#include "global.h" #include "test/battle.h" ASSUMPTIONS { ASSUME(gMovesInfo[MOVE_GUARD_SPLIT].effect == EFFECT_GUARD_SPLIT); } SINGLE_BATTLE_TEST("Guard Split averages users and targets Def and Sp. Def stats") { GIVEN { PLAYER(SPECIES_BULBASAUR); OPPONENT(SPECIES_IVYSAUR); } WHEN { TURN { MOVE(player, MOVE_GUARD_SPLIT); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_GUARD_SPLIT, player); } THEN { EXPECT_EQ(player->defense, opponent->defense); EXPECT_EQ(player->spDefense, opponent->spDefense); } }