#include "global.h" #include "test/battle.h" DOUBLE_BATTLE_TEST("Supreme Overlord boosts Attack by an additive 10% per fainted mon on the side", s16 damage) { bool32 switchMon = 0; PARAMETRIZE { switchMon = FALSE; } PARAMETRIZE { switchMon = TRUE; } GIVEN { PLAYER(SPECIES_KINGAMBIT) { Ability(ABILITY_SUPREME_OVERLORD); } PLAYER(SPECIES_PAWNIARD); PLAYER(SPECIES_PAWNIARD); PLAYER(SPECIES_PAWNIARD); OPPONENT(SPECIES_WOBBUFFET); OPPONENT(SPECIES_WOBBUFFET); } WHEN { if (switchMon) TURN { SWITCH(playerLeft, 3); } TURN { MOVE(playerRight, MOVE_MEMENTO, target: opponentRight); SEND_OUT(playerRight, 2); } if (switchMon) TURN { SWITCH(playerLeft, 0); } TURN { MOVE(playerLeft, MOVE_TACKLE, target: opponentLeft); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, playerLeft); HP_BAR(opponentLeft, captureDamage: &results[i].damage); } FINALLY { EXPECT_MUL_EQ(results[0].damage, Q_4_12(1.1), results[1].damage); } } DOUBLE_BATTLE_TEST("Supreme Overlord's boost caps at a 1.5x multipler", s16 damage) { u32 faintCount = 0; PARAMETRIZE { faintCount = 5; } PARAMETRIZE { faintCount = 6; } GIVEN { PLAYER(SPECIES_PAWNIARD); PLAYER(SPECIES_PAWNIARD); PLAYER(SPECIES_PAWNIARD); PLAYER(SPECIES_KINGAMBIT) { Ability(ABILITY_SUPREME_OVERLORD); } OPPONENT(SPECIES_WOBBUFFET); OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(playerLeft, MOVE_MEMENTO, target: opponentRight); SEND_OUT(playerLeft, 2); } TURN { MOVE(playerLeft, MOVE_MEMENTO, target: opponentRight); SEND_OUT(playerLeft, 0); USE_ITEM(playerRight, ITEM_REVIVE, 0); } TURN { MOVE(playerLeft, MOVE_MEMENTO, target: opponentRight); SEND_OUT(playerLeft, 2); USE_ITEM(playerRight, ITEM_REVIVE, 2); } TURN { MOVE(playerLeft, MOVE_MEMENTO, target: opponentRight); SEND_OUT(playerLeft, 0); USE_ITEM(playerRight, ITEM_REVIVE, 0); } TURN { MOVE(playerLeft, MOVE_MEMENTO, target: opponentRight); SEND_OUT(playerLeft, 2); USE_ITEM(playerRight, ITEM_REVIVE, 2); } if (faintCount == 6) TURN { MOVE(playerLeft, MOVE_MEMENTO, target: opponentRight); SEND_OUT(playerLeft, 0); USE_ITEM(playerRight, ITEM_REVIVE, 0); } TURN { SWITCH(playerRight, 3); } TURN { MOVE(playerRight, MOVE_TACKLE, target: opponentLeft); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, playerRight); HP_BAR(opponentLeft, captureDamage: &results[i].damage); } FINALLY { EXPECT_EQ(results[0].damage, results[1].damage); } } SINGLE_BATTLE_TEST("Supreme Overlord does not boost attack if party members are already fainted at the start of the battle", s16 damage) { u32 fainted = 0; PARAMETRIZE { fainted = FALSE; } PARAMETRIZE { fainted = TRUE; } GIVEN { PLAYER(SPECIES_KINGAMBIT) { Ability(ABILITY_SUPREME_OVERLORD); } PLAYER(SPECIES_PAWNIARD) { HP(fainted ? 0 : 1); } PLAYER(SPECIES_PAWNIARD) { HP(fainted ? 0 : 1); } PLAYER(SPECIES_PAWNIARD) { HP(fainted ? 0 : 1); } PLAYER(SPECIES_PAWNIARD) { HP(fainted ? 0 : 1); } PLAYER(SPECIES_PAWNIARD) { HP(fainted ? 0 : 1); } OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(player, MOVE_TACKLE, target: opponent); } } SCENE { NONE_OF { ABILITY_POPUP(player, ABILITY_SUPREME_OVERLORD); MESSAGE("Kingambit gained strength from the fallen!"); } ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, player); HP_BAR(opponent, captureDamage: &results[i].damage); } FINALLY { EXPECT_EQ(results[0].damage, results[1].damage); } }