#ifndef GUARD_BATTLE_TERASTAL_H #define GUARD_BATTLE_TERASTAL_H void ActivateTera(u32 battler); void ApplyBattlerVisualsForTeraAnim(u32 battler); bool32 CanTerastallize(u32 battler); u32 GetBattlerTeraType(u32 battler); void ExpendTypeStellarBoost(u32 battler, u32 type); bool32 IsTypeStellarBoosted(u32 battler, u32 type); uq4_12_t GetTeraMultiplier(u32 battler, u32 type); u16 GetTeraTypeRGB(u32 type); #endif