#ifndef GUARD_CONSTANTS_SONGS_H #define GUARD_CONSTANTS_SONGS_H #define SE_STOP 0 #define SE_KAIFUKU 1 #define SE_PC_LOGON 2 #define SE_PC_OFF 3 #define SE_PC_ON 4 #define SE_SELECT 5 #define SE_WIN_OPEN 6 #define SE_WALL_HIT 7 #define SE_DOOR 8 #define SE_KAIDAN 9 #define SE_DANSA 10 #define SE_JITENSYA 11 #define SE_KOUKA_L 12 #define SE_KOUKA_M 13 #define SE_KOUKA_H 14 #define SE_BOWA2 15 #define SE_POKE_DEAD 16 #define SE_NIGERU 17 #define SE_JIDO_DOA 18 #define SE_NAMINORI 19 #define SE_BAN 20 #define SE_PIN 21 #define SE_BOO 22 #define SE_BOWA 23 #define SE_JYUNI 24 #define SE_A 25 #define SE_I 26 #define SE_U 27 #define SE_E 28 #define SE_O 29 #define SE_N 30 #define SE_SEIKAI 31 #define SE_HAZURE 32 #define SE_EXP 33 #define SE_JITE_PYOKO 34 #define SE_MU_PACHI 35 #define SE_TK_KASYA 36 #define SE_FU_ZAKU 37 #define SE_FU_ZAKU2 38 #define SE_FU_ZUZUZU 39 #define SE_RU_GASHIN 40 #define SE_RU_GASYAN 41 #define SE_RU_BARI 42 #define SE_RU_HYUU 43 #define SE_KI_GASYAN 44 #define SE_TK_WARPIN 45 #define SE_TK_WARPOUT 46 #define SE_TU_SAA 47 #define SE_HI_TURUN 48 #define SE_TRACK_MOVE 49 #define SE_TRACK_STOP 50 #define SE_TRACK_HAIK 51 #define SE_TRACK_DOOR 52 #define SE_MOTER 53 #define SE_CARD 54 #define SE_SAVE 55 #define SE_KON 56 #define SE_KON2 57 #define SE_KON3 58 #define SE_KON4 59 #define SE_SUIKOMU 60 #define SE_NAGERU 61 #define SE_TOY_C 62 #define SE_TOY_D 63 #define SE_TOY_E 64 #define SE_TOY_F 65 #define SE_TOY_G 66 #define SE_TOY_A 67 #define SE_TOY_B 68 #define SE_TOY_C1 69 #define SE_MIZU 70 #define SE_HASHI 71 #define SE_DAUGI 72 #define SE_PINPON 73 #define SE_FUUSEN1 74 #define SE_FUUSEN2 75 #define SE_FUUSEN3 76 #define SE_TOY_KABE 77 #define SE_TOY_DANGO 78 #define SE_DOKU 79 #define SE_ESUKA 80 #define SE_T_AME 81 #define SE_T_AME_E 82 #define SE_T_OOAME 83 #define SE_T_OOAME_E 84 #define SE_T_KOAME 85 #define SE_T_KOAME_E 86 #define SE_T_KAMI 87 #define SE_T_KAMI2 88 #define SE_ELEBETA 89 #define SE_HINSI 90 #define SE_EXPMAX 91 #define SE_TAMAKORO 92 #define SE_TAMAKORO_E 93 #define SE_BASABASA 94 #define SE_REGI 95 #define SE_C_GAJI 96 #define SE_C_MAKU_U 97 #define SE_C_MAKU_D 98 #define SE_C_PASI 99 #define SE_C_SYU 100 #define SE_C_PIKON 101 #define SE_REAPOKE 102 #define SE_OP_BASYU 103 #define SE_BT_START 104 #define SE_DENDOU 105 #define SE_JIHANKI 106 #define SE_TAMA 107 #define SE_Z_SCROLL 108 #define SE_Z_PAGE 109 #define SE_PN_ON 110 #define SE_PN_OFF 111 #define SE_Z_SEARCH 112 #define SE_TAMAGO 113 #define SE_TB_START 114 #define SE_TB_KON 115 #define SE_TB_KARA 116 #define SE_BIDORO 117 #define SE_W085 118 #define SE_W085B 119 #define SE_W231 120 #define SE_W171 121 #define SE_W233 122 #define SE_W233B 123 #define SE_W145 124 #define SE_W145B 125 #define SE_W145C 126 #define SE_W240 127 #define SE_W015 128 #define SE_W081 129 #define SE_W081B 130 #define SE_W088 131 #define SE_W016 132 #define SE_W016B 133 #define SE_W003 134 #define SE_W104 135 #define SE_W013 136 #define SE_W196 137 #define SE_W086 138 #define SE_W004 139 #define SE_W025 140 #define SE_W025B 141 #define SE_W152 142 #define SE_W026 143 #define SE_W172 144 #define SE_W172B 145 #define SE_W053 146 #define SE_W007 147 #define SE_W092 148 #define SE_W221 149 #define SE_W221B 150 #define SE_W052 151 #define SE_W036 152 #define SE_W059 153 #define SE_W059B 154 #define SE_W010 155 #define SE_W011 156 #define SE_W017 157 #define SE_W019 158 #define SE_W028 159 #define SE_W013B 160 #define SE_W044 161 #define SE_W029 162 #define SE_W057 163 #define SE_W056 164 #define SE_W250 165 #define SE_W030 166 #define SE_W039 167 #define SE_W054 168 #define SE_W077 169 #define SE_W020 170 #define SE_W082 171 #define SE_W047 172 #define SE_W195 173 #define SE_W006 174 #define SE_W091 175 #define SE_W146 176 #define SE_W120 177 #define SE_W153 178 #define SE_W071B 179 #define SE_W071 180 #define SE_W103 181 #define SE_W062 182 #define SE_W062B 183 #define SE_W048 184 #define SE_W187 185 #define SE_W118 186 #define SE_W155 187 #define SE_W122 188 #define SE_W060 189 #define SE_W185 190 #define SE_W014 191 #define SE_W043 192 #define SE_W207 193 #define SE_W207B 194 #define SE_W215 195 #define SE_W109 196 #define SE_W173 197 #define SE_W280 198 #define SE_W202 199 #define SE_W060B 200 #define SE_W076 201 #define SE_W080 202 #define SE_W100 203 #define SE_W107 204 #define SE_W166 205 #define SE_W129 206 #define SE_W115 207 #define SE_W112 208 #define SE_W197 209 #define SE_W199 210 #define SE_W236 211 #define SE_W204 212 #define SE_W268 213 #define SE_W070 214 #define SE_W063 215 #define SE_W127 216 #define SE_W179 217 #define SE_W151 218 #define SE_W201 219 #define SE_W161 220 #define SE_W161B 221 #define SE_W227 222 #define SE_W227B 223 #define SE_W226 224 #define SE_W208 225 #define SE_W213 226 #define SE_W213B 227 #define SE_W234 228 #define SE_W260 229 #define SE_W328 230 #define SE_W320 231 #define SE_W255 232 #define SE_W291 233 #define SE_W089 234 #define SE_W239 235 #define SE_W230 236 #define SE_W281 237 #define SE_W327 238 #define SE_W287 239 #define SE_W257 240 #define SE_W253 241 #define SE_W258 242 #define SE_W322 243 #define SE_W298 244 #define SE_W287B 245 #define SE_W114 246 #define SE_W063B 247 #define BGM_STOP 349 #define BGM_TETSUJI 350 #define BGM_FIELD13 351 #define BGM_KACHI22 352 #define BGM_KACHI2 353 #define BGM_KACHI3 354 #define BGM_KACHI5 355 #define BGM_PCC 356 #define BGM_NIBI 357 #define BGM_SUIKUN 358 #define BGM_DOORO1 359 #define BGM_DOORO_X1 360 #define BGM_DOORO_X3 361 #define BGM_MACHI_S2 362 #define BGM_MACHI_S4 363 #define BGM_GIM 364 #define BGM_NAMINORI 365 #define