#ifndef GUARD_CONSTANTS_POKEMON_SPRITE_VISUALIZER_H #define GUARD_CONSTANTS_POKEMON_SPRITE_VISUALIZER_H //Defines #define VISUALIZER_MON_BACK_X 62 #define VISUALIZER_MON_BACK_Y 80 #define VISUALIZER_ICON_X 224 #define VISUALIZER_ICON_Y 144 #define VISUALIZER_FOLLOWER_X 176 #define VISUALIZER_FOLLOWER_Y 128 #define MODIFY_DIGITS_MAX 4 #define MODIFY_DIGITS_ARROW_X 129 #define MODIFY_DIGITS_ARROW1_Y 94 #define MODIFY_DIGITS_ARROW2_Y 113 #define OPTIONS_ARROW_1_X 4 #define OPTIONS_ARROW_2_X 236 #define OPTIONS_ARROW_Y 119 #define GENDER_MALE 0 #define GENDER_FEMALE 1 #define MON_PIC_BACK 0 #define MON_PIC_FRONT 1 //Sprite offset #define MAX_Y_OFFSET 20 //Windows #define WIN_NAME_NUMBERS 0 #define WIN_INSTRUCTIONS 1 #define WIN_BOTTOM_LEFT 2 #define WIN_BOTTOM_RIGHT 3 #define WIN_FOOTPRINT 4 #define WIN_END 5 //Battle backgrounds #define MAP_BATTLE_SCENE_NORMAL 0 #define MAP_BATTLE_SCENE_GYM 1 #define MAP_BATTLE_SCENE_MAGMA 2 #define MAP_BATTLE_SCENE_AQUA 3 #define MAP_BATTLE_SCENE_SIDNEY 4 #define MAP_BATTLE_SCENE_PHOEBE 5 #define MAP_BATTLE_SCENE_GLACIA 6 #define MAP_BATTLE_SCENE_DRAKE 7 #define MAP_BATTLE_SCENE_FRONTIER 8 #define MAP_BATTLE_SCENE_LEADER 9 #define MAP_BATTLE_SCENE_WALLACE 10 #define MAP_BATTLE_SCENE_GROUDON 11 #define MAP_BATTLE_SCENE_KYOGRE 12 #define MAP_BATTLE_SCENE_RAYQUAZA 13 #endif // GUARD_CONSTANTS_POKEMON_SPRITE_VISUALIZER_H