#include "global.h" #include "test/battle.h" ASSUMPTIONS { ASSUME(gBattleMoves[MOVE_WATER_GUN].category == BATTLE_CATEGORY_SPECIAL); ASSUME(gBattleMoves[MOVE_ROLE_PLAY].effect == EFFECT_ROLE_PLAY); } SINGLE_BATTLE_TEST("Beads of Ruin reduces Sp. Def if opposing mon's ability doesn't match") { s16 damage[2]; GIVEN { PLAYER(SPECIES_CHI_YU) { Ability(ABILITY_BEADS_OF_RUIN); } OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(player, MOVE_WATER_GUN); MOVE(opponent, MOVE_ROLE_PLAY); } TURN { MOVE(player, MOVE_WATER_GUN); } } SCENE { ABILITY_POPUP(player, ABILITY_BEADS_OF_RUIN); MESSAGE("Chi-Yu's Beads of Ruin weakened the Sp. Def of all surrounding Pokémon!"); ANIMATION(ANIM_TYPE_MOVE, MOVE_WATER_GUN, player); HP_BAR(opponent, captureDamage: &damage[0]); ANIMATION(ANIM_TYPE_MOVE, MOVE_ROLE_PLAY, opponent); ANIMATION(ANIM_TYPE_MOVE, MOVE_WATER_GUN, player); HP_BAR(opponent, captureDamage: &damage[1]); } THEN { EXPECT_MUL_EQ(damage[1], Q_4_12(1.33), damage[0]); } }