#ifndef GUARD_CONSTANTS_BATTLE_MOVE_EFFECTS_H #define GUARD_CONSTANTS_BATTLE_MOVE_EFFECTS_H enum { EFFECT_PLACEHOLDER, EFFECT_HIT, EFFECT_SLEEP, EFFECT_ABSORB, EFFECT_EXPLOSION, EFFECT_DREAM_EATER, EFFECT_MIRROR_MOVE, EFFECT_ATTACK_UP, EFFECT_DEFENSE_UP, EFFECT_SPEED_UP, EFFECT_SPECIAL_ATTACK_UP, EFFECT_SPECIAL_DEFENSE_UP, EFFECT_ACCURACY_UP, EFFECT_EVASION_UP, EFFECT_SPECIAL_ATTACK_UP_3, EFFECT_ATTACK_DOWN, EFFECT_DEFENSE_DOWN, EFFECT_SPEED_DOWN, EFFECT_SPECIAL_ATTACK_DOWN, EFFECT_SPECIAL_DEFENSE_DOWN, EFFECT_ACCURACY_DOWN, EFFECT_EVASION_DOWN, EFFECT_HAZE, EFFECT_BIDE, EFFECT_ROAR, EFFECT_MULTI_HIT, EFFECT_CONVERSION, EFFECT_RESTORE_HP, EFFECT_TOXIC, EFFECT_LIGHT_SCREEN, EFFECT_REST, EFFECT_OHKO, EFFECT_FUSION_COMBO, EFFECT_SUPER_FANG, EFFECT_FIXED_DAMAGE_ARG, EFFECT_HEAL_BLOCK, EFFECT_RECOIL_IF_MISS, EFFECT_MIST, EFFECT_FOCUS_ENERGY, EFFECT_CONFUSE, EFFECT_ATTACK_UP_2, EFFECT_DEFENSE_UP_2, EFFECT_SPEED_UP_2, EFFECT_SPECIAL_ATTACK_UP_2, EFFECT_SPECIAL_DEFENSE_UP_2, EFFECT_ACCURACY_UP_2, EFFECT_EVASION_UP_2, EFFECT_TRANSFORM, EFFECT_ATTACK_DOWN_2, EFFECT_DEFENSE_DOWN_2, EFFECT_SPEED_DOWN_2, EFFECT_SPECIAL_ATTACK_DOWN_2, EFFECT_SPECIAL_DEFENSE_DOWN_2, EFFECT_ACCURACY_DOWN_2, EFFECT_EVASION_DOWN_2, EFFECT_REFLECT, EFFECT_POISON, EFFECT_PARALYZE, EFFECT_TWO_TURNS_ATTACK, EFFECT_SUBSTITUTE, EFFECT_RAGE, EFFECT_MIMIC, EFFECT_METRONOME, EFFECT_LEECH_SEED, EFFECT_DO_NOTHING, EFFECT_DISABLE, EFFECT_LEVEL_DAMAGE, EFFECT_PSYWAVE, EFFECT_COUNTER, EFFECT_ENCORE, EFFECT_PAIN_SPLIT, EFFECT_SNORE, EFFECT_CONVERSION_2, EFFECT_LOCK_ON, EFFECT_SKETCH, EFFECT_SLEEP_TALK, EFFECT_DESTINY_BOND, EFFECT_FLAIL, EFFECT_SPITE, EFFECT_FALSE_SWIPE, EFFECT_HEAL_BELL, EFFECT_TRIPLE_KICK, EFFECT_MEAN_LOOK, EFFECT_NIGHTMARE, EFFECT_MINIMIZE, EFFECT_CURSE, EFFECT_HEALING_WISH, EFFECT_PROTECT, EFFECT_SPIKES, EFFECT_FORESIGHT, EFFECT_PERISH_SONG, EFFECT_SANDSTORM, EFFECT_ENDURE, EFFECT_ROLLOUT, EFFECT_SWAGGER, EFFECT_FURY_CUTTER, EFFECT_ATTRACT, EFFECT_RETURN, EFFECT_PRESENT, EFFECT_FRUSTRATION, EFFECT_SAFEGUARD, EFFECT_MAGNITUDE, EFFECT_BATON_PASS, EFFECT_PURSUIT, EFFECT_CAPTIVATE, EFFECT_MORNING_SUN, EFFECT_SYNTHESIS, EFFECT_MOONLIGHT, EFFECT_HIDDEN_POWER, EFFECT_RAIN_DANCE, EFFECT_SUNNY_DAY, EFFECT_FELL_STINGER, EFFECT_BELLY_DRUM, EFFECT_PSYCH_UP, EFFECT_MIRROR_COAT, EFFECT_EARTHQUAKE, EFFECT_FUTURE_SIGHT, EFFECT_SOLAR_BEAM, EFFECT_THUNDER, EFFECT_TELEPORT, EFFECT_BEAT_UP, EFFECT_SEMI_INVULNERABLE, EFFECT_DEFENSE_CURL, EFFECT_SOFTBOILED, // differences