#include "global.h" #include "test/battle.h" ASSUMPTIONS { ASSUME(gMovesInfo[MOVE_AERIAL_ACE].category == DAMAGE_CATEGORY_PHYSICAL); } SINGLE_BATTLE_TEST("Disguised Mimikyu will lose 1/8 of its max HP upon changing to its busted form") { s16 disguiseDamage; GIVEN { PLAYER(SPECIES_MIMIKYU_DISGUISED) { Ability(ABILITY_DISGUISE); } OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(opponent, MOVE_AERIAL_ACE); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_AERIAL_ACE, opponent); ABILITY_POPUP(player, ABILITY_DISGUISE); HP_BAR(player, captureDamage: &disguiseDamage); } THEN { EXPECT_EQ(player->species, SPECIES_MIMIKYU_BUSTED); EXPECT_EQ(disguiseDamage, player->maxHP / 8); } } SINGLE_BATTLE_TEST("Disguised Mimikyu takes no damage from a confusion hit and changes to its busted form") { GIVEN { ASSUME(gMovesInfo[MOVE_CONFUSE_RAY].effect == EFFECT_CONFUSE); PLAYER(SPECIES_MIMIKYU_DISGUISED) { Ability(ABILITY_DISGUISE); } OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(opponent, MOVE_CONFUSE_RAY); } TURN { } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_CONFUSE_RAY, opponent); ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_CONFUSION, player); MESSAGE("Mimikyu became confused!"); MESSAGE("Mimikyu is confused!"); MESSAGE("It hurt itself in its confusion!"); NOT HP_BAR(player); ABILITY_POPUP(player, ABILITY_DISGUISE); } THEN { EXPECT_EQ(player->species, SPECIES_MIMIKYU_BUSTED); } } SINGLE_BATTLE_TEST("Disguised Mimikyu's Air Balloon will pop upon changing to its busted form") { GIVEN { ASSUME(gItemsInfo[ITEM_AIR_BALLOON].holdEffect == HOLD_EFFECT_AIR_BALLOON); PLAYER(SPECIES_MIMIKYU_DISGUISED) { Ability(ABILITY_DISGUISE); Item(ITEM_AIR_BALLOON); } OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(opponent, MOVE_AERIAL_ACE); } } SCENE { MESSAGE("Mimikyu floats in the air with its Air Balloon!"); ANIMATION(ANIM_TYPE_MOVE, MOVE_AERIAL_ACE, opponent); NOT HP_BAR(player); ABILITY_POPUP(player, ABILITY_DISGUISE); MESSAGE("Mimikyu's Air Balloon popped!"); } THEN { EXPECT_EQ(player->species, SPECIES_MIMIKYU_BUSTED); } } SINGLE_BATTLE_TEST("Disguised Mimikyu takes damage from secondary damage without breaking the disguise") { GIVEN { ASSUME(gMovesInfo[MOVE_STEALTH_ROCK].effect == EFFECT_STEALTH_ROCK); PLAYER(SPECIES_WOBBUFFET); PLAYER(SPECIES_MIMIKYU_DISGUISED) { Ability(ABILITY_DISGUISE); } OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(opponent, MOVE_STEALTH_ROCK); } TURN { SWITCH(player, 1); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_STEALTH_ROCK, opponent); HP_BAR(player); MESSAGE("Pointed stones dug into Mimikyu!"); } THEN { EXPECT_EQ(player->species, SPECIES_MIMIKYU_DISGUISED); } } SINGLE_BATTLE_TEST("Disguised Mimikyu takes damage from Rocky Helmet without breaking the disguise") { GIVEN { ASSUME(gItemsInfo[ITEM_ROCKY_HELMET].holdEffect == HOLD_EFFECT_ROCKY_HELMET); PLAYER(SPECIES_MIMIKYU_DISGUISED) { Ability(ABILITY_DISGUISE); } OPPONENT(SPECIES_WOBBUFFET) { Item(ITEM_ROCKY_HELMET); } } WHEN { TURN { MOVE(player, MOVE_AERIAL_ACE); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_AERIAL_ACE, player); HP_BAR(opponent); ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, opponent); HP_BAR(player); MESSAGE("Mimikyu was hurt by Foe Wobbuffet's Rocky Helmet!"); } THEN { EXPECT_EQ(player->species, SPECIES_MIMIKYU_DISGUISED); } } SINGLE_BATTLE_TEST("Disguised Mimikyu takes damage from Rough Skin without breaking the disguise") { GIVEN { PLAYER(SPECIES_MIMIKYU_DISGUISED) { Ability(ABILITY_DISGUISE); } OPPONENT(SPECIES_CARVANHA) { Ability(ABILITY_ROUGH_SKIN); } } WHEN { TURN { MOVE(player, MOVE_AERIAL_ACE); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_AERIAL_ACE, player); HP_BAR(opponent); ABILITY_POPUP(opponent, ABILITY_ROUGH_SKIN); HP_BAR(player); MESSAGE("Mimikyu was hurt by Foe Carvanha's Rough Skin!"); } THEN { EXPECT_EQ(player->species, SPECIES_MIMIKYU_DISGUISED); } }