#include "global.h" #include "test/battle.h" SINGLE_BATTLE_TEST("MinimizeDoubleDamage flag makes moves cause double damage to Minimized targets", s16 damage) { bool32 useMinimize; PARAMETRIZE { useMinimize = FALSE; } PARAMETRIZE { useMinimize = TRUE; } GIVEN { ASSUME(gBattleMoves[MOVE_MINIMIZE].effect == EFFECT_MINIMIZE); ASSUME(gBattleMoves[MOVE_STEAMROLLER].minimizeDoubleDamage); PLAYER(SPECIES_WOBBUFFET) { Speed(1); } OPPONENT(SPECIES_WOBBUFFET) { Speed(2); } } WHEN { if (useMinimize) TURN { MOVE(opponent, MOVE_MINIMIZE); MOVE(player, MOVE_STEAMROLLER); } else TURN { MOVE(player, MOVE_STEAMROLLER); } } SCENE { HP_BAR(opponent, captureDamage: &results[i].damage); } FINALLY { EXPECT_MUL_EQ(results[0].damage, UQ_4_12(2.0), results[1].damage); } } // Remember to add ASSUME(B_MINIMIZE_DMG_ACC >= GEN_6) TO_DO_BATTLE_TEST("MinimizeDoubleDamage flag allows moves to skip accuracy checks towards Minimized targets")