#include "global.h" #include "test/battle.h" ASSUMPTIONS { ASSUME(gMovesInfo[MOVE_SOLAR_BEAM].effect == EFFECT_SOLAR_BEAM); ASSUME(gMovesInfo[MOVE_SOLAR_BLADE].argument.twoTurnAttack.status == B_WEATHER_SUN); } SINGLE_BATTLE_TEST("Solar Beam does not need a charging turn if Sun is up") { u32 ability; PARAMETRIZE { ability = ABILITY_DROUGHT; } PARAMETRIZE { ability = ABILITY_WHITE_SMOKE; } GIVEN { PLAYER(SPECIES_TORKOAL) { Ability(ability); } OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(player, MOVE_SOLAR_BEAM); } if (ability == ABILITY_WHITE_SMOKE) { TURN { SKIP_TURN(player); } } } SCENE { if (ability == ABILITY_WHITE_SMOKE) { MESSAGE("Torkoal used Solar Beam!"); MESSAGE("Torkoal absorbed light!"); ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, opponent); } MESSAGE("Torkoal used Solar Beam!"); ANIMATION(ANIM_TYPE_MOVE, MOVE_SOLAR_BEAM, player); } }