#include "global.h" #include "test/battle.h" ASSUMPTIONS { ASSUME(gMovesInfo[MOVE_FURY_CUTTER].effect == EFFECT_FURY_CUTTER); } SINGLE_BATTLE_TEST("Fury Cutter power doubles with each use, up to 160 power") { s16 damage[6]; int turn; int maxTurns; if (B_UPDATED_MOVE_DATA >= GEN_6) maxTurns = 4; else if (B_UPDATED_MOVE_DATA == GEN_5) maxTurns = 5; else maxTurns = 6; GIVEN { PLAYER(SPECIES_CROBAT); OPPONENT(SPECIES_LINOONE) { HP(900); } } WHEN { for (turn = 0; turn < maxTurns; turn++) TURN { MOVE(player, MOVE_FURY_CUTTER); } } SCENE { for (turn = 0; turn < maxTurns; turn++) { ANIMATION(ANIM_TYPE_MOVE, MOVE_FURY_CUTTER, player); HP_BAR(opponent, captureDamage: &damage[turn]); } } THEN { for (turn = 1; turn < maxTurns - 1; turn++) EXPECT_MUL_EQ(damage[turn - 1], UQ_4_12(2.0), damage[turn]); EXPECT_EQ(damage[maxTurns - 2], damage[maxTurns - 1]); } }