#include "global.h" #include "test/battle.h" ASSUMPTIONS { ASSUME(gMovesInfo[MOVE_FOUL_PLAY].effect == EFFECT_FOUL_PLAY); } SINGLE_BATTLE_TEST("Foul Play uses physical attack stat of target", s16 damage) { u32 move; PARAMETRIZE { move = MOVE_HIGH_HORSEPOWER; } PARAMETRIZE { move = MOVE_FOUL_PLAY; } GIVEN { ASSUME(gMovesInfo[MOVE_HIGH_HORSEPOWER].power == gMovesInfo[MOVE_FOUL_PLAY].power); ASSUME(gMovesInfo[MOVE_SWORDS_DANCE].effect == EFFECT_ATTACK_UP_2); PLAYER(SPECIES_SHELLDER); OPPONENT(SPECIES_SHELLDER); } WHEN { TURN { MOVE(opponent, MOVE_SWORDS_DANCE); MOVE(player, move); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, move, player); HP_BAR(opponent, captureDamage: &results[i].damage); } FINALLY { EXPECT_MUL_EQ(results[0].damage, Q_4_12(2.0), results[1].damage); } }