BGM_DAN01 366 #define BGM_FANFA1 367 #define BGM_ME_ASA 368 #define BGM_ME_BACHI 369 #define BGM_FANFA4 370 #define BGM_FANFA5 371 #define BGM_ME_WAZA 372 #define BGM_BIJYUTU 373 #define BGM_DOORO_X4 374 #define BGM_FUNE_KAN 375 #define BGM_ME_SHINKA 376 #define BGM_SHINKA 377 #define BGM_ME_WASURE 378 #define BGM_SYOUJOEYE 379 #define BGM_BOYEYE 380 #define BGM_DAN02 381 #define BGM_MACHI_S3 382 #define BGM_ODAMAKI 383 #define BGM_B_TOWER 384 #define BGM_SWIMEYE 385 #define BGM_DAN03 386 #define BGM_ME_KINOMI 387 #define BGM_ME_TAMA 388 #define BGM_ME_B_BIG 389 #define BGM_ME_B_SMALL 390 #define BGM_ME_ZANNEN 391 #define BGM_BD_TIME 392 #define BGM_TEST1 393 #define BGM_TEST2 394 #define BGM_TEST3 395 #define BGM_TEST4 396 #define BGM_TEST 397 #define BGM_GOMACHI0 398 #define BGM_GOTOWN 399 #define BGM_POKECEN 400 #define BGM_NEXTROAD 401 #define BGM_GRANROAD 402 #define BGM_CYCLING 403 #define BGM_FRIENDLY 404 #define BGM_MISHIRO 405 #define BGM_TOZAN 406 #define BGM_GIRLEYE 407 #define BGM_MINAMO 408 #define BGM_ASHROAD 409 #define BGM_EVENT0 410 #define BGM_DEEPDEEP 411 #define BGM_KACHI1 412 #define BGM_TITLE3 413 #define BGM_DEMO1 414 #define BGM_GIRL_SUP 415 #define BGM_HAGESHII 416 #define BGM_KAKKOII 417 #define BGM_KAZANBAI 418 #define BGM_AQA_0 419 #define BGM_TSURETEK 420 #define BGM_BOY_SUP 421 #define BGM_RAINBOW 422 #define BGM_AYASII 423 #define BGM_KACHI4 424 #define BGM_ROPEWAY 425 #define BGM_CASINO 426 #define BGM_HIGHTOWN 427 #define BGM_SAFARI 428 #define BGM_C_ROAD 429 #define BGM_AJITO 430 #define BGM_M_BOAT 431 #define BGM_M_DUNGON 432 #define BGM_FINECITY 433 #define BGM_MACHUPI 434 #define BGM_P_SCHOOL 435 #define BGM_DENDOU 436 #define BGM_TONEKUSA 437 #define BGM_MABOROSI 438 #define BGM_CON_FAN 439 #define BGM_CONTEST0 440 #define BGM_MGM0 441 #define BGM_T_BATTLE 442 #define BGM_OOAME 443 #define BGM_HIDERI 444 #define BGM_RUNECITY 445 #define BGM_CON_K 446 #define BGM_EIKOU_R 447 #define BGM_KARAKURI 448 #define BGM_HUTAGO 449 #define BGM_SITENNOU 450 #define BGM_YAMA_EYE 451 #define BGM_CONLOBBY 452 #define BGM_INTER_V 453 #define BGM_DAIGO 454 #define BGM_THANKFOR 455 #define BGM_END 456 #define BGM_BATTLE_FRONTIER 457 #define BGM_BATTLE_ARENA 458 #define BGM_ME_BATTLE_POINTS 459 #define BGM_ME_MATCH_CALL 460 #define BGM_BATTLE_PYRAMID 461 #define BGM_BATTLE_PYRAMID_SUMMIT 462 #define BGM_BATTLE_PALACE 463 #define BGM_FANFA_RAYQUAZA 464 #define BGM_BATTLE_TOWER 465 #define BGM_ME_BATTLE_SYMBOL 466 #define BGM_BATTLE_DOME_TOURNAMENT 467 #define BGM_BATTLE_PIKE 468 #define BGM_BATTLE_FACTORY 469 #define BGM_BATTLE_LEGENDARY 470 #define BGM_BATTLE_FRONTIER_BRAIN 471 #define BGM_BATTLE_MEW 472 #define BGM_BATTLE_DOME 473 #define BGM_BATTLE27 474 #define BGM_BATTLE31 475 #define BGM_BATTLE20 476 #define BGM_BATTLE32 477 #define