#include "global.h" #include "test/battle.h" SINGLE_BATTLE_TEST("Zero to Hero transforms Palafin when it switches out") { GIVEN { PLAYER(SPECIES_PALAFIN_ZERO) { Ability(ABILITY_ZERO_TO_HERO); } PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { SWITCH(player, 1); } TURN { SWITCH(player, 0); } } SCENE { SWITCH_OUT_MESSAGE("Palafin"); SEND_IN_MESSAGE("Wobbuffet"); SWITCH_OUT_MESSAGE("Wobbuffet"); SEND_IN_MESSAGE("Palafin"); ABILITY_POPUP(player, ABILITY_ZERO_TO_HERO); MESSAGE("Palafin underwent a heroic transformation!"); } THEN { EXPECT_EQ(player->species, SPECIES_PALAFIN_HERO); } } SINGLE_BATTLE_TEST("Zero to Hero can't be suppressed by Neutralizing Gas") { GIVEN { PLAYER(SPECIES_PALAFIN_ZERO) { Ability(ABILITY_ZERO_TO_HERO); } PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_KOFFING) { Ability(ABILITY_NEUTRALIZING_GAS); } } WHEN { TURN { SWITCH(player, 1); } TURN { SWITCH(player, 0); } } SCENE { ABILITY_POPUP(opponent, ABILITY_NEUTRALIZING_GAS); ABILITY_POPUP(player, ABILITY_ZERO_TO_HERO); MESSAGE("Palafin underwent a heroic transformation!"); } THEN { EXPECT_EQ(player->species, SPECIES_PALAFIN_HERO); } } SINGLE_BATTLE_TEST("Zero to Hero transforms both player and opponent") { GIVEN { PLAYER(SPECIES_PALAFIN_ZERO) { Ability(ABILITY_ZERO_TO_HERO); } PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_PALAFIN_ZERO) { Ability(ABILITY_ZERO_TO_HERO); } OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { SWITCH(player, 1); SWITCH(opponent, 1); } TURN { SWITCH(player, 0); SWITCH(opponent, 0); } } SCENE { ABILITY_POPUP(player, ABILITY_ZERO_TO_HERO); MESSAGE("Palafin underwent a heroic transformation!"); ABILITY_POPUP(opponent, ABILITY_ZERO_TO_HERO); MESSAGE("Foe Palafin underwent a heroic transformation!"); } THEN { EXPECT_EQ(player->species, SPECIES_PALAFIN_HERO); EXPECT_EQ(opponent->species, SPECIES_PALAFIN_HERO); } } SINGLE_BATTLE_TEST("Zero to Hero will activate if a switch move is used") { GIVEN { ASSUME(gMovesInfo[MOVE_FLIP_TURN].effect == EFFECT_HIT_ESCAPE); PLAYER(SPECIES_PALAFIN_ZERO) { Ability(ABILITY_ZERO_TO_HERO); } PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(player, MOVE_FLIP_TURN); SEND_OUT(player, 1); } TURN { SWITCH(player, 0); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_FLIP_TURN, player); ABILITY_POPUP(player, ABILITY_ZERO_TO_HERO); MESSAGE("Palafin underwent a heroic transformation!"); } THEN { EXPECT_EQ(player->species, SPECIES_PALAFIN_HERO); } } SINGLE_BATTLE_TEST("Gastro Acid, Worry Seed, and Simple Beam fail if the target has the Ability Zero to Hero") { u16 move; PARAMETRIZE { move = MOVE_GASTRO_ACID; } PARAMETRIZE { move = MOVE_WORRY_SEED; } PARAMETRIZE { move = MOVE_SIMPLE_BEAM; } GIVEN { ASSUME(gMovesInfo[MOVE_GASTRO_ACID].effect == EFFECT_GASTRO_ACID); ASSUME(gMovesInfo[MOVE_WORRY_SEED].effect == EFFECT_WORRY_SEED); ASSUME(gMovesInfo[MOVE_SIMPLE_BEAM].effect == EFFECT_SIMPLE_BEAM); PLAYER(SPECIES_PALAFIN_ZERO) { Ability(ABILITY_ZERO_TO_HERO); } OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(opponent, move); } } SCENE { NOT ANIMATION(ANIM_TYPE_MOVE, move, player); MESSAGE("But it failed!"); } } SINGLE_BATTLE_TEST("Transform doesn't apply the heroic transformation message when copying Palafin") { GIVEN { PLAYER(SPECIES_PALAFIN_ZERO) { Ability(ABILITY_ZERO_TO_HERO); } PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { SWITCH(player, 1); } TURN { SWITCH(player, 0); MOVE(opponent, MOVE_TRANSFORM); } } SCENE { ABILITY_POPUP(player, ABILITY_ZERO_TO_HERO); MESSAGE("Palafin underwent a heroic transformation!"); ANIMATION(ANIM_TYPE_MOVE, MOVE_TRANSFORM, opponent); MESSAGE("Foe Wobbuffet transformed into Palafin!"); NOT ABILITY_POPUP(opponent, ABILITY_ZERO_TO_HERO); } THEN { EXPECT_EQ(player->species, SPECIES_PALAFIN_HERO); } } SINGLE_BATTLE_TEST("Imposter doesn't apply the heroic transformation message when copying Palafin") { GIVEN { PLAYER(SPECIES_PALAFIN_ZERO) { Ability(ABILITY_ZERO_TO_HERO); } PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_DITTO) { Ability(ABILITY_IMPOSTER); } OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { SWITCH(player, 1); SWITCH(opponent, 1); } TURN { SWITCH(player, 0); SWITCH(opponent, 0); } } SCENE { ABILITY_POPUP(player, ABILITY_ZERO_TO_HERO); MESSAGE("Palafin underwent a heroic transformation!"); ABILITY_POPUP(opponent, ABILITY_IMPOSTER); MESSAGE("Foe Ditto transformed into Palafin using Imposter!"); NONE_OF { ABILITY_POPUP(opponent, ABILITY_ZERO_TO_HERO); MESSAGE("Foe Ditto underwent a heroic transformation!"); } } THEN { EXPECT_EQ(player->species, SPECIES_PALAFIN_HERO); } } SINGLE_BATTLE_TEST("Zero to Hero's message displays correctly after all battlers fainted - Player") { GIVEN { ASSUME(gMovesInfo[MOVE_EXPLOSION].effect == EFFECT_EXPLOSION); PLAYER(SPECIES_PALAFIN_ZERO); PLAYER(SPECIES_WOBBUFFET) { HP(1);} OPPONENT(SPECIES_WOBBUFFET); OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(player, MOVE_FLIP_TURN); SEND_OUT(player, 1); } TURN { MOVE(opponent, MOVE_EXPLOSION); SEND_OUT(player, 0); SEND_OUT(opponent, 1); } TURN { MOVE(player, MOVE_TACKLE); MOVE(opponent, MOVE_TACKLE); } } SCENE { HP_BAR(opponent, hp: 0); ANIMATION(ANIM_TYPE_MOVE, MOVE_EXPLOSION, opponent); // Everyone faints. SEND_IN_MESSAGE("Palafin"); MESSAGE("2 sent out Wobbuffet!"); ABILITY_POPUP(player, ABILITY_ZERO_TO_HERO); MESSAGE("Palafin underwent a heroic transformation!"); } } SINGLE_BATTLE_TEST("Zero to Hero's message displays correctly after all battlers fainted - Opponent") { GIVEN { ASSUME(gMovesInfo[MOVE_EXPLOSION].effect == EFFECT_EXPLOSION); PLAYER(SPECIES_WOBBUFFET); PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_PALAFIN_ZERO); OPPONENT(SPECIES_WOBBUFFET) { HP(1);} } WHEN { TURN { MOVE(opponent, MOVE_FLIP_TURN); SEND_OUT(opponent, 1); } TURN { MOVE(opponent, MOVE_CELEBRATE); MOVE(player, MOVE_EXPLOSION); SEND_OUT(player, 1); SEND_OUT(opponent, 0); } TURN { MOVE(opponent, MOVE_TACKLE); MOVE(player, MOVE_TACKLE); } } SCENE { HP_BAR(player, hp: 0); ANIMATION(ANIM_TYPE_MOVE, MOVE_EXPLOSION, player); // Everyone faints. SEND_IN_MESSAGE("Wobbuffet"); MESSAGE("2 sent out Palafin!"); ABILITY_POPUP(opponent, ABILITY_ZERO_TO_HERO); MESSAGE("Foe Palafin underwent a heroic transformation!"); } } // Write Trace test and move this one to that file (including every other ability that can't be copied) SINGLE_BATTLE_TEST("Zero to Hero cannot be copied by Trace") { GIVEN { PLAYER(SPECIES_PALAFIN_ZERO) { Ability(ABILITY_ZERO_TO_HERO); } OPPONENT(SPECIES_RALTS) { Ability(ABILITY_TRACE); } } WHEN { TURN {} } SCENE { NONE_OF { ABILITY_POPUP(opponent, ABILITY_TRACE); MESSAGE("Foe Ralts Traced Palafin's Zero to Hero!"); } } }