#include "global.h" #include "test/battle.h" ASSUMPTIONS { ASSUME(gMovesInfo[MOVE_TACKLE].category == DAMAGE_CATEGORY_PHYSICAL); ASSUME(gMovesInfo[MOVE_ROUND].category == DAMAGE_CATEGORY_SPECIAL); } SINGLE_BATTLE_TEST("Quark Drive boosts the highest stat") { GIVEN { PLAYER(SPECIES_IRON_MOTH) { Ability(ABILITY_QUARK_DRIVE); } OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(player, MOVE_ELECTRIC_TERRAIN); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_ELECTRIC_TERRAIN, player); ABILITY_POPUP(player, ABILITY_QUARK_DRIVE); MESSAGE("The Electric Terrain activated Iron Moth's Quark Drive!"); MESSAGE("Iron Moth's Sp. Atk was heightened!"); } } SINGLE_BATTLE_TEST("Quark Drive boosts either Attack or Special Attack, not both") { u16 species; u32 move; s16 damage[2]; PARAMETRIZE { species = SPECIES_IRON_VALIANT; move = MOVE_TACKLE; } PARAMETRIZE { species = SPECIES_IRON_VALIANT; move = MOVE_ROUND; } PARAMETRIZE { species = SPECIES_IRON_MOTH; move = MOVE_TACKLE; } PARAMETRIZE { species = SPECIES_IRON_MOTH; move = MOVE_ROUND; } GIVEN { PLAYER(species) { Ability(ABILITY_QUARK_DRIVE); } OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(player, move); } TURN { MOVE(opponent, MOVE_ELECTRIC_TERRAIN); MOVE(player, move); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, move, player); HP_BAR(opponent, captureDamage: &damage[0]); ANIMATION(ANIM_TYPE_MOVE, MOVE_ELECTRIC_TERRAIN, opponent); ANIMATION(ANIM_TYPE_MOVE, move, player); HP_BAR(opponent, captureDamage: &damage[1]); } THEN { if ((move == MOVE_TACKLE && species == SPECIES_IRON_VALIANT) || (move == MOVE_ROUND && species == SPECIES_IRON_MOTH)) EXPECT_MUL_EQ(damage[0], Q_4_12(1.3), damage[1]); else EXPECT_EQ(damage[0], damage[1]); } } SINGLE_BATTLE_TEST("Quark Drive ability pop up activates only once during the duration of electric terrain") { u16 turns; GIVEN { PLAYER(SPECIES_IRON_MOTH) { Ability(ABILITY_QUARK_DRIVE); } OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(player, MOVE_ELECTRIC_TERRAIN); } for (turns = 0; turns < 4; turns++) TURN {} TURN { MOVE(player, MOVE_ELECTRIC_TERRAIN); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_ELECTRIC_TERRAIN, player); ABILITY_POPUP(player, ABILITY_QUARK_DRIVE); MESSAGE("The Electric Terrain activated Iron Moth's Quark Drive!"); MESSAGE("Iron Moth's Sp. Atk was heightened!"); NONE_OF { for (turns = 0; turns < 4; turns++) { ABILITY_POPUP(player, ABILITY_QUARK_DRIVE); MESSAGE("The Electric Terrain activated Iron Moth's Quark Drive!"); MESSAGE("Iron Moth's Sp. Atk was heightened!"); } } ANIMATION(ANIM_TYPE_MOVE, MOVE_ELECTRIC_TERRAIN, player); ABILITY_POPUP(player, ABILITY_QUARK_DRIVE); MESSAGE("The Electric Terrain activated Iron Moth's Quark Drive!"); MESSAGE("Iron Moth's Sp. Atk was heightened!"); } } SINGLE_BATTLE_TEST("Quark Drive activates on switch-in") { GIVEN { PLAYER(SPECIES_WOBBUFFET); PLAYER(SPECIES_IRON_MOTH) { Ability(ABILITY_QUARK_DRIVE); } OPPONENT(SPECIES_TAPU_KOKO) { Ability(ABILITY_ELECTRIC_SURGE); }; } WHEN { TURN { SWITCH(player, 1); } } SCENE { ABILITY_POPUP(opponent, ABILITY_ELECTRIC_SURGE); ABILITY_POPUP(player, ABILITY_QUARK_DRIVE); MESSAGE("The Electric Terrain activated Iron Moth's Quark Drive!"); MESSAGE("Iron Moth's Sp. Atk was heightened!"); } } SINGLE_BATTLE_TEST("Quark Drive activates on Electric Terrain even if not grounded") { GIVEN { ASSUME(gSpeciesInfo[SPECIES_IRON_JUGULIS].types[0] == TYPE_FLYING || gSpeciesInfo[SPECIES_IRON_JUGULIS].types[1] == TYPE_FLYING); PLAYER(SPECIES_IRON_JUGULIS) { Ability(ABILITY_QUARK_DRIVE); } OPPONENT(SPECIES_TAPU_KOKO) { Ability(ABILITY_ELECTRIC_SURGE); }; } WHEN { TURN { } } SCENE { ABILITY_POPUP(opponent, ABILITY_ELECTRIC_SURGE); ABILITY_POPUP(player, ABILITY_QUARK_DRIVE); } } SINGLE_BATTLE_TEST("Quark Drive boosts Attack 1st in case of a stat tie") { GIVEN { PLAYER(SPECIES_IRON_TREADS) { Ability(ABILITY_QUARK_DRIVE); Attack(5); Defense(5); SpAttack(5); SpDefense(5); Speed(5); } OPPONENT(SPECIES_TAPU_KOKO) { Ability(ABILITY_ELECTRIC_SURGE); Speed(5); } } WHEN { TURN { } } SCENE { ABILITY_POPUP(opponent, ABILITY_ELECTRIC_SURGE); ABILITY_POPUP(player, ABILITY_QUARK_DRIVE); MESSAGE("Iron Treads's Attack was heightened!"); } } SINGLE_BATTLE_TEST("Quark Drive boosts Defense 2nd in case of a stat tie") { GIVEN { PLAYER(SPECIES_IRON_TREADS) { Ability(ABILITY_QUARK_DRIVE); Attack(4); Defense(5); SpAttack(5); SpDefense(5); Speed(5); } OPPONENT(SPECIES_TAPU_KOKO) { Ability(ABILITY_ELECTRIC_SURGE); Speed(5); } } WHEN { TURN { } } SCENE { ABILITY_POPUP(opponent, ABILITY_ELECTRIC_SURGE); ABILITY_POPUP(player, ABILITY_QUARK_DRIVE); MESSAGE("Iron Treads's Defense was heightened!"); } } SINGLE_BATTLE_TEST("Quark Drive boosts Special Attack 3rd in case of a stat tie") { GIVEN { PLAYER(SPECIES_IRON_TREADS) { Ability(ABILITY_QUARK_DRIVE); Attack(4); Defense(4); SpAttack(5); SpDefense(5); Speed(5); } OPPONENT(SPECIES_TAPU_KOKO) { Ability(ABILITY_ELECTRIC_SURGE); Speed(5); } } WHEN { TURN { } } SCENE { ABILITY_POPUP(opponent, ABILITY_ELECTRIC_SURGE); ABILITY_POPUP(player, ABILITY_QUARK_DRIVE); MESSAGE("Iron Treads's Sp. Atk was heightened!"); } } SINGLE_BATTLE_TEST("Quark Drive boosts Special Defense 4th in case of a stat tie") { GIVEN { PLAYER(SPECIES_IRON_TREADS) { Ability(ABILITY_QUARK_DRIVE); Attack(4); Defense(4); SpAttack(4); SpDefense(5); Speed(5); } OPPONENT(SPECIES_TAPU_KOKO) { Ability(ABILITY_ELECTRIC_SURGE); Speed(5); } } WHEN { TURN { } } SCENE { ABILITY_POPUP(opponent, ABILITY_ELECTRIC_SURGE); ABILITY_POPUP(player, ABILITY_QUARK_DRIVE); MESSAGE("Iron Treads's Sp. Def was heightened!"); } } SINGLE_BATTLE_TEST("Quark Drive activates in Electric Terrain before Booster Energy") { GIVEN { PLAYER(SPECIES_WOBBUFFET); PLAYER(SPECIES_IRON_TREADS) { Ability(ABILITY_QUARK_DRIVE); Item(ITEM_BOOSTER_ENERGY); } OPPONENT(SPECIES_TAPU_KOKO) { Ability(ABILITY_ELECTRIC_SURGE); } } WHEN { TURN { SWITCH(player, 1); } } SCENE { ABILITY_POPUP(opponent, ABILITY_ELECTRIC_SURGE); ABILITY_POPUP(player, ABILITY_QUARK_DRIVE); } THEN { EXPECT_EQ(player->item, ITEM_BOOSTER_ENERGY); } } SINGLE_BATTLE_TEST("Quark Drive doesn't activate for a transformed battler") { GIVEN { PLAYER(SPECIES_WOBBUFFET); PLAYER(SPECIES_IRON_TREADS) { Ability(ABILITY_QUARK_DRIVE); Item(ITEM_BOOSTER_ENERGY); } OPPONENT(SPECIES_TAPU_KOKO) { Ability(ABILITY_ELECTRIC_SURGE); Item(ITEM_BOOSTER_ENERGY); } } WHEN { TURN { SWITCH(player, 1); MOVE(opponent, MOVE_TRANSFORM); } } SCENE { ABILITY_POPUP(opponent, ABILITY_ELECTRIC_SURGE); ABILITY_POPUP(player, ABILITY_QUARK_DRIVE); ANIMATION(ANIM_TYPE_MOVE, MOVE_TRANSFORM, opponent); NOT ABILITY_POPUP(opponent, ABILITY_QUARK_DRIVE); } THEN { EXPECT_EQ(player->item, ITEM_BOOSTER_ENERGY); EXPECT_EQ(opponent->item, ITEM_BOOSTER_ENERGY); EXPECT_EQ(opponent->ability, ABILITY_QUARK_DRIVE); } }