BGM_BATTLE33 478 #define BGM_BATTLE36 479 #define BGM_BATTLE34 480 #define BGM_BATTLE35 481 #define BGM_BATTLE38 482 #define BGM_BATTLE30 483 #define BGM_FRLG_FOLLOW_ME 484 #define BGM_FRLG_GAMECORNER 485 #define BGM_FRLG_ROCKET_HIDEOUT 486 #define BGM_FRLG_GYM 487 #define BGM_FRLG_JIGGLYPUFF 488 #define BGM_FRLG_OPENING 489 #define BGM_FRLG_TITLE 490 #define BGM_FRLG_CINNABAR_ISLAND 491 #define BGM_FRLG_LAVENDER_TOWN 492 #define BGM_FRLG_HEALING_TEST 493 #define BGM_FRLG_BICYCLE 494 #define BGM_FRLG_SUSPICIOUS_EYE 495 #define BGM_FRLG_GIRL_EYE 496 #define BGM_FRLG_BOY_EYE 497 #define BGM_FRLG_CONGRATULATIONS_HALL_OF_FAME 498 #define BGM_FRLG_VIRIDIAN_FOREST 499 #define BGM_FRLG_MT_MOON 500 #define BGM_FRLG_POKEMON_MANSION 501 #define BGM_FRLG_CREDITS 502 #define BGM_FRLG_ROUTE_1 503 #define BGM_FRLG_ROUTE_24 504 #define BGM_FRLG_ROUTE_3 505 #define BGM_FRLG_ROUTE_11 506 #define BGM_FRLG_INDIGO_PLATEAU 507 #define BGM_FRLG_BATTLE_LEADER 508 #define BGM_FRLG_BATTLE_TRAINER 509 #define BGM_FRLG_BATTLE_WILD_POKEMON 510 #define BGM_FRLG_BATTLE_CHAMPION 511 #define BGM_FRLG_PALLET_TOWN 512 #define BGM_FRLG_OAK_LAB 513 #define BGM_FRLG_PROF_OAK 514 #define BGM_FRLG_POKEMON_CENTER 515 #define BGM_FRLG_SS_ANNE 516 #define BGM_FRLG_SURF 517 #define BGM_FRLG_POKEMON_TOWER 518 #define BGM_FRLG_SILPH 519 #define BGM_FRLG_CERULEAN_CITY 520 #define BGM_FRLG_CELADON_CITY 521 #define BGM_FRLG_KACHI_TRAINER 522 #define BGM_FRLG_KACHI_WILD_POKEMON 523 #define BGM_FRLG_KACHI_LEADER 524 #define BGM_FRLG_VERMILION_CITY 525 #define BGM_FRLG_VIRIDIAN_CITY 526 #define BGM_FRLG_RIVAL 527 #define BGM_FRLG_RIVAL_POSTBATTLE 528 #define BGM_FRLG_ME_POKEDEX_EVAL 529 #define BGM_FRLG_ME_KEYITEM 530 #define BGM_FRLG_FANFA_POKEMON_CAUGHT 531 #define BGM_FRLG_FANFA_TRAINERCARD_PHOTO 532 #define BGM_FRLG_GAMEFREAK_LOGO 533 #define BGM_FRLG_CAUGHT_POKEMON 534 #define BGM_FRLG_GAME_EXPLANATION_START 535 #define BGM_FRLG_GAME_EXPLANATION_MIDDLE 536 #define BGM_FRLG_GAME_EXPLANATION_END 537 #define BGM_FRLG_POKEMON_JUMP 538 #define BGM_FRLG_UNION_ROOM 539 #define BGM_FRLG_POKEMON_NETWORK_CENTER 540 #define BGM_FRLG_MYSTERY_GIFT 541 #define BGM_FRLG_DODRIO_BERRY_PICK 542 #define BGM_FRLG_MT_EMBER 543 #define BGM_FRLG_TEACHY_TV_EPISODE 544 #define BGM_FRLG_SEVII_ISLANDS 545 #define BGM_FRLG_TANOBY_RUINS 546 #define BGM_FRLG_ISLAND_ONE 547 #define BGM_FRLG_ISLAND_FOUR 548 #define BGM_FRLG_ISLAND_SIX 549 #define BGM_FRLG_FLUTE 550 #define BGM_FRLG_BATTLE_DEOXYS 551 #define BGM_FRLG_BATTLE_MEWTWO 552 #define BGM_FRLG_BATTLE_LEGENDARY 553 #define BGM_FRLG_LEADER_EYE 554 #define BGM_FRLG_DEOXYS_EYE 555 #define BGM_FRLG_TRAINER_TOWER 556 #define BGM_FRLG_HALL_OF_FAME_PALLET_TOWN 557 #define BGM_FRLG_TEACHY_TV 558 #define BGM_ROUTE_118 0x7FFF // What is this for? #endif // GUARD_CONSTANTS_SONGS_H