#include "global.h" #include "test/battle.h" ASSUMPTIONS { ASSUME(gMovesInfo[MOVE_TERA_BLAST].effect == EFFECT_TERA_BLAST); } SINGLE_BATTLE_TEST("Tera Blast changes from Normal-type to the user's Tera Type") { GIVEN { ASSUME(gMovesInfo[MOVE_TERA_BLAST].type == TYPE_NORMAL); PLAYER(SPECIES_WOBBUFFET) { TeraType(TYPE_DARK); } OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(player, MOVE_TERA_BLAST, tera: TRUE); } } SCENE { MESSAGE("Wobbuffet used Tera Blast!"); ANIMATION(ANIM_TYPE_MOVE, MOVE_TERA_BLAST, player); MESSAGE("It's super effective!"); } } SINGLE_BATTLE_TEST("Tera Blast becomes a physical move if the user is Terastallized and has a higher Attack stat", s16 damage) { bool32 tera; PARAMETRIZE { tera = FALSE; } PARAMETRIZE { tera = TRUE; } GIVEN { PLAYER(SPECIES_WOBBUFFET) { TeraType(TYPE_NORMAL); Attack(100); SpAttack(50); } OPPONENT(SPECIES_WOBBUFFET) { Defense(200); SpDefense(200); } } WHEN { TURN { MOVE(player, MOVE_TERA_BLAST, tera: tera); } } SCENE { MESSAGE("Wobbuffet used Tera Blast!"); ANIMATION(ANIM_TYPE_MOVE, MOVE_TERA_BLAST, player); HP_BAR(opponent, captureDamage: &results[i].damage); } FINALLY { // Since Wobbuffett has equal defenses, Tera Blast should do 1.5x more damage // from gaining STAB and an additional 2.0x damage from using its highest // attacking stat. EXPECT_MUL_EQ(results[0].damage, UQ_4_12(3.0), results[1].damage); } } SINGLE_BATTLE_TEST("Stellar-type Tera Blast lowers both offensive stats") { GIVEN { PLAYER(SPECIES_WOBBUFFET) { TeraType(TYPE_STELLAR); } OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(player, MOVE_TERA_BLAST, tera: TRUE); } } SCENE { MESSAGE("Wobbuffet used Tera Blast!"); ANIMATION(ANIM_TYPE_MOVE, MOVE_TERA_BLAST, player); ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player); MESSAGE("Wobbuffet's Attack fell!"); MESSAGE("Wobbuffet's Sp. Atk fell!"); } } SINGLE_BATTLE_TEST("Stellar-type Tera Blast has 100 BP and a one-time 1.2x boost") { s16 damage[3]; GIVEN { PLAYER(SPECIES_WOBBUFFET) { TeraType(TYPE_STELLAR); } OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(player, MOVE_TERA_BLAST); MOVE(opponent, MOVE_RECOVER); } TURN { MOVE(player, MOVE_TERA_BLAST, tera: TRUE); } TURN { MOVE(player, MOVE_WORK_UP); } TURN { MOVE(player, MOVE_TERA_BLAST); } } SCENE { // turn 1 MESSAGE("Wobbuffet used Tera Blast!"); ANIMATION(ANIM_TYPE_MOVE, MOVE_TERA_BLAST, player); HP_BAR(opponent, captureDamage: &damage[0]); // turn 2 MESSAGE("Wobbuffet used Tera Blast!"); ANIMATION(ANIM_TYPE_MOVE, MOVE_TERA_BLAST, player); HP_BAR(opponent, captureDamage: &damage[1]); // turn 4 MESSAGE("Wobbuffet used Tera Blast!"); ANIMATION(ANIM_TYPE_MOVE, MOVE_TERA_BLAST, player); HP_BAR(opponent, captureDamage: &damage[2]); } THEN { // 80 BP to 120 BP (100 * 1.2) boost upon Terastallizing EXPECT_MUL_EQ(damage[0], UQ_4_12(1.50), damage[1]); // 120 BP to 100 BP after Stellar boost expended EXPECT_MUL_EQ(damage[2], UQ_4_12(1.20), damage[1]); } } SINGLE_BATTLE_TEST("Stellar-type Tera Blast is super-effective on Stellar-type Pokemon") { GIVEN { PLAYER(SPECIES_WOBBUFFET) { TeraType(TYPE_STELLAR); } OPPONENT(SPECIES_WOBBUFFET) { TeraType(TYPE_STELLAR); } } WHEN { TURN { MOVE(player, MOVE_TERA_BLAST, tera: TRUE); MOVE(opponent, MOVE_CELEBRATE, tera: TRUE); } } SCENE { MESSAGE("Wobbuffet used Tera Blast!"); ANIMATION(ANIM_TYPE_MOVE, MOVE_TERA_BLAST, player); MESSAGE("It's super effective!"); } } SINGLE_BATTLE_TEST("Stellar-type Tera Blast activates a Stellar-type Pokemon's Weakness Policy") { GIVEN { PLAYER(SPECIES_WOBBUFFET) { TeraType(TYPE_STELLAR); } OPPONENT(SPECIES_WOBBUFFET) { Item(ITEM_WEAKNESS_POLICY); TeraType(TYPE_NORMAL); } } WHEN { TURN { MOVE(player, MOVE_TERA_BLAST, tera: TRUE); MOVE(opponent, MOVE_CELEBRATE, tera: TRUE); } } SCENE { MESSAGE("Wobbuffet used Tera Blast!"); ANIMATION(ANIM_TYPE_MOVE, MOVE_TERA_BLAST, player); MESSAGE("It's super effective!"); ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, opponent); } } SINGLE_BATTLE_TEST("Flying-type Tera Blast does not have its priority boosted by Gale Wings") { GIVEN { PLAYER(SPECIES_TALONFLAME) { Ability(ABILITY_GALE_WINGS); TeraType(TYPE_FLYING); } OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(player, MOVE_TERA_BLAST, tera: TRUE); MOVE(opponent, MOVE_QUICK_ATTACK); } } SCENE { MESSAGE("Foe Wobbuffet used Quick Attack!"); ANIMATION(ANIM_TYPE_MOVE, MOVE_QUICK_ATTACK, opponent); MESSAGE("Talonflame used Tera Blast!"); ANIMATION(ANIM_TYPE_MOVE, MOVE_TERA_BLAST, player); } }