.include "asm/macros.inc" .include "constants/constants.inc" .syntax unified .text thumb_func_start NewGameInitData @ void NewGameInitData() NewGameInitData: @ 80844A0 push {r4,r5,lr} ldr r0, =gSaveFileStatus ldrh r0, [r0] cmp r0, 0 beq _080844AE cmp r0, 0x2 bne _080844B2 _080844AE: bl RtcReset _080844B2: ldr r1, =gDifferentSaveFile movs r0, 0x1 strb r0, [r1] ldr r4, =gSaveBlock2Ptr ldr r0, [r4] adds r0, 0xAC movs r5, 0 str r5, [r0] bl ZeroPlayerPartyMons bl ZeroEnemyPartyMons bl ResetPokedex bl sub_8084400 bl ClearSav1 bl ClearMailData ldr r0, [r4] strb r5, [r0, 0x9] ldr r0, [r4] adds r0, 0xA8 str r5, [r0] bl InitPlayerTrainerId bl PlayTimeCounter_Reset bl ClearPokedexFlags bl InitEventData bl ClearTVShowData bl ResetGabbyAndTy bl ResetSecretBases bl ClearBerryTrees ldr r4, =gSaveBlock1Ptr ldr r0, [r4] movs r1, 0x92 lsls r1, 3 adds r0, r1 ldr r1, =0x00000bb8 bl SetMoney movs r0, 0 bl SetCoins bl ResetLinkContestBoolean bl ResetGameStats bl ClearAllContestWinnerPics bl InitLinkBattleRecords bl InitSeedotSizeRecord bl InitLotadSizeRecord ldr r0, =gPlayerPartyCount strb r5, [r0] bl ZeroPlayerPartyMons bl ResetPokemonStorageSystem bl ClearRoamerData bl ClearRoamerLocationData ldr r0, [r4] ldr r1, =0x00000496 adds r0, r1 strh r5, [r0] bl ClearBag bl NewGameInitPCItems bl ClearPokeblocks bl ClearDecorationInventories bl InitEasyChatPhrases bl SetMauvilleOldMan bl InitDewfordTrend bl ResetFanClub bl ResetLotteryCorner bl WarpToTruck ldr r0, =gUnknown_082715DE bl ScriptContext2_RunNewScript bl ResetMiniGamesResults bl copy_strings_to_sav1 bl SetLilycoveLady bl sub_819FAA0 bl sub_81A4B14 bl sub_8195E10 bl sub_801AFD8 bl sub_800E5AC bl sub_81D54BC bl ResetContestLinkResults pop {r4,r5} pop {r0} bx r0 .pool thumb_func_end NewGameInitData thumb_func_start ResetMiniGamesResults ResetMiniGamesResults: @ 80845CC push {r4-r6,lr} sub sp, 0x4 mov r0, sp movs r5, 0 strh r5, [r0] ldr r4, =gSaveBlock2Ptr ldr r1, [r4] movs r0, 0xF6 lsls r0, 1 adds r1, r0 ldr r6, =0x01000008 mov r0, sp adds r2, r6, 0 bl CpuSet ldr r0, [r4] movs r1, 0xFA lsls r1, 1 adds r0, r1 movs r1, 0 bl SetBerryPowder bl ResetPokeJumpResults mov r0, sp adds r0, 0x2 strh r5, [r0] ldr r1, [r4] movs r2, 0x83 lsls r2, 2 adds r1, r2 adds r2, r6, 0 bl CpuSet add sp, 0x4 pop {r4-r6} pop {r0} bx r0 .pool thumb_func_end ResetMiniGamesResults .align 2, 0 @ Don't pad with nop.