#include "global.h" #include "test/battle.h" ASSUMPTIONS { ASSUME(gMovesInfo[MOVE_POWER_SPLIT].effect == EFFECT_POWER_SPLIT); } SINGLE_BATTLE_TEST("Power Split averages user and targets Atk and Sp. Atk stats") { GIVEN { PLAYER(SPECIES_BULBASAUR); OPPONENT(SPECIES_IVYSAUR); } WHEN { TURN { MOVE(player, MOVE_POWER_SPLIT); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_POWER_SPLIT, player); } THEN { EXPECT_EQ(player->attack, opponent->attack); EXPECT_EQ(player->spAttack, opponent->spAttack); } }