#include "global.h" #include "test/battle.h" ASSUMPTIONS { ASSUME(gItemsInfo[ITEM_QUICK_CLAW].holdEffect == HOLD_EFFECT_QUICK_CLAW); ASSUME(gItemsInfo[ITEM_QUICK_CLAW].holdEffectParam == 20); } SINGLE_BATTLE_TEST("Quick Claw activates 20% of the time") { PASSES_RANDOMLY(2, 10, RNG_QUICK_CLAW); GIVEN { PLAYER(SPECIES_WOBBUFFET) { Speed(1); Item(ITEM_QUICK_CLAW); } OPPONENT(SPECIES_WOBBUFFET) { Speed(100); } } WHEN { TURN { MOVE(player, MOVE_TACKLE); } } SCENE { MESSAGE("Wobbuffet used Tackle!"); MESSAGE("The opposing Wobbuffet used Celebrate!"); } }