIA}, {gBattleAnimSpritePal_String2, ANIM_TAG_STRING_2}, {gBattleAnimSpritePal_Pencil2, ANIM_TAG_PENCIL_2}, {gBattleAnimSpritePal_Petal, ANIM_TAG_PETAL}, {gBattleAnimSpritePal_BentSpoon, ANIM_TAG_BENT_SPOON}, {gBattleAnimSpritePal_String2, ANIM_TAG_WEB}, {gBattleAnimSpritePal_MilkBottle, ANIM_TAG_MILK_BOTTLE}, {gBattleAnimSpritePal_Coin, ANIM_TAG_COIN}, {gBattleAnimSpritePal_CrackedEgg, ANIM_TAG_CRACKED_EGG}, {gBattleAnimSpritePal_CrackedEgg, ANIM_TAG_HATCHED_EGG}, {gBattleAnimSpritePal_FreshEgg, ANIM_TAG_FRESH_EGG}, {gBattleAnimSpritePal_Fangs, ANIM_TAG_FANGS}, {gBattleAnimSpritePal_Explosion2, ANIM_TAG_EXPLOSION_2}, {gBattleAnimSpritePal_Explosion2, ANIM_TAG_EXPLOSION_3}, {gBattleAnimSpritePal_WaterDroplet, ANIM_TAG_WATER_DROPLET}, {gBattleAnimSpritePal_WaterDroplet, ANIM_TAG_WATER_DROPLET_2}, {gBattleAnimSpritePal_Seed2, ANIM_TAG_SEED_2}, {gBattleAnimSpritePal_Seed2, ANIM_TAG_SPROUT}, {gBattleAnimSpritePal_RedWand, ANIM_TAG_RED_WAND}, {gBattleAnimSpritePal_PurpleGreenUnk, ANIM_TAG_PURPLE_GREEN_UNK}, {gBattleAnimSpritePal_WaterColumn, ANIM_TAG_WATER_COLUMN}, {gBattleAnimSpritePal_MudUnk, ANIM_TAG_MUD_UNK}, {gBattleAnimSpritePal_RainDrops, ANIM_TAG_RAIN_DROPS}, {gBattleAnimSpritePal_FurySwipes, ANIM_TAG_FURY_SWIPES}, {gBattleAnimSpritePal_Vine2, ANIM_TAG_VINE_2}, {gBattleAnimSpritePal_Teeth, ANIM_TAG_TEETH}, {gBattleAnimSpritePal_Bone2, ANIM_TAG_BONE_2}, {gBattleAnimSpritePal_WhiteBag, ANIM_TAG_WHITE_BAG}, {gBattleAnimSpritePal_Unknown, ANIM_TAG_UNKNOWN}, {gBattleAnimSpritePal_PurpleCoral, ANIM_TAG_PURPLE_CORAL}, {gBattleAnimSpritePal_PurpleCoral, ANIM_TAG_PURPLE_DROPLET}, {gBattleAnimSpritePal_Shock2, ANIM_TAG_SHOCK_2}, {gBattleAnimSpritePal_ClosingEye2, ANIM_TAG_CLOSING_EYE_2}, {gBattleAnimSpritePal_MetalBall, ANIM_TAG_METAL_BALL}, #if NEW_SUBSTITUTE_PARTICLE {gBattleAnimSpritePal_NewSubstituteFront, ANIM_TAG_MONSTER_DOLL}, #else {gBattleAnimSpritePal_MonsterDoll, ANIM_TAG_MONSTER_DOLL}, #endif {gBattleAnimSpritePal_Whirlwind, ANIM_TAG_WHIRLWIND}, {gBattleAnimSpritePal_Whirlwind, ANIM_TAG_WHIRLWIND_2}, {gBattleAnimSpritePal_Explosion4, ANIM_TAG_EXPLOSION_4}, {gBattleAnimSpritePal_Explosion4, ANIM_TAG_EXPLOSION_5}, {gBattleAnimSpritePal_Tongue, ANIM_TAG_TONGUE}, {gBattleAnimSpritePal_Smoke, ANIM_TAG_SMOKE}, {gBattleAnimSpritePal_Smoke, ANIM_TAG_SMOKE_2}, #if B_NEW_IMPACT_PALETTE {gBattleAnimSpritePal_NewImpact, ANIM_TAG_IMPACT}, #else {gBattleAnimSpritePal_Impact, ANIM_TAG_IMPACT}, #endif {gBattleAnimSpritePal_CircleImpact, ANIM_TAG_CIRCLE_IMPACT}, {gBattleAnimSpritePal_Impact, ANIM_TAG_SCRATCH}, {gBattleAnimSpritePal_Impact, ANIM_TAG_CUT}, #if B_NEW_TEETH_PARTICLE {gBattleAnimSpritePal_NewTeeth, ANIM_TAG_SHARP_TEETH}, #else {gBattleAnimSpritePal_SharpTeeth, ANIM_TAG_SHARP_TEETH}, #endif {gBattleAnimSpritePal_RainbowRings, ANIM_TAG_RAINBOW_RINGS}, {gBattleAnimSpritePal_IceCrystals, ANIM_TAG_ICE_CRYSTALS}, {gBattleAnimSpritePal_IceCrystals, ANIM_TAG_ICE_SPIKES}, #if B_NEW_HANDS_FEET_PARTICLE {gBattleAnimSpritePal_NewHandsAndFeet, ANIM_TAG_HANDS_AND_FEET}, #else {gBattleAnimSpritePal_HandsAndFeet, ANIM_TAG_HANDS_AND_FEET}, #endif {gBattleAnimSpritePal_MistCloud, ANIM_TAG_MIST_CLOUD}, {gBattleAnimSpritePal_SharpTeeth, ANIM_TAG_CLAMP}, {gBattleAnimSpritePal_RainDrops, ANIM_TAG_BUBBLE}, {gBattleAnimSpritePal_Orbs, ANIM_TAG_ORBS}, {gBattleAnimSpritePal_WaterImpact, ANIM_TAG_WATER_IMPACT}, {gBattleAnimSpritePal_WaterImpact, ANIM_TAG_WATER_ORB}, {gBattleAnimSpritePal_PoisonBubble, ANIM_TAG_POISON_BUBBLE}, {gBattleAnimSpritePal_PoisonBubble, ANIM_TAG_TOXIC_BUBBLE}, #if