vs Recover - can be used outside of battle to restore HP EFFECT_FIRST_TURN_ONLY, EFFECT_UPROAR, EFFECT_STOCKPILE, EFFECT_SPIT_UP, EFFECT_SWALLOW, EFFECT_WORRY_SEED, EFFECT_HAIL, EFFECT_TORMENT, EFFECT_FLATTER, EFFECT_WILL_O_WISP, EFFECT_MEMENTO, EFFECT_FACADE, EFFECT_FOCUS_PUNCH, EFFECT_DOUBLE_POWER_ON_ARG_STATUS, EFFECT_FOLLOW_ME, EFFECT_NATURE_POWER, EFFECT_CHARGE, EFFECT_TAUNT, EFFECT_HELPING_HAND, EFFECT_TRICK, EFFECT_ROLE_PLAY, EFFECT_WISH, EFFECT_ASSIST, EFFECT_INGRAIN, EFFECT_MAGIC_COAT, EFFECT_RECYCLE, EFFECT_REVENGE, EFFECT_BRICK_BREAK, EFFECT_YAWN, EFFECT_KNOCK_OFF, EFFECT_ENDEAVOR, EFFECT_POWER_BASED_ON_USER_HP, EFFECT_SKILL_SWAP, EFFECT_IMPRISON, EFFECT_REFRESH, EFFECT_GRUDGE, EFFECT_SNATCH, EFFECT_LOW_KICK, EFFECT_HIT_ESCAPE, EFFECT_MUD_SPORT, EFFECT_WEATHER_BALL, EFFECT_TICKLE, EFFECT_COSMIC_POWER, EFFECT_BULK_UP, EFFECT_WATER_SPORT, EFFECT_CALM_MIND, EFFECT_DRAGON_DANCE, EFFECT_CAMOUFLAGE, EFFECT_PLEDGE, EFFECT_FLING, EFFECT_NATURAL_GIFT, EFFECT_POWER_BASED_ON_TARGET_HP, EFFECT_ASSURANCE, EFFECT_TRUMP_CARD, EFFECT_ACROBATICS, EFFECT_HEAT_CRASH, EFFECT_PUNISHMENT, EFFECT_STORED_POWER, EFFECT_ELECTRO_BALL, EFFECT_GYRO_BALL, EFFECT_ECHOED_VOICE, EFFECT_PAYBACK, EFFECT_ROUND, EFFECT_BRINE, EFFECT_RETALIATE, EFFECT_FOUL_PLAY, EFFECT_PSYSHOCK, EFFECT_ROOST, EFFECT_GRAVITY, EFFECT_MIRACLE_EYE, EFFECT_TAILWIND, EFFECT_EMBARGO, EFFECT_AQUA_RING, EFFECT_TRICK_ROOM, EFFECT_WONDER_ROOM, EFFECT_MAGIC_ROOM, EFFECT_MAGNET_RISE, EFFECT_TOXIC_SPIKES, EFFECT_GASTRO_ACID, EFFECT_STEALTH_ROCK, EFFECT_TELEKINESIS, EFFECT_POWER_SWAP, EFFECT_GUARD_SWAP, EFFECT_HEART_SWAP, EFFECT_POWER_SPLIT, EFFECT_GUARD_SPLIT, EFFECT_STICKY_WEB, EFFECT_METAL_BURST, EFFECT_LUCKY_CHANT, EFFECT_SUCKER_PUNCH, EFFECT_SIMPLE_BEAM, EFFECT_ENTRAINMENT, EFFECT_HEAL_PULSE, EFFECT_QUASH, EFFECT_ION_DELUGE, EFFECT_SUPER_EFFECTIVE_ON_ARG, EFFECT_TOPSY_TURVY, EFFECT_MISTY_TERRAIN, EFFECT_GRASSY_TERRAIN, EFFECT_ELECTRIC_TERRAIN, EFFECT_PSYCHIC_TERRAIN, EFFECT_ATTACK_ACCURACY_UP, EFFECT_ATTACK_SPATK_UP, EFFECT_TWO_TYPED_MOVE, EFFECT_ME_FIRST, EFFECT_QUIVER_DANCE, EFFECT_COIL, EFFECT_ELECTRIFY, EFFECT_REFLECT_TYPE, EFFECT_SOAK, EFFECT_GROWTH, EFFECT_LAST_RESORT, EFFECT_SHELL_SMASH, EFFECT_SHIFT_GEAR, EFFECT_DEFENSE_UP_3, EFFECT_NOBLE_ROAR, EFFECT_VENOM_DRENCH, EFFECT_TOXIC_THREAD, EFFECT_HIT_SWITCH_TARGET, EFFECT_FINAL_GAMBIT, EFFECT_CHANGE_TYPE_ON_ITEM, EFFECT_AUTOTOMIZE, EFFECT_COPYCAT, EFFECT_DEFOG, EFFECT_HIT_ENEMY_HEAL_ALLY, EFFECT_SYNCHRONOISE, EFFECT_PSYCHO_SHIFT, EFFECT_POWER_TRICK, EFFECT_AFTER_YOU, EFFECT_BESTOW, EFFECT_ROTOTILLER, EFFECT_FLOWER_SHIELD, EFFECT_SPEED_SWAP, EFFECT_REVELATION_DANCE, EFFECT_AURORA_VEIL, EFFECT_THIRD_TYPE, EFFECT_ACUPRESSURE, EFFECT_AROMATIC_MIST, EFFECT_POWDER, EFFECT_BELCH, EFFECT_PARTING_SHOT, EFFECT_MAT_BLOCK, EFFECT_STOMPING_TANTRUM, EFFECT_INSTRUCT, EFFECT_LASER_FOCUS, EFFECT_MAGNETIC_FLUX, EFFECT_GEAR_UP, EFFECT_STRENGTH_SAP, EFFECT_PURIFY, EFFECT_FAIL_IF_NOT_ARG_TYPE, EFFECT_SHORE_UP, EFFECT_GEOMANCY, EFFECT_FAIRY_LOCK, EFFECT_ALLY_SWITCH, EFFECT_RELIC_SONG, EFFECT_BODY_PRESS, EFFECT_EERIE_SPELL, EFFECT_JUNGLE_HEALING, EFFECT_COACHING, EFFECT_LASH_OUT, EFFECT_GRASSY_GLIDE, EFFECT_DYNAMAX_DOUBLE_DMG, EFFECT_DECORATE, EFFECT_SNIPE_SHOT, EFFECT_RECOIL_HP_25, EFFECT_STUFF_CHEEKS, EFFECT_GRAV_APPLE, EFFECT_GLITZY_GLOW, EFFECT_BADDY_BAD, EFFECT_SAPPY_SEED, EFFECT_FREEZY_FROST, EFFECT_SPARKLY_SWIRL, EFFECT_PLASMA_FISTS, EFFECT_HYPERSPACE_FURY, EFFECT_AURA_WHEEL, EFFECT_PHOTON_GEYSER, EFFECT_TERRAIN_PULSE, EFFECT_NO_RETREAT, EFFECT_TAR_SHOT, EFFECT_POLTERGEIST, EFFECT_OCTOLOCK, EFFECT_CLANGOROUS_SOUL, EFFECT_BOLT_BEAK, EFFECT_SKY_DROP, EFFECT_EXPANDING_FORCE, EFFECT_RISING_VOLTAGE, EFFECT_BEAK_BLAST, EFFECT_COURT_CHANGE, EFFECT_MAX_HP_50_RECOIL, EFFECT_MIND_BLOWN, // Same as EFFECT_MAX_HP_50_RECOIL but is cancelled by Damp EFFECT_EXTREME_EVOBOOST, EFFECT_HIT_SET_REMOVE_TERRAIN, EFFECT_DARK_VOID, EFFECT_VICTORY_DANCE, EFFECT_TEATIME, EFFECT_ATTACK_UP_USER_ALLY, EFFECT_SHELL_TRAP, EFFECT_PSYBLADE, EFFECT_HYDRO_STEAM, EFFECT_REVIVAL_BLESSING, EFFECT_SNOWSCAPE, EFFECT_TAKE_HEART, EFFECT_COLLISION_COURSE, EFFECT_CORROSIVE_GAS, EFFECT_POPULATION_BOMB, EFFECT_SALT_CURE, EFFECT_CHILLY_RECEPTION, EFFECT_MAX_MOVE, EFFECT_GLAIVE_RUSH, EFFECT_RAGING_BULL, EFFECT_RAGE_FIST, EFFECT_DOODLE, EFFECT_FILLET_AWAY, EFFECT_IVY_CUDGEL, EFFECT_FICKLE_BEAM, EFFECT_BLIZZARD, EFFECT_RAIN_ALWAYS_HIT, // Unlike EFFECT_THUNDER, it doesn't get its accuracy reduced under sun. EFFECT_SHED_TAIL, EFFECT_UPPER_HAND, EFFECT_DRAGON_CHEER, EFFECT_LAST_RESPECTS, EFFECT_TIDY_UP, EFFECT_SPICY_EXTRACT, EFFECT_TERA_BLAST, EFFECT_TERA_STARSTORM, EFFECT_DRAGON_DARTS, EFFECT_GUARDIAN_OF_ALOLA, EFFECT_SHELL_SIDE_ARM, EFFECT_ORDER_UP, NUM_BATTLE_MOVE_EFFECTS, }; #endif // GUARD_CONSTANTS_BATTLE_MOVE_EFFECTS_H