#ifndef GUARD_FIELD_EFFECT_HELPERS_H #define GUARD_FIELD_EFFECT_HELPERS_H // Exported type declarations // Exported RAM declarations // Exported ROM declarations u8 CreateWarpArrowSprite(void); bool8 sub_8155DA0(struct EventObject *); void sub_8155D78(struct EventObject *); void sub_81555AC(u8, u8); void StartAshFieldEffect(s16, s16, u16, s16); void SetUpReflection(struct EventObject*, struct Sprite*, u8); u32 StartFieldEffectForEventObject(u8, struct EventObject*); u8 FindTallGrassFieldEffectSpriteId(u8 localId, u8 mapNum, u8 mapGroup, s16 x, s16 y); void sub_8155F80(struct Sprite*); void UpdateShadowFieldEffect(struct Sprite*); void UpdateTallGrassFieldEffect(struct Sprite*); void sub_81561D0(struct Sprite*); void UpdateAshFieldEffect(struct Sprite*); void UpdateSurfBlobFieldEffect(struct Sprite*); void sub_8156194(struct Sprite*); void UpdateFootprintsTireTracksFieldEffect(struct Sprite*); void UpdateSplashFieldEffect(struct Sprite*); void UpdateLongGrassFieldEffect(struct Sprite*); void UpdateSandPileFieldEffect(struct Sprite*); void UpdateDisguiseFieldEffect(struct Sprite*); void UpdateShortGrassFieldEffect(struct Sprite*); void UpdateHotSpringsWaterFieldEffect(struct Sprite*); void UpdateBubblesFieldEffect(struct Sprite*); void UpdateSparkleFieldEffect(struct Sprite*); #endif //GUARD_FIELD_EFFECT_HELPERS_H