B_NEW_SPIKES_PARTICLE {gBattleAnimSpritePal_NewSpikes, ANIM_TAG_SPIKES}, #else {gBattleAnimSpritePal_Spikes, ANIM_TAG_SPIKES}, #endif {gBattleAnimSpritePal_HornHit2, ANIM_TAG_HORN_HIT_2}, {gBattleAnimSpritePal_AirWave2, ANIM_TAG_AIR_WAVE_2}, {gBattleAnimSpritePal_SmallBubbles, ANIM_TAG_SMALL_BUBBLES}, #if B_NEW_FLY_BUBBLE_PARTICLE {gBattleAnimSpritePal_NewFly, ANIM_TAG_ROUND_SHADOW}, #else {gBattleAnimSpritePal_RoundShadow, ANIM_TAG_ROUND_SHADOW}, #endif {gBattleAnimSpritePal_Sunlight, ANIM_TAG_SUNLIGHT}, {gBattleAnimSpritePal_Spore, ANIM_TAG_SPORE}, {gBattleAnimSpritePal_Flower, ANIM_TAG_FLOWER}, {gBattleAnimSpritePal_RazorLeaf, ANIM_TAG_RAZOR_LEAF}, {gBattleAnimSpritePal_Needle, ANIM_TAG_NEEDLE}, {gBattleAnimSpritePal_WhirlwindLines, ANIM_TAG_WHIRLWIND_LINES}, {gBattleAnimSpritePal_GoldRing, ANIM_TAG_GOLD_RING}, {gBattleAnimSpritePal_PurpleRing, ANIM_TAG_PURPLE_RING}, {gBattleAnimSpritePal_BlueRing, ANIM_TAG_BLUE_RING}, {gBattleAnimSpritePal_GreenLightWall, ANIM_TAG_GREEN_LIGHT_WALL}, {gBattleAnimSpritePal_BlueLightWall, ANIM_TAG_BLUE_LIGHT_WALL}, {gBattleAnimSpritePal_RedLightWall, ANIM_TAG_RED_LIGHT_WALL}, {gBattleAnimSpritePal_GrayLightWall, ANIM_TAG_GRAY_LIGHT_WALL}, {gBattleAnimSpritePal_OrangeLightWall, ANIM_TAG_ORANGE_LIGHT_WALL}, {gBattleAnimSpritePal_BlackBall2, ANIM_TAG_BLACK_BALL_2}, {gBattleAnimSpritePal_PurpleGasCloud, ANIM_TAG_PURPLE_GAS_CLOUD}, {gBattleAnimSpritePal_Spark, ANIM_TAG_SPARK_H}, {gBattleAnimSpritePal_YellowStar, ANIM_TAG_YELLOW_STAR}, {gBattleAnimSpritePal_LargeFreshEgg, ANIM_TAG_LARGE_FRESH_EGG}, {gBattleAnimSpritePal_ShadowBall, ANIM_TAG_SHADOW_BALL}, {gBattleAnimSpritePal_Lick, ANIM_TAG_LICK}, {gBattleAnimSpritePal_VoidLines, ANIM_TAG_VOID_LINES}, {gBattleAnimSpritePal_String, ANIM_TAG_STRING}, {gBattleAnimSpritePal_String, ANIM_TAG_WEB_THREAD}, {gBattleAnimSpritePal_String, ANIM_TAG_SPIDER_WEB}, {gBattleAnimSpritePal_Lightbulb, ANIM_TAG_LIGHTBULB}, {gBattleAnimSpritePal_Slash, ANIM_TAG_SLASH}, {gBattleAnimSpritePal_FocusEnergy, ANIM_TAG_FOCUS_ENERGY}, {gBattleAnimSpritePal_SphereToCube, ANIM_TAG_SPHERE_TO_CUBE}, {gBattleAnimSpritePal_Tendrils, ANIM_TAG_TENDRILS}, #if B_NEW_MEAN_LOOK_PARTICLE {gBattleAnimSpritePal_NewEye, ANIM_TAG_EYE}, #else {gBattleAnimSpritePal_Eye, ANIM_TAG_EYE}, #endif {gBattleAnimSpritePal_WhiteShadow, ANIM_TAG_WHITE_SHADOW}, {gBattleAnimSpritePal_TealAlert, ANIM_TAG_TEAL_ALERT}, {gBattleAnimSpritePal_OpeningEye, ANIM_TAG_OPENING_EYE}, {gBattleAnimSpritePal_RoundWhiteHalo, ANIM_TAG_ROUND_WHITE_HALO}, {gBattleAnimSpritePal_FangAttack, ANIM_TAG_FANG_ATTACK}, {gBattleAnimSpritePal_PurpleHandOutline, ANIM_TAG_PURPLE_HAND_OUTLINE}, {gBattleAnimSpritePal_Moon, ANIM_TAG_MOON}, {gBattleAnimSpritePal_GreenSparkle, ANIM_TAG_GREEN_SPARKLE}, {gBattleAnimSpritePal_Spiral, ANIM_TAG_SPIRAL}, {gBattleAnimSpritePal_SnoreZ, ANIM_TAG_SNORE_Z}, {gBattleAnimSpritePal_Explosion, ANIM_TAG_EXPLOSION}, {gBattleAnimSpritePal_Nail, ANIM_TAG_NAIL}, {gBattleAnimSpritePal_GhostlySpirit, ANIM_TAG_GHOSTLY_SPIRIT}, {gBattleAnimSpritePal_WarmRock, ANIM_TAG_WARM_ROCK}, {gBattleAnimSpritePal_BreakingEgg, ANIM_TAG_BREAKING_EGG}, {gBattleAnimSpritePal_ThinRing, ANIM_TAG_THIN_RING}, {gBattleAnimSpritePal_PunchImpact, ANIM_TAG_PUNCH_IMPACT}, {gBattleAnimSpritePal_Bell, ANIM_TAG_BELL}, {gBattleAnimSpritePal_MusicNotes2, ANIM_TAG_MUSIC_NOTES_2}, {gBattleAnimSpritePal_SpeedDust, ANIM_TAG_SPEED_DUST}, {gBattleAnimSpritePal_BlueLightWall, ANIM_TAG_TORN_METAL}, {gBattleAnimSpritePal_ThoughtBubble, ANIM_TAG_THOUGHT_BUBBLE}, {gBattleAnimSpritePal_MagentaHeart, ANIM_TAG_MAGENTA_HEART}, {gBattleAnimSpritePal_ElectricOrbs, ANIM_TAG_ELECTRIC_ORBS}, {gBattleAnimSpritePal_ElectricOrbs, ANIM_TAG_CIRCLE_OF_LIGHT}, {gBattleAnimSpritePal_ElectricOrbs, ANIM_TAG_ELECTRICITY}, {gBattleAnimSpritePal_Finger, ANIM_TAG_FINGER_2}, {gBattleAnimSpritePal_MovementWaves, ANIM_TAG_MOVEMENT_WAVES}, {gBattleAnimSpritePal_RedHeart, ANIM_TAG_RED_HEART}, {gBattleAnimSpritePal_RedOrb, ANIM_TAG_RED_ORB}, {gBattleAnimSpritePal_EyeSparkle, ANIM_TAG_EYE_SPARKLE}, {gBattleAnimSpritePal_PinkHeart, ANIM_TAG_PINK_HEART}, {gBattleAnimSpritePal_Angel, ANIM_TAG_ANGEL}, {gBattleAnimSpritePal_Devil, ANIM_TAG_DEVIL}, {gBattleAnimSpritePal_Swipe, ANIM_TAG_SWIPE}, {gBattleAnimSpritePal_Roots, ANIM_TAG_ROOTS}, {gBattleAnimSpritePal_ItemBag, ANIM_TAG_ITEM_BAG}, {gBattleAnimSpritePal_JaggedMusicNote, ANIM_TAG_JAGGED_MUSIC_NOTE}, #if B_NEW_BATON_PASS_BALL_PARTICLE {gBattleAnimSpritePal_NewPokeball, ANIM_TAG_POKEBALL}, #else {gBattleAnimSpritePal_Pokeball, ANIM_TAG_POKEBALL}, #endif {gBattleAnimSpritePal_Pokeball, ANIM_TAG_SPOTLIGHT}, {gBattleAnimSpritePal_LetterZ, ANIM_TAG_LETTER_Z}, {gBattleAnimSpritePal_RapidSpin, ANIM_TAG_RAPID_SPIN}, {gBattleAnimSpritePal_TriAttackTriangle, ANIM_TAG_TRI_ATTACK_TRIANGLE}, {gBattleAnimSpritePal_WispOrb, ANIM_TAG_WISP_ORB}, {gBattleAnimSpritePal_WispOrb, ANIM_TAG_WISP_FIRE}, {gBattleAnimSpritePal_GoldStars, ANIM_TAG_GOLD_STARS}, {gBattleAnimSpritePal_EclipsingOrb, ANIM_TAG_ECLIPSING_ORB}, {gBattleAnimSpritePal_GrayOrb, ANIM_TAG_GRAY_ORB}, {gBattleAnimSpritePal_BlueOrb, ANIM_TAG_BLUE_ORB}, {gBattleAnimSpritePal_RedOrb2, ANIM_TAG_RED_ORB_2}, {gBattleAnimSpritePal_PinkPetal, ANIM_TAG_PINK_PETAL}, {gBattleAnimSpritePal_PainSplit, ANIM_TAG_PAIN_SPLIT}, {gBattleAnimSpritePal_Confetti, ANIM_TAG_CONFETTI}, #if B_NEW_MORNING_SUN_STAR_PARTICLE {gBattleAnimSpritePal_NewGreenStar, ANIM_TAG_GREEN_STAR}, #else {gBattleAnimSpritePal_GreenStar, ANIM_TAG_GREEN_STAR}, #endif {gBattleAnimSpritePal_PinkCloud, ANIM_TAG_PINK_CLOUD}, {gBattleAnimSpritePal_SweatDrop, ANIM_TAG_SWEAT_DROP}, {gBattleAnimSpritePal_GuardRing, ANIM_TAG_GUARD_RING}, {gBattleAnimSpritePal_PurpleScratch, ANIM_TAG_PURPLE_SCRATCH}, {gBattleAnimSpritePal_PurpleScratch, ANIM_TAG_PURPLE_SWIPE}, {gBattleAnimSpritePal_Finger, ANIM_TAG_TAG_HAND}, {gBattleAnimSpritePal_SmallRedEye, ANIM_TAG_SMALL_RED_EYE}, {gBattleAnimSpritePal_HollowOrb, ANIM_TAG_HOLLOW_ORB}, {gBattleAnimSpritePal_HollowOrb, ANIM_TAG_X_SIGN}, {gBattleAnimSpritePal_BluegreenOrb, ANIM_TAG_BLUEGREEN_ORB}, {gBattleAnimSpritePal_PawPrint, ANIM_TAG_PAW_PRINT}, {gBattleAnimSpritePal_PurpleFlame, ANIM_TAG_PURPLE_FLAME}, {gBattleAnimSpritePal_RedBall, ANIM_TAG_RED_BALL}, {gBattleAnimSpritePal_SmellingsaltEffect, ANIM_TAG_SMELLINGSALT_EFFECT}, {gBattleAnimSpritePal_Meteor, ANIM_TAG_METEOR}, {gBattleAnimSpritePal_FlatRock, ANIM_TAG_FLAT_ROCK}, {gBattleAnimSpritePal_MagnifyingGlass, ANIM_TAG_MAGNIFYING_GLASS}, {gBattleAnimSpritePal_BrownOrb, ANIM_TAG_BROWN_ORB}, {gBattleAnimSpritePal_MetalSoundWaves, ANIM_TAG_METAL_SOUND_WAVES}, {gBattleAnimSpritePal_FlyingDirt, ANIM_TAG_FLYING_DIRT}, {gBattleAnimSpritePal_IcicleSpear, ANIM_TAG_ICICLE_SPEAR}, {gBattleAnimSpritePal_Hail, ANIM_TAG_HAIL}, {gBattleAnimSpritePal_GlowyRedOrb, ANIM_TAG_GLOWY_RED_ORB}, {gBattleAnimSpritePal_GlowyGreenOrb, ANIM_TAG_GLOWY_GREEN_ORB}, {gBattleAnimSpritePal_GreenSpike, ANIM_TAG_GREEN_SPIKE}, {gBattleAnimSpritePal_WhiteCircleOfLight, ANIM_TAG_WHITE_CIRCLE_OF_LIGHT}, {gBattleAnimSpritePal_GlowyBlueOrb, ANIM_TAG_GLOWY_BLUE_ORB}, {gBattleAnimSpritePal_Pokeblock, ANIM_TAG_POKEBLOCK}, {gBattleAnimSpritePal_WhiteFeather, ANIM_TAG_WHITE_FEATHER}, {gBattleAnimSpritePal_Sparkle6, ANIM_TAG_SPARKLE_6}, {gBattleAnimSpritePal_Splash, ANIM_TAG_SPLASH}, {gBattleAnimSpritePal_Splash, ANIM_TAG_SWEAT_BEAD}, {gBattleAnimSpritePal_Gem1, ANIM_TAG_GEM_1}, {gBattleAnimSpritePal_Gem1, ANIM_TAG_GEM_2}, {gBattleAnimSpritePal_Gem1, ANIM_TAG_GEM_3}, {gBattleAnimSpritePal_SlamHit2, ANIM_TAG_SLAM_HIT_2}, {gBattleAnimSpritePal_Recycle, ANIM_TAG_RECYCLE}, {gBattleAnimSpritePal_RedParticles, ANIM_TAG_RED_PARTICLES}, {gBattleAnimSpritePal_Protect, ANIM_TAG_PROTECT}, {gBattleAnimSpritePal_DirtMound, ANIM_TAG_DIRT_MOUND}, {gBattleAnimSpritePal_Shock3, ANIM_TAG_SHOCK_3}, {gBattleAnimSpritePal_WeatherBall, ANIM_TAG_WEATHER_BALL}, {gBattleAnimSpritePal_Bird, ANIM_TAG_BIRD}, {gBattleAnimSpritePal_CrossImpact, ANIM_TAG_CROSS_IMPACT}, {gBattleAnimSpritePal_Slash2, ANIM_TAG_SLASH_2}, {gBattleAnimSpritePal_WhipHit, ANIM_TAG_WHIP_HIT}, {gBattleAnimSpritePal_BlueRing2, ANIM_TAG_BLUE_RING_2}, {gBattleAnimSpritePal_WhiteStreak, ANIM_TAG_WHITE_STREAK}, {gBattleAnimSpritePal_PurpleJab, ANIM_TAG_PURPLE_JAB}, //new particles {gBattleAnimSpritePal_ToxicSpikes, ANIM_TAG_TOXIC_SPIKES}, {gBattleAnimSpritePal_EnergyBall, ANIM_TAG_ENERGY_BALL}, {gBattleAnimSpritePal_SeedBrown, ANIM_TAG_SEED_BROWN}, {gBattleAnimSpritePal_Feint, ANIM_TAG_FEINT}, {gBattleAnimSpritePal_MegaStone, ANIM_TAG_MEGA_STONE}, {gBattleAnimSpritePal_MegaSymbol, ANIM_TAG_MEGA_SYMBOL}, {gBattleAnimSpritePal_MegaParticles, ANIM_TAG_MEGA_PARTICLES}, {gBattleAnimSpritePal_TrumpCard, ANIM_TAG_TRUMP_CARD}, {gBattleAnimSpritePal_TrumpCardParticles, ANIM_TAG_TRUMP_CARD_PARTICLES}, {gBattleAnimSpritePal_Acupressure, ANIM_TAG_ACUPRESSURE}, {gBattleAnimSpritePal_WringOut, ANIM_TAG_WRING_OUT}, {gBattleAnimSpritePal_ColoredOrbs, ANIM_TAG_COLORED_ORBS}, {gBattleAnimSpritePal_WorrySeed, ANIM_TAG_WORRY_SEED}, {gBattleAnimSpritePal_SmallCloud, ANIM_TAG_SMALL_CLOUD}, {gBattleAnimSpritePal_AttackOrder, ANIM_TAG_ATTACK_ORDER}, {gBattleAnimSpritePal_DragonPulse, ANIM_TAG_DRAGON_PULSE}, {gBattleAnimSpritePal_WoodHammer, ANIM_TAG_WOOD_HAMMER}, {gBattleAnimSpritePal_PsychoCut, ANIM_TAG_PSYCHO_CUT}, {gBattleAnimSpritePal_PowerGem, ANIM_TAG_POWER_GEM}, {gBattleAnimSpritePal_StoneEdge, ANIM_TAG_STONE_EDGE}, {gBattleAnimSpritePal_StealthRock, ANIM_TAG_STEALTH_ROCK}, {gBattleAnimSpritePal_PoisonJab, ANIM_TAG_POISON_JAB}, {gBattleAnimSpritePal_Vine, ANIM_TAG_GREEN_POISON_BUBBLE}, {gBattleAnimSpritePal_FlashCannonBall, ANIM_TAG_FLASH_CANNON_BALL}, {gBattleAnimSpritePal_WaterGun, ANIM_TAG_WATER_GUN}, {gBattleAnimSpritePal_Punishment, ANIM_TAG_PUNISHMENT_BLADES}, {gBattleAnimSpritePal_QuickGuard, ANIM_TAG_QUICK_GUARD_HAND}, {gBattleAnimSpritePal_ShellLeft, ANIM_TAG_SHELL_RIGHT}, {gBattleAnimSpritePal_ShellLeft, ANIM_TAG_SHELL_LEFT}, {gBattleAnimSpritePal_RazorShell, ANIM_TAG_RAZOR_SHELL}, {gBattleAnimSpritePal_HydroPump, ANIM_TAG_HYDRO_PUMP}, {gBattleAnimSpritePal_Brine, ANIM_TAG_BRINE}, {gBattleAnimSpritePal_Gear, ANIM_TAG_GEAR}, {gBattleAnimSpritePal_AssuranceHand, ANIM_TAG_ASSURANCE_HAND}, {gBattleAnimSpritePal_Fishies, ANIM_TAG_WISHIWASHI_FISH}, {gBattleAnimSpritePal_ZygardeHexes, ANIM_TAG_ZYGARDE_HEXES}, {gBattleAnimSpritePal_AuraSphere, ANIM_TAG_AURA_SPHERE}, {gBattleAnimSpritePal_OmegaStone, ANIM_TAG_OMEGA_STONE}, {gBattleAnimSpritePal_AlphaStone, ANIM_TAG_ALPHA_STONE}, {gBattleAnimSpritePal_BerryNormal, ANIM_TAG_BERRY_NORMAL}, {gBattleAnimSpritePal_SpacialRendSlices, ANIM_TAG_BERRY_EATEN}, {gBattleAnimSpritePal_GreenDrake, ANIM_TAG_DRAGON_ASCENT}, {gBattleAnimSpritePal_PinkDiamond, ANIM_TAG_PINK_DIAMOND}, {gBattleAnimSpritePal_SteamEruption, ANIM_TAG_STEAM_ERUPTION}, {gBattleAnimSpritePal_Confide, ANIM_TAG_CONFIDE}, {gBattleAnimSpritePal_FusionFlare, ANIM_TAG_VERTICAL_HEX}, {NULL, ANIM_TAG_UNAVAILABLE_1}, {NULL, ANIM_TAG_UNAVAILABLE_2}, {gBattleAnimSpritePal_PowerTrick, ANIM_TAG_POWER_TRICK}, {gBattleAnimSpritePal_ChainLink, ANIM_TAG_CHAIN_LINK}, {gBattleAnimSpritePal_NaturalGiftRing, ANIM_TAG_ANCHOR}, {gBattleAnimSpritePal_HorseshoeFist, ANIM_TAG_HORSESHOE_SIDE_FIST}, {gBattleAnimSpritePal_AvalancheRocks, ANIM_TAG_DRAGON_ASCENT_FOE}, {gBattleAnimSpritePal_CraftyShield, ANIM_TAG_CRAFTY_SHIELD}, {gBattleAnimSpritePal_BlacephalonHead, ANIM_TAG_BLACEPHALON_HEAD}, {gBattleAnimSpritePal_DracoMeteor, ANIM_TAG_FAIRY_LOCK_CHAINS}, {gBattleAnimSpritePal_LightningRain, ANIM_TAG_IONS}, {gBattleAnimSpritePal_Chop, ANIM_TAG_CHOP}, [ANIM_TAG_HEART_STAMP - ANIM_SPRITES_START] = {gBattleAnimSpritePal_HeartStamp, ANIM_TAG_HEART_STAMP}, {gBattleAnimSpritePal_HornLeech, ANIM_TAG_HORN_LEECH}, {gBattleAnimSpritePal_Steamroller, ANIM_TAG_STEAMROLLER}, {gBattleAnimSpritePal_HoopaHand, ANIM_TAG_HOOPA_HAND}, {gBattleAnimSpritePal_HoopaRing, ANIM_TAG_HOOPA_RING}, {gBattleAnimSpritePal_BlueFlare, ANIM_TAG_METAL_BITS}, {gBattleAnimSpritePal_NewRocks, ANIM_TAG_SMALL_ROCK}, {gBattleAnimSpritePal_SpiritShackleArrow, ANIM_TAG_SPIRIT_ARROW}, {gBattleAnimSpritePal_NecrozmaStar, ANIM_TAG_ULTRA_BURST_SYMBOL}, {gBattleAnimSpritePal_ZMoveSymbol, ANIM_TAG_Z_MOVE_SYMBOL}, {gBattleAnimSpritePal_BigRock, ANIM_TAG_REALLY_BIG_ROCK}, {gBattleAnimSpritePal_Cacoon, ANIM_TAG_COCOON}, {gBattleAnimSpritePal_Drill, ANIM_TAG_CORKSCREW}, {gBattleAnimSpritePal_GigavoltHavocSpear, ANIM_TAG_HAVOC_SPEAR}, {gBattleAnimSpritePal_PurpleDrake, ANIM_TAG_PURPLE_DRAKE}, {gBattleAnimSpritePal_MudBomb, ANIM_TAG_MUD_BOMB}, {gBattleAnimSpritePal_Branch, ANIM_TAG_BRANCH}, {gBattleAnimSpritePal_Apple, ANIM_TAG_APPLE}, {gBattleAnimSpritePal_Obstruct, ANIM_TAG_OBSTRUCT_CROSS}, {gBattleAnimSpritePal_PoisonColumn, ANIM_TAG_POISON_COLUMN}, {gBattleAnimSpritePal_GarbagePoisonPillar, ANIM_TAG_GARBAGE_COLUMN}, {gBattleAnimSpritePal_LargeSpike, ANIM_TAG_LARGE_SPIKE}, {gBattleAnimSpritePal_DragonPulseRing, ANIM_TAG_DRAGON_PULSE_RING}, {gBattleAnimSpritePal_StonePillar, ANIM_TAG_STONE_PILLAR}, {gBattleAnimSpritePal_Mushroom, ANIM_TAG_MUSHROOM}, {gBattleAnimSpritePal_GoldenApple, ANIM_TAG_GOLDEN_APPLE}, {gBattleAnimSpritePal_IceRock, ANIM_TAG_ICE_ROCK}, {gBattleAnimSpritePal_Tornado, ANIM_TAG_TORNADO}, {gBattleAnimSpritePal_StraightBeam, ANIM_TAG_STRAIGHT_BEAM}, {gBattleAnimSpritePal_DreepyMissile, ANIM_TAG_DREEPY}, {gBattleAnimSpritePal_IceRock, ANIM_TAG_ICE_ROCK_SINGLE}, {gBattleAnimSpritePal_StonePillar, ANIM_TAG_STONE_PILLAR_MULTI}, {gBattleAnimSpritePal_AlphaSymbol, ANIM_TAG_ALPHA_SYMBOL}, {gBattleAnimSpritePal_OmegaSymbol, ANIM_TAG_OMEGA_SYMBOL}, {gBattleAnimSpritePal_SteelBeam, ANIM_TAG_STEEL_BEAM}, {gBattleAnimSpritePal_Poltergeist, ANIM_TAG_POLTERGEIST}, }; const