#include "global.h" #include "test/battle.h" SINGLE_BATTLE_TEST("Corrosion can poison or badly poison a Pokemon regardless of its typing") { u16 species; PARAMETRIZE { species = SPECIES_ODDISH; } PARAMETRIZE { species = SPECIES_BELDUM; } GIVEN { ASSUME(MoveHasAdditionalEffect(MOVE_TWINEEDLE, MOVE_EFFECT_POISON) == TRUE); PLAYER(SPECIES_SALANDIT) { Ability(ABILITY_CORROSION); } OPPONENT(species); } WHEN { TURN { MOVE(player, MOVE_TWINEEDLE); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_TWINEEDLE, player); HP_BAR(opponent); ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PSN, opponent); STATUS_ICON(opponent, poison: TRUE); } } SINGLE_BATTLE_TEST("Corrosion can poison or badly poison a Steel type with a status poison effect") { u16 move; PARAMETRIZE { move = MOVE_POISON_POWDER; } PARAMETRIZE { move = MOVE_TOXIC; } GIVEN { ASSUME(gMovesInfo[MOVE_POISON_POWDER].effect == EFFECT_POISON); ASSUME(gMovesInfo[MOVE_TOXIC].effect == EFFECT_TOXIC); PLAYER(SPECIES_SALANDIT) { Ability(ABILITY_CORROSION); } OPPONENT(SPECIES_BELDUM); } WHEN { TURN { MOVE(player, move); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, move, player); ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PSN, opponent); if (move == MOVE_POISON_POWDER) STATUS_ICON(opponent, poison: TRUE); else STATUS_ICON(opponent, badPoison: TRUE); } } SINGLE_BATTLE_TEST("Corrosion does not effect poison type damaging moves if the target is immune to it") { GIVEN { ASSUME(MoveHasAdditionalEffect(MOVE_SLUDGE_BOMB, MOVE_EFFECT_POISON) == TRUE); PLAYER(SPECIES_SALANDIT) { Ability(ABILITY_CORROSION); } OPPONENT(SPECIES_BELDUM); } WHEN { TURN { MOVE(player, MOVE_SLUDGE_BOMB); } } SCENE { NONE_OF { ANIMATION(ANIM_TYPE_MOVE, MOVE_SLUDGE_BOMB, player); HP_BAR(opponent); ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PSN, opponent); STATUS_ICON(opponent, poison: TRUE); } } } SINGLE_BATTLE_TEST("Corrosion can poison Poison- and Steel-type targets if it uses Fling while holding a Toxic Orb or a Poison Barb") { u16 heldItem; PARAMETRIZE { heldItem = ITEM_POISON_BARB; } PARAMETRIZE { heldItem = ITEM_TOXIC_ORB; } GIVEN { ASSUME(gMovesInfo[MOVE_FLING].effect == EFFECT_FLING); ASSUME(gItemsInfo[ITEM_POISON_BARB].holdEffect == HOLD_EFFECT_POISON_POWER); ASSUME(gItemsInfo[ITEM_TOXIC_ORB].holdEffect == HOLD_EFFECT_TOXIC_ORB); PLAYER(SPECIES_SALANDIT) { Ability(ABILITY_CORROSION); Item(heldItem); } OPPONENT(SPECIES_ODDISH); } WHEN { TURN { MOVE(player, MOVE_FLING); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_FLING, player); HP_BAR(opponent); ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PSN, opponent); if (heldItem == ITEM_POISON_BARB) STATUS_ICON(opponent, poison: TRUE); else STATUS_ICON(opponent, badPoison: TRUE); } } SINGLE_BATTLE_TEST("If a Poison- or Steel-type Pokémon with Corrosion holds a Toxic Orb, it will badly poison itself") { GIVEN { ASSUME(gItemsInfo[ITEM_TOXIC_ORB].holdEffect == HOLD_EFFECT_TOXIC_ORB); PLAYER(SPECIES_SALANDIT) { Ability(ABILITY_CORROSION); Item(ITEM_TOXIC_ORB); } OPPONENT(SPECIES_ODDISH); } WHEN { TURN { } } SCENE { ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PSN, player); STATUS_ICON(player, badPoison: TRUE); } } SINGLE_BATTLE_TEST("If a Poison- or Steel-type Pokémon with Corrosion poisons a target with Synchronize, Synchronize will not poison Poison- or Steel-type Pokémon") { u16 move; PARAMETRIZE { move = MOVE_TOXIC; } PARAMETRIZE { move = MOVE_POISON_POWDER; } GIVEN { ASSUME(gMovesInfo[MOVE_TOXIC].effect == EFFECT_TOXIC); ASSUME(gMovesInfo[MOVE_POISON_POWDER].effect == EFFECT_POISON); PLAYER(SPECIES_SALANDIT) { Ability(ABILITY_CORROSION); } OPPONENT(SPECIES_ABRA) { Ability(ABILITY_SYNCHRONIZE); } } WHEN { TURN { MOVE(player, move); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, move, player); ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PSN, opponent); if (move == MOVE_TOXIC) STATUS_ICON(opponent, badPoison: TRUE); else STATUS_ICON(opponent, poison: TRUE); NONE_OF { ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PSN, player); STATUS_ICON(player, badPoison: TRUE); STATUS_ICON(player, poison: TRUE); } } } SINGLE_BATTLE_TEST("Corrosion cannot bypass moves that prevent poisoning such as Safeguard") { u16 move; PARAMETRIZE { move = MOVE_TOXIC; } PARAMETRIZE { move = MOVE_POISON_POWDER; } GIVEN { ASSUME(gMovesInfo[MOVE_TOXIC].effect == EFFECT_TOXIC); ASSUME(gMovesInfo[MOVE_POISON_POWDER].effect == EFFECT_POISON); PLAYER(SPECIES_SALANDIT) { Ability(ABILITY_CORROSION); } OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(opponent, MOVE_SAFEGUARD); MOVE(player, move); } } SCENE { NONE_OF { ANIMATION(ANIM_TYPE_MOVE, MOVE_TOXIC, player); ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PSN, opponent); STATUS_ICON(opponent, badPoison: TRUE); STATUS_ICON(opponent, poison: TRUE); } } } SINGLE_BATTLE_TEST("Corrosion cannot bypass abilities that prevent poisoning such as Immunity") { u16 move; PARAMETRIZE { move = MOVE_TOXIC; } PARAMETRIZE { move = MOVE_POISON_POWDER; } GIVEN { ASSUME(gMovesInfo[MOVE_TOXIC].effect == EFFECT_TOXIC); ASSUME(gMovesInfo[MOVE_POISON_POWDER].effect == EFFECT_POISON); PLAYER(SPECIES_SALANDIT) { Ability(ABILITY_CORROSION); } OPPONENT(SPECIES_SNORLAX) { Ability(ABILITY_IMMUNITY); } } WHEN { TURN { MOVE(player, move); } } SCENE { NONE_OF { ANIMATION(ANIM_TYPE_MOVE, MOVE_TOXIC, player); ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PSN, opponent); STATUS_ICON(opponent, badPoison: TRUE); STATUS_ICON(opponent, poison: TRUE); } } } SINGLE_BATTLE_TEST("Corrosion allows the Pokémon with the ability to poison a Steel or Poison-type opponent by using Magic Coat") { u16 move; PARAMETRIZE { move = MOVE_TOXIC; } PARAMETRIZE { move = MOVE_POISON_POWDER; } GIVEN { ASSUME(gMovesInfo[MOVE_TOXIC].effect == EFFECT_TOXIC); ASSUME(gMovesInfo[MOVE_POISON_POWDER].effect == EFFECT_POISON); ASSUME(gMovesInfo[MOVE_MAGIC_COAT].effect == EFFECT_MAGIC_COAT); PLAYER(SPECIES_SALANDIT) { Ability(ABILITY_CORROSION); } OPPONENT(SPECIES_BELDUM); } WHEN { TURN { MOVE(player, MOVE_MAGIC_COAT); MOVE(opponent, move); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_MAGIC_COAT, player); ANIMATION(ANIM_TYPE_MOVE, move, player); // Bounced by Magic Coat ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PSN, opponent); if (move == MOVE_TOXIC) STATUS_ICON(opponent, badPoison: TRUE); else STATUS_ICON(opponent, poison: TRUE); } } SINGLE_BATTLE_TEST("Corrosion's effect is lost if the move used by the Pokémon with the ability is reflected by Magic Coat") { u16 move; PARAMETRIZE { move = MOVE_TOXIC; } PARAMETRIZE { move = MOVE_POISON_POWDER; } GIVEN { ASSUME(gMovesInfo[MOVE_TOXIC].effect == EFFECT_TOXIC); ASSUME(gMovesInfo[MOVE_POISON_POWDER].effect == EFFECT_POISON); ASSUME(gMovesInfo[MOVE_MAGIC_COAT].effect == EFFECT_MAGIC_COAT); PLAYER(SPECIES_SALANDIT) { Ability(ABILITY_CORROSION); } OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(opponent, MOVE_MAGIC_COAT); MOVE(player, move); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_MAGIC_COAT, opponent); NONE_OF { ANIMATION(ANIM_TYPE_MOVE, move, player); ANIMATION(ANIM_TYPE_MOVE, move, opponent); ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PSN, player); if (move == MOVE_TOXIC) STATUS_ICON(opponent, badPoison: TRUE); else STATUS_ICON(opponent, poison: TRUE); } } }