@ contest move effect descriptions

gContestEffect00hDescription:: @ 827CB82
	.string "A highly appealing move.$"

gContestEffect01hDescription:: @ 827CB9B
	.string "After this move, the user is\nmore easily startled.$"

gContestEffect02hDescription:: @ 827CBCE
	.string "Makes a great appeal, but\nallows no more to the end.$"

gContestEffect03hDescription:: @ 827CC03
	.string "Can be repeatedly used\nwithout boring the JUDGE.$"

gContestEffect04hDescription:: @ 827CC34
	.string "Can avoid being startled\nby others once.$"

gContestEffect05hDescription:: @ 827CC5D
	.string "Can avoid being startled\nby others.$"

gContestEffect06hDescription:: @ 827CC81
	.string "Can avoid being startled\nby others a little.$"

gContestEffect07hDescription:: @ 827CCAE
	.string "After this move, the user is\nless likely to be startled.$"

gContestEffect08hDescription:: @ 827CCE7
	.string "Slightly startles the\nPOKéMON in front.$"

gContestEffect09hDescription:: @ 827CD0F
	.string "Slightly startles those\nthat have made appeals.$"

gContestEffect0AhDescription:: @ 827CD3F
	.string "Startles the POKéMON that\nappealed before the user.$"

gContestEffect0BhDescription:: @ 827CD73
	.string "Startles all POKéMON that\nhave done their appeals.$"

gContestEffect0ChDescription:: @ 827CDA6
	.string "Badly startles the\nPOKéMON in front.$"

gContestEffect0DhDescription:: @ 827CDCB
	.string "Badly startles those that\nhave made appeals.$"

gContestEffect0EhDescription:: @ 827CDF8
	.string "Startles the POKéMON that\nappealed before the user.$"

gContestEffect0FhDescription:: @ 827CE2C
	.string "Startles all POKéMON that\nhave done their appeals.$"

gContestEffect10hDescription:: @ 827CE5F
	.string "Shifts the JUDGE’s\nattention from others.$"

gContestEffect11hDescription:: @ 827CE89
	.string "Startles the POKéMON that\nhas the JUDGE’s attention.$"

gContestEffect12hDescription:: @ 827CEBE
	.string "Jams the others, and misses\none turn of appeals.$"

gContestEffect13hDescription:: @ 827CEEF
	.string "Startles POKéMON that\nmade a same-type appeal.$"

gContestEffect14hDescription:: @ 827CF1E
	.string "Badly startles POKéMON\nthat made COOL appeals.$"

gContestEffect15hDescription:: @ 827CF4D
	.string "Badly startles POKéMON\nthat made BEAUTY appeals.$"

gContestEffect16hDescription:: @ 827CF7E
	.string "Badly startles POKéMON\nthat made CUTE appeals.$"

gContestEffect17hDescription:: @ 827CFAD
	.string "Badly startles POKéMON\nthat made SMART appeals.$"

gContestEffect18hDescription:: @ 827CFDD
	.string "Badly startles POKéMON\nthat made TOUGH appeals.$"

gContestEffect19hDescription:: @ 827D00D
	.string "Makes one POKéMON after\nthe user nervous.$"

gContestEffect1AhDescription:: @ 827D037
	.string "Makes all POKéMON after\nthe user nervous.$"

gContestEffect1BhDescription:: @ 827D061
	.string "Worsens the condition of\nthose that made appeals.$"

gContestEffect1ChDescription:: @ 827D093
	.string "Badly startles POKéMON in\ngood condition.$"

gContestEffect1DhDescription:: @ 827D0BD
	.string "The appeal works great if\nperformed first.$"

gContestEffect1EhDescription:: @ 827D0E8
	.string "The appeal works great if\nperformed last.$"

gContestEffect1FhDescription:: @ 827D112
	.string "Makes the appeal as good\nas those before it.$"

gContestEffect20hDescription:: @ 827D13F
	.string "Makes the appeal as good\nas the one before it.$"

gContestEffect21hDescription:: @ 827D16E
	.string "The appeal works better\nthe later it is performed.$"

gContestEffect22hDescription:: @ 827D1A1
	.string "The appeal’s quality varies\ndepending on its timing.$"

gContestEffect23hDescription:: @ 827D1D6
	.string "Works well if it’s the same\ntype as the one before.$"

gContestEffect24hDescription:: @ 827D20A
	.string "Works well if different in\ntype than the one before.$"

gContestEffect25hDescription:: @ 827D23F
	.string "Affected by how well the\nappeal in front goes.$"

gContestEffect26hDescription:: @ 827D26E
	.string "Ups the user’s condition.\nHelps prevent nervousness.$"

gContestEffect27hDescription:: @ 827D2A3
	.string "The appeal works well if the\nuser’s condition is good.$"

gContestEffect28hDescription:: @ 827D2DA
	.string "The next appeal can be\nmade earlier next turn.$"

gContestEffect29hDescription:: @ 827D309
	.string "The next appeal can be\nmade later next turn.$"

gContestEffect2AhDescription:: @ 827D336
	.string "Makes the next turn’s order\nmore easily scrambled.$"

gContestEffect2BhDescription:: @ 827D369
	.string "Scrambles the order of\nappeals on the next turn.$"

gContestEffect2ChDescription:: @ 827D39A
	.string "An appeal that excites the\naudience in any CONTEST.$"

gContestEffect2DhDescription:: @ 827D3CE
	.string "Badly startles all POKéMON\nthat made good appeals.$"

gContestEffect2EhDescription:: @ 827D401
	.string "The appeal works best the\nmore the crowd is excited.$"

gContestEffect2FhDescription:: @ 827D436
	.string "Temporarily stops the\ncrowd from growing excited.$"

@ unused move names

gUnusedContestMoveName0:: @ 827D468
	.string "RAIN DANCE$"

gUnusedContestMoveName1:: @ 827D473
	.string "RAGE$"

gUnusedContestMoveName2:: @ 827D478
	.string "FOCUS ENERGY$"

gUnusedContestMoveName3:: @ 827D485
	.string "HYPNOSIS$"

gUnusedContestMoveName4:: @ 827D48E
	.string "SOFTBOILED$"

gUnusedContestMoveName5:: @ 827D499
	.string "HORN ATTACK$"

gUnusedContestMoveName6:: @ 827D4A5
	.string "SWORDS DANCE$"

gUnusedContestMoveName7:: @ 827D4B2
	.string "CONVERSION$"

gUnusedContestMoveName8:: @ 827D4BD
	.string "SUNNY DAY$"

gUnusedContestMoveName9:: @ 827D4C7
	.string "REST$"

gUnusedContestMoveName10:: @ 827D4CC
	.string "VICEGRIP$"

gUnusedContestMoveName11:: @ 827D4D5
	.string "DEFENSE CURL$"

gUnusedContestMoveName12:: @ 827D4E2
	.string "LOCK-ON$"

@ contest type names

gContestMoveTypeCoolText:: @ 827D4EA
	.string "COOL$"

gContestMoveTypeBeautyText:: @ 827D4EF
	.string "BEAUTY$"

gContestMoveTypeCuteText:: @ 827D4F6
	.string "CUTE$"

gContestMoveTypeSmartText:: @ 827D4FB
	.string "SMART$"

gContestMoveTypeToughText:: @ 827D501
	.string "TOUGH$"