#ifndef GUARD_TYPE_ICONS_H #define GUARD_TYPE_ICONS_H void LoadTypeIcons(u32); #define TYPE_ICON_TAG 0x2720 #define TYPE_ICON_TAG_2 0x2721 #define NUM_FRAMES_HIDE_TYPE_ICON 10 #define tMonPosition data[0] #define tBattlerId data[1] #define tHideIconTimer data[2] #define tVerticalPosition data[3] #define TYPE_ICON_1_FRAME(monType) ((monType - 1) * 2) #define TYPE_ICON_2_FRAME(monType) ((monType - 11) * 2) #endif // GUARD_TYPE_ICONS_H