#include "global.h" #include "test/battle.h" // Please add Sandstorm interactions with move, item and ability effects on their respective files. SINGLE_BATTLE_TEST("Sandstorm deals 1/16 damage per turn") { s16 sandstormDamage; GIVEN { PLAYER(SPECIES_SANDSLASH); OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN {MOVE(player, MOVE_SANDSTORM);} } SCENE { MESSAGE("The opposing Wobbuffet is buffeted by the sandstorm!"); HP_BAR(opponent, captureDamage: &sandstormDamage); } THEN { EXPECT_EQ(sandstormDamage, opponent->maxHP / 16); } } SINGLE_BATTLE_TEST("Sandstorm multiplies the special defense of Rock-types by 1.5x", s16 damage) { u16 move; PARAMETRIZE { move = MOVE_SANDSTORM; } PARAMETRIZE { move = MOVE_CELEBRATE; } GIVEN { ASSUME(gMovesInfo[MOVE_SWIFT].category == DAMAGE_CATEGORY_SPECIAL); PLAYER(SPECIES_WOBBUFFET) ; OPPONENT(SPECIES_NOSEPASS); } WHEN { TURN { MOVE(opponent, move); } TURN { MOVE(player, MOVE_SWIFT); } } SCENE { HP_BAR(opponent, captureDamage: &results[i].damage); } FINALLY { EXPECT_MUL_EQ(results[0].damage, Q_4_12(1.5), results[1].damage); } } SINGLE_BATTLE_TEST("Sandstorm damage does not hurt Ground, Rock, and Steel-type Pokémon") { u32 mon; PARAMETRIZE { mon = SPECIES_SANDSLASH; } PARAMETRIZE { mon = SPECIES_NOSEPASS; } PARAMETRIZE { mon = SPECIES_REGISTEEL; } GIVEN { ASSUME(gSpeciesInfo[SPECIES_SANDSLASH].types[0] == TYPE_GROUND); ASSUME(gSpeciesInfo[SPECIES_NOSEPASS].types[0] == TYPE_ROCK); ASSUME(gSpeciesInfo[SPECIES_REGISTEEL].types[0] == TYPE_STEEL); PLAYER(SPECIES_WOBBUFFET); OPPONENT(mon); } WHEN { TURN { MOVE(player, MOVE_SANDSTORM); } } SCENE { switch (mon) { case SPECIES_SANDSLASH: NOT MESSAGE("The opposing Sandslash is buffeted by the sandstorm!"); break; case SPECIES_NOSEPASS: NOT MESSAGE("The opposing Nosepass is buffeted by the sandstorm!"); break; case SPECIES_REGISTEEL: NOT MESSAGE("The opposing Registeel is buffeted by the sandstorm!"); break; } } } DOUBLE_BATTLE_TEST("Sandstorm deals damage based on turn order") { GIVEN { PLAYER(SPECIES_PHANPY) { Speed(4); } PLAYER(SPECIES_WYNAUT) { Speed(1); } OPPONENT(SPECIES_WOBBUFFET) { Speed(2); } OPPONENT(SPECIES_WYNAUT) { Speed(3); } } WHEN { TURN { MOVE(playerLeft, MOVE_SANDSTORM); } } SCENE { NOT HP_BAR(playerLeft); HP_BAR(opponentRight); HP_BAR(opponentLeft); HP_BAR(playerRight); } } SINGLE_BATTLE_TEST("Sandstorm damage rounds properly when maxHP < 16") { GIVEN { PLAYER(SPECIES_MAGIKARP) { Level(1); MaxHP(11); HP(11); } OPPONENT(SPECIES_SANDSLASH); } WHEN { TURN { MOVE(opponent, MOVE_SANDSTORM); } } SCENE { HP_BAR(player, damage: 1); } }