#include "global.h" #include "test/battle.h" ASSUMPTIONS { ASSUME(gMovesInfo[MOVE_GIGATON_HAMMER].cantUseTwice == TRUE); ASSUME(gMovesInfo[MOVE_BLOOD_MOON].cantUseTwice == TRUE); } SINGLE_BATTLE_TEST("Struggle will be used if slow Encore is used on moves with the cantUseTwice flag") { u32 move; PARAMETRIZE { move = MOVE_GIGATON_HAMMER; } PARAMETRIZE { move = MOVE_BLOOD_MOON; } GIVEN { ASSUME(gMovesInfo[MOVE_ENCORE].effect == EFFECT_ENCORE); PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(player, move); MOVE(opponent, MOVE_ENCORE); } TURN { FORCED_MOVE(player); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, move, player); ANIMATION(ANIM_TYPE_MOVE, MOVE_ENCORE, opponent); ANIMATION(ANIM_TYPE_MOVE, MOVE_STRUGGLE, player); } } SINGLE_BATTLE_TEST("Moves with the cantUseTwice flag strike again if fast encore is used") { u32 move; PARAMETRIZE { move = MOVE_GIGATON_HAMMER; } PARAMETRIZE { move = MOVE_BLOOD_MOON; } GIVEN { ASSUME(gMovesInfo[MOVE_ENCORE].effect == EFFECT_ENCORE); PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(player, move); } TURN { MOVE(opponent, MOVE_ENCORE); FORCED_MOVE(player); } TURN { FORCED_MOVE(player); } TURN { FORCED_MOVE(player); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, opponent); ANIMATION(ANIM_TYPE_MOVE, move, player); ANIMATION(ANIM_TYPE_MOVE, MOVE_ENCORE, opponent); ANIMATION(ANIM_TYPE_MOVE, move, player); ANIMATION(ANIM_TYPE_MOVE, MOVE_STRUGGLE, player); } } SINGLE_BATTLE_TEST("Moves with the cantUseTwice flag alternate with Struggle if it is the only usable move left") { u32 move; PARAMETRIZE { move = MOVE_GIGATON_HAMMER; } PARAMETRIZE { move = MOVE_BLOOD_MOON; } GIVEN { PLAYER(SPECIES_WOBBUFFET) { Moves(move, MOVE_NONE, MOVE_NONE, MOVE_NONE); } OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(player, move); } TURN { FORCED_MOVE(player); } TURN { MOVE(player, move); } TURN { FORCED_MOVE(player); } TURN { MOVE(player, move); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, move, player); ANIMATION(ANIM_TYPE_MOVE, MOVE_STRUGGLE, player); ANIMATION(ANIM_TYPE_MOVE, move, player); ANIMATION(ANIM_TYPE_MOVE, MOVE_STRUGGLE, player); ANIMATION(ANIM_TYPE_MOVE, move, player); } } SINGLE_BATTLE_TEST("Moves with the cantUseTwice flag can alternate between each other") { GIVEN { PLAYER(SPECIES_WOBBUFFET) { Moves(MOVE_GIGATON_HAMMER, MOVE_BLOOD_MOON, MOVE_NONE, MOVE_NONE); } OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(player, MOVE_GIGATON_HAMMER); } TURN { MOVE(player, MOVE_BLOOD_MOON); } TURN { MOVE(player, MOVE_GIGATON_HAMMER); } TURN { MOVE(player, MOVE_BLOOD_MOON); } TURN { MOVE(player, MOVE_GIGATON_HAMMER); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_GIGATON_HAMMER, player); ANIMATION(ANIM_TYPE_MOVE, MOVE_BLOOD_MOON, player); ANIMATION(ANIM_TYPE_MOVE, MOVE_GIGATON_HAMMER, player); ANIMATION(ANIM_TYPE_MOVE, MOVE_BLOOD_MOON, player); ANIMATION(ANIM_TYPE_MOVE, MOVE_GIGATON_HAMMER, player); } }