#ifndef GUARD_CONSTANTS_POKEMON_CONFIG_H #define GUARD_CONSTANTS_POKEMON_CONFIG_H #include "constants/expansion_branches.h" #ifndef GEN_3 #define GEN_3 0 #define GEN_4 1 #define GEN_5 2 #define GEN_6 3 #define GEN_7 4 #define GEN_8 5 #endif #define P_UPDATED_TYPES GEN_8 // Since Gen 6, several Pokémon were changed to be partially or fully Fairy type. #define P_UPDATED_STATS GEN_8 // Since Gen 6, Pokémon stats are updated with each passing generation. #define P_UPDATED_ABILITIES GEN_8 // Since Gen 6, certain Pokémon have their abilities changed. Requires BATTLE_ENGINE for Gen4+ abilities. #define P_UPDATED_EGG_GROUPS GEN_8 // Since Gen 8, certain Pokémon have gained new egg groups. #define P_SHEDINJA_BALL GEN_8 // Since Gen 4, Shedinja requires a Poké Ball for its evolution. In Gen 3, Shedinja inherits Nincada's Ball. #define P_LEGENDARY_PERFECT_IVS GEN_8 // Since Gen 6, Legendaries, Mythicals and Ultra Beasts found in the wild or given through gifts have at least 3 perfect IVs. #define P_KADABRA_EVERSTONE GEN_8 // Since Gen 4, Kadabra can evolve even when holding an Everstone. #define P_NIDORAN_M_DITTO_BREED GEN_8 // Since Gen 5, when Nidoran♂ breeds with Ditto it can produce Nidoran♀ offspring. Before, it would only yield male offspring. This change also applies to Volbeat. #define P_ENABLE_DEBUG TRUE // Enables a debug menu for pokemon sprites and icons, accessed by pressing SELECT in the summary screen. // #ifndef ITEM_EXPANSION // //Item Definitions for gEvolutionTable // //EVO_MEGA_EVOLUTION // #define ITEM_VENUSAURITE 10001 // #define ITEM_CHARIZARDITE_X 10002 // #define ITEM_CHARIZARDITE_Y 10003 // #define ITEM_BLASTOISINITE 10004 // #define ITEM_BEEDRILLITE 10005 // #define ITEM_PIDGEOTITE 10006 // #define ITEM_ALAKAZITE 10007 // #define ITEM_SLOWBRONITE 10008 // #define ITEM_GENGARITE 10009 // #define ITEM_KANGASKHANITE 10010 // #define ITEM_PINSIRITE 10011 // #define ITEM_GYARADOSITE 10012 // #define ITEM_AERODACTYLITE 10013 // #define ITEM_MEWTWONITE_X 10014 // #define ITEM_MEWTWONITE_Y 10015 // #define ITEM_AMPHAROSITE 10016 // #define ITEM_STEELIXITE 10017 // #define ITEM_SCIZORITE 10018 // #define ITEM_HERACRONITE 10019 // #define ITEM_HOUNDOOMINITE 10020 // #define ITEM_TYRANITARITE 10021 // #define ITEM_SCEPTILITE 10022 // #define ITEM_BLAZIKENITE 10023 // #define ITEM_SWAMPERTITE 10024 // #define ITEM_SABLENITE 10025 // #define ITEM_SHARPEDONITE 10026 // #define ITEM_MANECTITE 10027 // #define ITEM_CAMERUPTITE 10028 // #define ITEM_GLALITITE 10029 // #define ITEM_MAWILITE 10030 // #define ITEM_MEDICHAMITE 10031 // #define ITEM_ALTARIANITE 10032 // #define ITEM_ABSOLITE 10033 // #define ITEM_BANETTITE 10034 // #define ITEM_AGGRONITE 10035 // #define ITEM_GARDEVOIRITE 10036 // #define ITEM_SALAMENCITE 10037 // #define ITEM_METAGROSSITE 10038 // #define ITEM_LATIASITE 10039 // #define ITEM_LATIOSITE 10040 // #define ITEM_LOPUNNITE 10041 // #define ITEM_GARCHOMPITE 10042 // #define ITEM_LUCARIONITE 10043 // #define ITEM_ABOMASITE 10044 // #define ITEM_GALLADITE 10045 // #define ITEM_AUDINITE 10046 // #define ITEM_DIANCITE 10047 // //EVO_TRADE_ITEM // #define ITEM_PROTECTOR 10048 // #define ITEM_ELECTIRIZER 10049 // #define ITEM_MAGMARIZER 10050 // #define ITEM_DUBIOUS_DISC 10051 // #define ITEM_PRISM_SCALE 10052 // #define ITEM_REAPER_CLOTH 10053 // #define ITEM_SACHET 10054 // #define ITEM_WHIPPED_DREAM 10055 // //EVO_ITEM // #define ITEM_ICE_STONE 10056 // #define ITEM_SHINY_STONE 10057 // #define ITEM_DUSK_STONE 10058 // #define ITEM_DAWN_STONE 10059 // #define ITEM_TART_APPLE 10060 // #define ITEM_SWEET_APPLE 10061 // #define ITEM_CRACKED_POT 10062 // #define ITEM_GALARICA_CUFF 10063 // #define ITEM_GALARICA_WREATH 10064 // #define ITEM_CHIPPED_POT 10065 // //EVO_ITEM_HOLD // #define ITEM_RAZOR_FANG 10066 // #define ITEM_RAZOR_CLAW 10067 // #define ITEM_OVAL_STONE 10068 // //FORM_ITEM_HOLD // #define ITEM_GRISEOUS_ORB 10069 // #define ITEM_DRACO_PLATE 10070 // #define ITEM_DREAD_PLATE 10071 // #define ITEM_EARTH_PLATE 10072 // #define ITEM_FIST_PLATE 10073 // #define ITEM_FLAME_PLATE 10074 // #define ITEM_ICICLE_PLATE 10075 // #define ITEM_INSECT_PLATE 10076 // #define ITEM_IRON_PLATE 10077 // #define ITEM_MEADOW_PLATE 10078 // #define ITEM_MIND_PLATE 10079 // #define ITEM_PIXIE_PLATE 10080 // #define ITEM_SKY_PLATE 10081 // #define ITEM_SPLASH_PLATE 10082 // #define ITEM_SPOOKY_PLATE 10083 // #define ITEM_STONE_PLATE 10084 // #define ITEM_TOXIC_PLATE 10085 // #define ITEM_ZAP_PLATE 10086 // #define ITEM_FIGHTINIUM_Z 10087 // #define ITEM_FLYINIUM_Z 10088 // #define ITEM_POISONIUM_Z 10089 // #define ITEM_GROUNDIUM_Z 10090 // #define ITEM_ROCKIUM_Z 10091 // #define ITEM_BUGINIUM_Z 10092 // #define ITEM_GHOSTIUM_Z 10093 // #define ITEM_STEELIUM_Z 10094 // #define ITEM_FIRIUM_Z 10095 // #define ITEM_WATERIUM_Z 10096 // #define ITEM_GRASSIUM_Z 10097 // #define ITEM_ELECTRIUM_Z 10098 // #define ITEM_PSYCHIUM_Z 10099 // #define ITEM_ICIUM_Z 10100 // #define ITEM_DRAGONIUM_Z 10101 // #define ITEM_DARKINIUM_Z 10102 // #define ITEM_FAIRIUM_Z 10103 // #define ITEM_DOUSE_DRIVE 10104 // #define ITEM_SHOCK_DRIVE 10105 // #define ITEM_BURN_DRIVE 10106 // #define ITEM_CHILL_DRIVE 10107 // #define ITEM_BUG_MEMORY 10108 // #define ITEM_DARK_MEMORY 10109 // #define ITEM_DRAGON_MEMORY 10110 // #define ITEM_ELECTRIC_MEMORY 10111 // #define ITEM_FAIRY_MEMORY 10112 // #define ITEM_FIGHTING_MEMORY 10113 // #define ITEM_FIRE_MEMORY 10114 // #define ITEM_FLYING_MEMORY 10115 // #define ITEM_GHOST_MEMORY 10116 // #define ITEM_GRASS_MEMORY 10117 // #define ITEM_GROUND_MEMORY 10118 // #define ITEM_ICE_MEMORY 10119 // #define ITEM_POISON_MEMORY 10120 // #define ITEM_PSYCHIC_MEMORY 10121 // #define ITEM_ROCK_MEMORY 10122 // #define ITEM_STEEL_MEMORY 10123 // #define ITEM_WATER_MEMORY 10124 // //FORM_ITEM_USE // #define ITEM_GRACIDEA 10125 // #define ITEM_REVEAL_GLASS 10126 // #define ITEM_PRISON_BOTTLE 10127 // #define ITEM_RED_NECTAR 10128 // #define ITEM_YELLOW_NECTAR 10129 // #define ITEM_PINK_NECTAR 10130 // #define ITEM_PURPLE_NECTAR 10131 // // Held Items // #define ITEM_HONEY ITEM_NONE // #endif // ITEM_EXPANSION // #ifndef BATTLE_ENGINE // // Gen 4 // #define ABILITY_TANGLED_FEET ABILITY_NONE // #define ABILITY_MOTOR_DRIVE ABILITY_NONE // #define ABILITY_RIVALRY ABILITY_NONE // #define ABILITY_STEADFAST ABILITY_NONE // #define ABILITY_SNOW_CLOAK ABILITY_NONE // #define ABILITY_GLUTTONY ABILITY_NONE // #define ABILITY_ANGER_POINT ABILITY_NONE // #define ABILITY_UNBURDEN ABILITY_NONE // #define ABILITY_HEATPROOF ABILITY_NONE // #define ABILITY_SIMPLE ABILITY_NONE // #define ABILITY_DRY_SKIN ABILITY_NONE // #define ABILITY_DOWNLOAD ABILITY_NONE // #define ABILITY_IRON_FIST ABILITY_NONE // #define ABILITY_POISON_HEAL ABILITY_NONE // #define ABILITY_ADAPTABILITY ABILITY_NONE // #define ABILITY_SKILL_LINK ABILITY_NONE // #define ABILITY_HYDRATION ABILITY_NONE // #define ABILITY_SOLAR_POWER ABILITY_NONE // #define ABILITY_QUICK_FEET ABILITY_NONE // #define ABILITY_NORMALIZE ABILITY_NONE // #define ABILITY_SNIPER ABILITY_NONE // #define ABILITY_MAGIC_GUARD ABILITY_NONE // #define ABILITY_NO_GUARD ABILITY_NONE // #define ABILITY_STALL ABILITY_NONE // #define ABILITY_TECHNICIAN ABILITY_NONE // #define ABILITY_LEAF_GUARD ABILITY_NONE // #define ABILITY_KLUTZ ABILITY_NONE // #define ABILITY_MOLD_BREAKER ABILITY_NONE // #define ABILITY_SUPER_LUCK ABILITY_NONE // #define ABILITY_AFTERMATH ABILITY_NONE // #define ABILITY_ANTICIPATION ABILITY_NONE // #define ABILITY_FOREWARN ABILITY_NONE // #define ABILITY_UNAWARE ABILITY_NONE // #define ABILITY_TINTED_LENS ABILITY_NONE // #define ABILITY_FILTER ABILITY_NONE // #define ABILITY_SLOW_START ABILITY_NONE // #define ABILITY_SCRAPPY ABILITY_NONE // #define ABILITY_STORM_DRAIN ABILITY_NONE // #define ABILITY_ICE_BODY ABILITY_NONE // #define ABILITY_SOLID_ROCK ABILITY_NONE // #define ABILITY_SNOW_WARNING ABILITY_NONE // #define ABILITY_HONEY_GATHER ABILITY_NONE // #define ABILITY_FRISK ABILITY_NONE // #define ABILITY_RECKLESS ABILITY_NONE // #define ABILITY_MULTITYPE ABILITY_NONE // #define ABILITY_FLOWER_GIFT ABILITY_NONE // #define ABILITY_BAD_DREAMS ABILITY_NONE // // Gen 5 // #define ABILITY_PICKPOCKET ABILITY_NONE // #define ABILITY_SHEER_FORCE ABILITY_NONE // #define ABILITY_CONTRARY ABILITY_NONE // #define ABILITY_UNNERVE ABILITY_NONE // #define ABILITY_DEFIANT ABILITY_NONE // #define ABILITY_DEFEATIST ABILITY_NONE // #define ABILITY_CURSED_BODY ABILITY_NONE // #define ABILITY_HEALER ABILITY_NONE // #define ABILITY_FRIEND_GUARD ABILITY_NONE // #define ABILITY_WEAK_ARMOR ABILITY_NONE // #define ABILITY_HEAVY_METAL ABILITY_NONE // #define ABILITY_LIGHT_METAL ABILITY_NONE // #define ABILITY_MULTISCALE ABILITY_NONE // #define ABILITY_TOXIC_BOOST ABILITY_NONE // #define ABILITY_FLARE_BOOST ABILITY_NONE // #define ABILITY_HARVEST ABILITY_NONE // #define ABILITY_TELEPATHY ABILITY_NONE // #define ABILITY_MOODY ABILITY_NONE // #define ABILITY_OVERCOAT ABILITY_NONE // #define ABILITY_POISON_TOUCH ABILITY_NONE // #define ABILITY_REGENERATOR ABILITY_NONE // #define ABILITY_BIG_PECKS ABILITY_NONE // #define ABILITY_SAND_RUSH ABILITY_NONE // #define ABILITY_WONDER_SKIN ABILITY_NONE // #define ABILITY_ANALYTIC ABILITY_NONE // #define ABILITY_ILLUSION ABILITY_NONE // #define ABILITY_IMPOSTER ABILITY_NONE // #define ABILITY_INFILTRATOR ABILITY_NONE // #define ABILITY_MUMMY ABILITY_NONE // #define ABILITY_MOXIE ABILITY_NONE // #define ABILITY_JUSTIFIED ABILITY_NONE // #define ABILITY_RATTLED ABILITY_NONE // #define ABILITY_MAGIC_BOUNCE ABILITY_NONE // #define ABILITY_SAP_SIPPER ABILITY_NONE // #define ABILITY_PRANKSTER ABILITY_NONE // #define ABILITY_SAND_FORCE ABILITY_NONE // #define ABILITY_IRON_BARBS ABILITY_NONE // #define ABILITY_ZEN_MODE ABILITY_NONE // #define ABILITY_VICTORY_STAR ABILITY_NONE // #define ABILITY_TURBOBLAZE ABILITY_NONE // #define ABILITY_TERAVOLT ABILITY_NONE // // Gen 6 // #define ABILITY_AROMA_VEIL ABILITY_NONE // #define ABILITY_FLOWER_VEIL ABILITY_NONE // #define ABILITY_CHEEK_POUCH ABILITY_NONE // #define ABILITY_PROTEAN ABILITY_NONE // #define ABILITY_FUR_COAT ABILITY_NONE // #define ABILITY_MAGICIAN ABILITY_NONE // #define ABILITY_BULLETPROOF ABILITY_NONE // #define ABILITY_COMPETITIVE ABILITY_NONE // #define ABILITY_STRONG_JAW ABILITY_NONE // #define ABILITY_REFRIGERATE ABILITY_NONE // #define ABILITY_SWEET_VEIL ABILITY_NONE // #define ABILITY_STANCE_CHANGE ABILITY_NONE // #define ABILITY_GALE_WINGS ABILITY_NONE // #define ABILITY_MEGA_LAUNCHER ABILITY_NONE // #define ABILITY_GRASS_PELT ABILITY_NONE // #define ABILITY_SYMBIOSIS ABILITY_NONE // #define ABILITY_TOUGH_CLAWS ABILITY_NONE // #define ABILITY_PIXILATE ABILITY_NONE // #define ABILITY_GOOEY ABILITY_NONE // #define ABILITY_AERILATE ABILITY_NONE // #define ABILITY_PARENTAL_BOND ABILITY_NONE // #define ABILITY_DARK_AURA ABILITY_NONE // #define ABILITY_FAIRY_AURA ABILITY_NONE // #define ABILITY_AURA_BREAK ABILITY_NONE // #define ABILITY_PRIMORDIAL_SEA ABILITY_NONE // #define ABILITY_DESOLATE_LAND ABILITY_NONE // #define ABILITY_DELTA_STREAM ABILITY_NONE // // Gen 7 // #define ABILITY_STAMINA ABILITY_NONE // #define ABILITY_WIMP_OUT ABILITY_NONE // #define ABILITY_EMERGENCY_EXIT ABILITY_NONE // #define ABILITY_WATER_COMPACTION ABILITY_NONE // #define ABILITY_MERCILESS ABILITY_NONE // #define ABILITY_SHIELDS_DOWN ABILITY_NONE // #define ABILITY_STAKEOUT ABILITY_NONE // #define ABILITY_WATER_BUBBLE ABILITY_NONE // #define ABILITY_STEELWORKER ABILITY_NONE // #define ABILITY_BERSERK ABILITY_NONE // #define ABILITY_SLUSH_RUSH ABILITY_NONE // #define ABILITY_LONG_REACH ABILITY_NONE // #define