#include "global.h" #include "test/battle.h" ASSUMPTIONS { ASSUME(gMovesInfo[MOVE_DEFENSE_CURL].effect == EFFECT_DEFENSE_CURL); } SINGLE_BATTLE_TEST("Defense Curl raises Defense by 1 stage", s16 damage) { bool32 raiseDefense; PARAMETRIZE { raiseDefense = FALSE; } PARAMETRIZE { raiseDefense = TRUE; } GIVEN { ASSUME(gMovesInfo[MOVE_TACKLE].category == DAMAGE_CATEGORY_PHYSICAL); PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_WOBBUFFET); } WHEN { if (raiseDefense) TURN { MOVE(player, MOVE_DEFENSE_CURL); } TURN { MOVE(opponent, MOVE_TACKLE); } } SCENE { if (raiseDefense) { ANIMATION(ANIM_TYPE_MOVE, MOVE_DEFENSE_CURL, player); ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player); MESSAGE("Wobbuffet's Defense rose!"); } ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, opponent); HP_BAR(player, captureDamage: &results[i].damage); } FINALLY { EXPECT_MUL_EQ(results[1].damage, Q_4_12(1.5), results[0].damage); } } TO_DO_BATTLE_TEST("Defense Curl doubles the power of Rollout and Ice Ball"); TO_DO_BATTLE_TEST("Defense Curl's effect cannot be stacked"); TO_DO_BATTLE_TEST("Defense Curl's effect is removed when switching out"); TO_DO_BATTLE_TEST("Baton Pass doesn't pass Defense Curl's effect");