#include "global.h" #include "test/battle.h" ASSUMPTIONS { ASSUME(gBattleMoves[MOVE_EMBER].effect == EFFECT_BURN_HIT); } SINGLE_BATTLE_TEST("Ember inflicts burn") { GIVEN { PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(player, MOVE_EMBER); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_EMBER, player); HP_BAR(opponent); ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_BRN, opponent); STATUS_ICON(opponent, burn: TRUE); } } SINGLE_BATTLE_TEST("Ember cannot burn a Fire-type Pokémon") { GIVEN { ASSUME(gSpeciesInfo[SPECIES_CHARMANDER].types[0] == TYPE_FIRE); PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_CHARMANDER); } WHEN { TURN { MOVE(player, MOVE_EMBER); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_EMBER, player); HP_BAR(opponent); NONE_OF { ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_BRN, opponent); STATUS_ICON(opponent, burn: TRUE); } } } #if B_STATUS_TYPE_IMMUNITY > GEN_1 SINGLE_BATTLE_TEST("Scald should burn a Water-type Pokémon") #else SINGLE_BATTLE_TEST("Scald shouldn't burn a Water-type Pokémon") #endif { GIVEN { ASSUME(gSpeciesInfo[SPECIES_SQUIRTLE].types[0] == TYPE_WATER); ASSUME(gBattleMoves[MOVE_SCALD].effect == EFFECT_BURN_HIT); ASSUME(gBattleMoves[MOVE_SCALD].type == TYPE_WATER); PLAYER(SPECIES_SQUIRTLE); OPPONENT(SPECIES_SQUIRTLE); } WHEN { TURN { MOVE(player, MOVE_SCALD); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_SCALD, player); HP_BAR(opponent); #if B_STATUS_TYPE_IMMUNITY > GEN_1 ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_BRN, opponent); STATUS_ICON(opponent, burn: TRUE); #else NONE_OF { ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_BRN, opponent); STATUS_ICON(opponent, burn: TRUE); } #endif } }