ABILITY_LIQUID_VOICE ABILITY_NONE // #define ABILITY_TRIAGE ABILITY_NONE // #define ABILITY_GALVANIZE ABILITY_NONE // #define ABILITY_SURGE_SURFER ABILITY_NONE // #define ABILITY_SCHOOLING ABILITY_NONE // #define ABILITY_DISGUISE ABILITY_NONE // #define ABILITY_BATTLE_BOND ABILITY_NONE // #define ABILITY_POWER_CONSTRUCT ABILITY_NONE // #define ABILITY_CORROSION ABILITY_NONE // #define ABILITY_COMATOSE ABILITY_NONE // #define ABILITY_QUEENLY_MAJESTY ABILITY_NONE // #define ABILITY_INNARDS_OUT ABILITY_NONE // #define ABILITY_DANCER ABILITY_NONE // #define ABILITY_BATTERY ABILITY_NONE // #define ABILITY_FLUFFY ABILITY_NONE // #define ABILITY_DAZZLING ABILITY_NONE // #define ABILITY_SOUL_HEART ABILITY_NONE // #define ABILITY_TANGLING_HAIR ABILITY_NONE // #define ABILITY_RECEIVER ABILITY_NONE // #define ABILITY_POWER_OF_ALCHEMY ABILITY_NONE // #define ABILITY_BEAST_BOOST ABILITY_NONE // #define ABILITY_RKS_SYSTEM ABILITY_NONE // #define ABILITY_ELECTRIC_SURGE ABILITY_NONE // #define ABILITY_PSYCHIC_SURGE ABILITY_NONE // #define ABILITY_MISTY_SURGE ABILITY_NONE // #define ABILITY_GRASSY_SURGE ABILITY_NONE // #define ABILITY_FULL_METAL_BODY ABILITY_NONE // #define ABILITY_SHADOW_SHIELD ABILITY_NONE // #define ABILITY_PRISM_ARMOR ABILITY_NONE // #define ABILITY_NEUROFORCE ABILITY_NONE // // Gen 8 // #define ABILITY_INTREPID_SWORD ABILITY_NONE // #define ABILITY_DAUNTLESS_SHIELD ABILITY_NONE // #define ABILITY_LIBERO ABILITY_NONE // #define ABILITY_BALL_FETCH ABILITY_NONE // #define ABILITY_COTTON_DOWN ABILITY_NONE // #define ABILITY_PROPELLER_TAIL ABILITY_NONE // #define ABILITY_MIRROR_ARMOR ABILITY_NONE // #define ABILITY_GULP_MISSILE ABILITY_NONE // #define ABILITY_STALWART ABILITY_NONE // #define ABILITY_STEAM_ENGINE ABILITY_NONE // #define ABILITY_PUNK_ROCK ABILITY_NONE // #define ABILITY_SAND_SPIT ABILITY_NONE // #define ABILITY_ICE_SCALES ABILITY_NONE // #define ABILITY_RIPEN ABILITY_NONE // #define ABILITY_ICE_FACE ABILITY_NONE // #define ABILITY_POWER_SPOT ABILITY_NONE // #define ABILITY_MIMICRY ABILITY_NONE // #define ABILITY_SCREEN_CLEANER ABILITY_NONE // #define ABILITY_STEELY_SPIRIT ABILITY_NONE // #define ABILITY_PERISH_BODY ABILITY_NONE // #define ABILITY_WANDERING_SPIRIT ABILITY_NONE // #define ABILITY_GORILLA_TACTICS ABILITY_NONE // #define ABILITY_NEUTRALIZING_GAS ABILITY_NONE // #define ABILITY_PASTEL_VEIL ABILITY_NONE // #define ABILITY_HUNGER_SWITCH ABILITY_NONE // #define ABILITY_QUICK_DRAW ABILITY_NONE // #define ABILITY_UNSEEN_FIST ABILITY_NONE // #define ABILITY_CURIOUS_MEDICINE ABILITY_NONE // #define ABILITY_TRANSISTOR ABILITY_NONE // #define ABILITY_DRAGONS_MAW ABILITY_NONE // #define ABILITY_CHILLING_NEIGH ABILITY_NONE // #define ABILITY_GRIM_NEIGH ABILITY_NONE // #define ABILITY_AS_ONE_ICE_RIDER ABILITY_NONE // #define ABILITY_AS_ONE_SHADOW_RIDER ABILITY_NONE // #endif // BATTLE_ENGINE #endif // GUARD_CONSTANTS_POKEMON_CONFIG_H