struct BattleAnimBackground gBattleAnimBackgroundTable[] = { [BG_NONE] = {gBattleAnimBgImage_Dark, gBattleAnimBgPalette_Dark, gBattleAnimBgTilemap_Dark}, [BG_DARK] = {gBattleAnimBgImage_Dark, gBattleAnimBgPalette_Dark, gBattleAnimBgTilemap_Dark}, [BG_GHOST] = {gBattleAnimBgImage_Ghost, gBattleAnimBgPalette_Ghost, gBattleAnimBgTilemap_Ghost}, [BG_PSYCHIC] = {gBattleAnimBgImage_Psychic, gBattleAnimBgPalette_Psychic, gBattleAnimBgTilemap_Psychic}, [BG_IMPACT_OPPONENT] = {gBattleAnimBgImage_Impact, gBattleAnimBgPalette_Impact, gBattleAnimBgTilemap_ImpactOpponent}, [BG_IMPACT_PLAYER] = {gBattleAnimBgImage_Impact, gBattleAnimBgPalette_Impact, gBattleAnimBgTilemap_ImpactPlayer}, [BG_IMPACT_CONTESTS] = {gBattleAnimBgImage_Impact, gBattleAnimBgPalette_Impact, gBattleAnimBgTilemap_ImpactContests}, [BG_DRILL] = {gBattleAnimBgImage_Drill, gBattleAnimBgPalette_Drill, gBattleAnimBgTilemap_Drill}, [BG_DRILL_CONTESTS] = {gBattleAnimBgImage_Drill, gBattleAnimBgPalette_Drill, gBattleAnimBgTilemap_DrillContests}, [BG_HIGHSPEED_OPPONENT] = {gBattleAnimBgImage_Highspeed, gBattleAnimBgPalette_Highspeed, gBattleAnimBgTilemap_HighspeedOpponent}, [BG_HIGHSPEED_PLAYER] = {gBattleAnimBgImage_Highspeed, gBattleAnimBgPalette_Highspeed, gBattleAnimBgTilemap_HighspeedPlayer}, [BG_THUNDER] = {gBattleAnimBgImage_Thunder, gBattleAnimBgPalette_Thunder, gBattleAnimBgTilemap_Thunder}, [BG_GUILLOTINE_OPPONENT] = {gBattleAnimBgImage_Guillotine, gBattleAnimBgPalette_Guillotine, gBattleAnimBgTilemap_GuillotineOpponent}, [BG_GUILLOTINE_PLAYER] = {gBattleAnimBgImage_Guillotine, gBattleAnimBgPalette_Guillotine, gBattleAnimBgTilemap_GuillotinePlayer}, [BG_GUILLOTINE_CONTESTS] = {gBattleAnimBgImage_Guillotine, gBattleAnimBgPalette_Guillotine, gBattleAnimBgTilemap_GuillotineContests}, [BG_ICE] = {gBattleAnimBgImage_Ice, gBattleAnimBgPalette_Ice, gBattleAnimBgTilemap_Ice}, [BG_COSMIC] = {gBattleAnimBgImage_Cosmic, gBattleAnimBgPalette_Cosmic, gBattleAnimBgTilemap_Cosmic}, [BG_IN_AIR] = {gBattleAnimBgImage_InAir, gBattleAnimBgPalette_InAir, gBattleAnimBgTilemap_InAir}, [BG_SKY] = {gBattleAnimBgImage_Drill, gBattleAnimBgPalette_Sky, gBattleAnimBgTilemap_Drill}, [BG_SKY_CONTESTS] = {gBattleAnimBgImage_Drill, gBattleAnimBgPalette_Sky, gBattleAnimBgTilemap_DrillContests}, [BG_AURORA] = {gBattleAnimBgImage_Aurora, gBattleAnimBgPalette_Aurora, gBattleAnimBgTilemap_Aurora}, [BG_FISSURE] = {gBattleAnimBgImage_Fissure, gBattleAnimBgPalette_Fissure, gBattleAnimBgTilemap_Fissure}, [BG_BUG_OPPONENT] = {gBattleAnimBgImage_Highspeed, gBattleAnimBgPalette_Bug, gBattleAnimBgTilemap_HighspeedOpponent}, [BG_BUG_PLAYER] = {gBattleAnimBgImage_Highspeed, gBattleAnimBgPalette_Bug, gBattleAnimBgTilemap_HighspeedPlayer}, [BG_SOLAR_BEAM_OPPONENT] = {gBattleAnimBgImage_Impact, gBattleAnimBgPalette_SolarBeam, gBattleAnimBgTilemap_ImpactOpponent}, [BG_SOLAR_BEAM_PLAYER] = {gBattleAnimBgImage_Impact, gBattleAnimBgPalette_SolarBeam, gBattleAnimBgTilemap_ImpactPlayer}, [BG_SOLAR_BEAM_CONTESTS] = {gBattleAnimBgImage_Impact, gBattleAnimBgPalette_SolarBeam, gBattleAnimBgTilemap_ImpactContests}, //new