#include "global.h" #include "test/battle.h" SINGLE_BATTLE_TEST("Magic Guard prevents recoil damage to the user") { GIVEN { ASSUME(gMovesInfo[MOVE_DOUBLE_EDGE].recoil == 33); PLAYER(SPECIES_CLEFABLE) { Ability(ABILITY_MAGIC_GUARD); } OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(player, MOVE_DOUBLE_EDGE); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_DOUBLE_EDGE, player); HP_BAR(opponent); NOT HP_BAR(player); } }