#ifndef GUARD_CONFIG_LEVEL_CAP_H #define GUARD_CONFIG_LEVEL_CAP_H // Constants #define EXP_CAP_NONE 0 // Regular behavior, no level caps are applied #define EXP_CAP_HARD 1 // Pokémon with a level >= the level cap cannot gain any experience #define EXP_CAP_SOFT 2 // Pokémon with a level >= the level cap will gain reduced experience #define LEVEL_CAP_NONE 0 // No level cap, only applicable if B_EXP_CAP_TYPE is EXP_CAP_NONE #define LEVEL_CAP_FLAG_LIST 1 // Level cap is chosen according to the first unset flag in `sLevelCapFlagMap` #define LEVEL_CAP_VARIABLE 2 // Level cap is chosen according to the contents of the event variable specified by B_LEVEL_CAP_VARIABLE // Configs #define B_EXP_CAP_TYPE EXP_CAP_NONE // [EXP_CAP_NONE, EXP_CAP_HARD, EXP_CAP_SOFT] choose the type of level cap to apply #define B_LEVEL_CAP_TYPE LEVEL_CAP_NONE // [LEVEL_CAP_NONE, LEVEL_CAP_FLAG_LIST, LEVEL_CAP_VARIABLE] choose the method to derive the level cap #define B_LEVEL_CAP_VARIABLE 0 // event variable used to derive level cap if B_LEVEL_CAP_TYPE is set to LEVEL_CAP_VARIABLE #define B_RARE_CANDY_CAP FALSE // If set to true, Rare Candies can't be used to go over the level cap #define B_LEVEL_CAP_EXP_UP FALSE // If set to true, mons under level cap will receive more experience #endif /* GUARD_CONFIG_LEVEL_CAP_H */