bgs [BG_MAGMA_STORM] = {gBattleAnimBgImage_InAir, gBattleAnimBgPalette_MagmaStorm, gBattleAnimBgTilemap_InAir}, [BG_GIGA_IMPACT_OPPONENT] = {gBattleAnimBgImage_GigaImpact, gBattleAnimBgPalette_GigaImpact, gBattleAnimBgTilemap_GigaImpactOpponent}, [BG_GIGA_IMPACT_PLAYER] = {gBattleAnimBgImage_GigaImpact, gBattleAnimBgPalette_GigaImpact, gBattleAnimBgTilemap_GigaImpactPlayer}, [BG_GIGA_IMPACT_CONTEST] = {gBattleAnimBgImage_GigaImpact, gBattleAnimBgPalette_GigaImpact, gBattleAnimBgTilemap_GigaImpactContest}, [BG_TRICK_ROOM] = {gBattleAnimBgImage_TrickRoom, gBattleAnimBgPalette_TrickRoom, gBattleAnimBgTilemap_TrickRoom}, [BG_ROCK_WRECKER] = {gBattleAnimBgImage_Hurricane, gBattleAnimBgPalette_RockWrecker, gBattleAnimBgTilemap_Hurricane}, [BG_SPACIAL_REND_ON_OPPONENT] = {gBattleAnimBgImage_SpacialRend, gBattleAnimBgPalette_SpacialRend, gBattleAnimBgTilemap_GigaImpactOpponent}, [BG_SPACIAL_REND_ON_PLAYER] = {gBattleAnimBgImage_SpacialRend, gBattleAnimBgPalette_SpacialRend, gBattleAnimBgTilemap_GigaImpactPlayer}, [BG_DARK_VOID] = {gBattleAnimBgImage_Waterfall, gBattleAnimBgPalette_DarkVoid, gBattleAnimBgTilemap_DarkVoid}, [BG_WATER] = {gBattleAnimBgImage_HydroPump, gBattleAnimBgPalette_HydroPump, gBattleAnimBgTilemap_HydroPump}, [BG_NIGHTMARE] = {gBattleAnimBgImage_Nightmare, gBattleAnimBgPalette_Nightmare, gBattleAnimBgTilemap_Nightmare}, [BG_LEAF_STORM] = {gBattleAnimBgImage_LeafStorm, gBattleAnimBgPalette_LeafStorm, gBattleAnimBgTilemap_LeafStorm}, [BG_FIRE] = {gBattleAnimBgImage_Fire1, gBattleAnimBgPalette_Fire1, gBattleAnimBgTilemap_Fire1}, [BG_FIRE_2] = {gBattleAnimBgImage_Fire1, gBattleAnimBgPalette_Fire2, gBattleAnimBgTilemap_Fire1}, [BG_WATER_2] = {gBattleAnimBgImage_Waterfall, gBattleAnimBgPalette_Waterfall, gBattleAnimBgTilemap_Waterfall}, [BG_POISON] = {gBattleAnimBgImage_Waterfall, gBattleAnimBgPalette_PoisonFalls, gBattleAnimBgTilemap_Waterfall}, [BG_AEROBLAST] = {gBattleAnimBgImage_Aeroblast, gBattleAnimBgPalette_Aeroblast, gBattleAnimBgTilemap_Aeroblast}, [BG_HURRICANE] = {gBattleAnimBgImage_Hurricane, gBattleAnimBgPalette_Hurricane, gBattleAnimBgTilemap_Hurricane}, [BG_ELECTRIC_TERRAIN] = {gBattleAnimBgImage_ElectricTerrain, gBattleAnimBgPalette_ElectricTerrain, gBattleAnimBgTilemap_ElectricTerrain}, [BG_GRASSY_TERRAIN] = {gBattleAnimBgImage_GrassyTerrain, gBattleAnimBgPalette_GrassyTerrain, gBattleAnimBgTilemap_GrassyTerrain}, [BG_MISTY_TERRAIN] = {gBattleAnimBgImage_MistyTerrain, gBattleAnimBgPalette_MistyTerrain, gBattleAnimBgTilemap_MistyTerrain}, [BG_PSYCHIC_TERRAIN] = {gBattleAnimBgImage_PsychicTerrain, gBattleAnimBgPalette_PsychicTerrain, gBattleAnimBgTilemap_PsychicTerrain}, [BG_FOCUS_BLAST] = {gBattleAnimBgImage_FocusBlast, gBattleAnimBgPalette_FocusBlast, gBattleAnimBgTilemap_FocusBlast}, [BG_GUNK_SHOT] = {gBattleAnimBgImage_FocusBlast, gBattleAnimBgPalette_GunkShot, gBattleAnimBgTilemap_FocusBlast}, [BG_HYDRO_CANNON] = {gBattleAnimBgImage_HydroCannon, gBattleAnimBgPalette_HydroCannon, gBattleAnimBgTilemap_HydroCannon}, [BG_WONDER_ROOM] = {gBattleAnimBgImage_TrickRoom, gBattleAnimBgPalette_WonderRoom, gBattleAnimBgTilemap_TrickRoom}, [BG_MAGIC_ROOM] = {gBattleAnimBgImage_TrickRoom, gBattleAnimBgPalette_MagicRoom, gBattleAnimBgTilemap_TrickRoom}, [BG_HYPERSPACE_FURY] = {gBattleAnimBgImage_Psychic, gBattleAnimBgPalette_HyperspaceFury, gBattleAnimBgTilemap_Psychic}, [BG_BOLT_STRIKE] = {gBattleAnimBgImage_BoltStrike, gBattleAnimBgPalette_BoltStrike, gBattleAnimBgTilemap_BoltStrike}, [BG_ZMOVE_ACTIVATE] = {gBattleAnimBgImage_ZMoveActivate, gBattleAnimBgPalette_ZMoveActivate, gBattleAnimBgTilemap_ZMoveActivate}, [BG_TECTONIC_RAGE] = {gBattleAnimBgImage_InAir, gBattleAnimBgPalette_TectonicRage, gBattleAnimBgTilemap_InAir}, [BG_BLUE_SKY_DAY] = {gBattleAnimBgImage_SkyDay, gBattleAnimBgPalette_SkyDay, gBattleAnimBgTilemap_SkyDay}, [BG_BLUE_SKY_AFTERNOON] = {gBattleAnimBgImage_SkyDay, gBattleAnimBgPalette_SkyAfternoon, gBattleAnimBgTilemap_SkyDay}, [BG_BLUE_SKY_NIGHT] = {gBattleAnimBgImage_SkyDay, gBattleAnimBgPalette_SkyNight, gBattleAnimBgTilemap_SkyDay}, [BG_ZMOVE_MOUNTAIN] = {gBattleAnimBgImage_ZMoveMountain, gBattleAnimBgPalette_ZMoveMountain, gBattleAnimBgTilemap_ZMoveMountain}, [BG_NEVERENDING_NIGHTMARE] = {gBattleAnimBgImage_NeverendingNightmare, gBattleAnimBgPalette_NeverendingNightmare, gBattleAnimBgTilemap_NeverendingNightmare}, [BG_WATER_PULSE] = {gBattleAnimBgImage_WaterPulse, gBattleAnimBgPalette_WaterPulse, gBattleAnimBgTilemap_WaterPulse}, [BG_INFERNO_OVERDRIVE] = {gBattleAnimBgImage_InfernoOverdrive, gBattleAnimBgPalette_InfernoOverdrive, gBattleAnimBgTilemap_InfernoOverdrive}, [BG_BLOOM_DOOM] = {gBattleAnimBgImage_BloomDoom, gBattleAnimBgPalette_BloomDoom, gBattleAnimBgTilemap_BloomDoom}, [BG_SHATTERED_PSYCHE] = {gBattleAnimBgImage_ShatteredPsyche, gBattleAnimBgPalette_ShatteredPsyche, gBattleAnimBgTilemap_ShatteredPsyche}, [BG_TWINKLE_TACKLE] = {gBattleAnimBgImage_TwinkleTackle, gBattleAnimBgPalette_TwinkleTackle, gBattleAnimBgTilemap_TwinkleTackle}, [BG_BLACKHOLE_ECLIPSE] = {gBattleAnimBgImage_BlackholeEclipse, gBattleAnimBgPalette_BlackholeEclipse, gBattleAnimBgTilemap_BlackholeEclipse}, [BG_SOULSTEALING_7STAR_STRIKE] = {gBattleAnimBgImage_SoulStealing7StarStrike, gBattleAnimBgPalette_SoulStealing7StarStrike, gBattleAnimBgTilemap_SoulStealing7StarStrike}, [BG_MALICIOUS_MOONSAULT] = {gBattleAnimBgImage_MaliciousMoonsault, gBattleAnimBgPalette_MaliciousMoonsault, gBattleAnimBgTilemap_MaliciousMoonsault}, [BG_CLANGOROUS_SOULBLAZE] = {gBattleAnimBgImage_ClangorousSoulblaze, gBattleAnimBgPalette_ClangorousSoulblaze, gBattleAnimBgTilemap_ClangorousSoulblaze}, [BG_SNUGGLE_FOREVER] = {gBattleAnimBgImage_SnuggleForever, gBattleAnimBgPalette_SnuggleForever, gBattleAnimBgTilemap_SnuggleForever}, [BG_MAX_LIGHTNING] = {gBattleAnimBgImage_MaxLightning, gBattleAnimBgPalette_MaxLightning, gBattleAnimBgTilemap_MaxLightning}, [BG_GARBAGE_FALLS] = {gBattleAnimBgImage_Waterfall, gBattleAnimBgPalette_GarbageFalls, gBattleAnimBgTilemap_Waterfall}, [BG_HYPER_BEAM] = {gBattleAnimBgImage_HydroCannon, gBattleAnimBgPalette_HyperBeam, gBattleAnimBgTilemap_HydroCannon}, [BG_DYNAMAX_CANNON] = {gBattleAnimBgImage_HydroCannon, gBattleAnimBgPalette_DynamaxCannon, gBattleAnimBgTilemap_HydroCannon}, [BG_AURA_SPHERE] = {gBattleAnimBgImage_FocusBlast, gBattleAnimBgPalette_AuraSphere, gBattleAnimBgTilemap_FocusBlast}, [BG_STEEL_BEAM_OPPONENT] = {gBattleAnimBgImage_Highspeed, gBattleAnimBgPalette_SteelBeam, gBattleAnimBgTilemap_HighspeedOpponent}, [BG_STEEL_BEAM_PLAYER] = {gBattleAnimBgImage_Highspeed, gBattleAnimBgPalette_SteelBeam, gBattleAnimBgTilemap_HighspeedPlayer}, };