#include "global.h" #include "test/battle.h" SINGLE_BATTLE_TEST("Innards Out deal dmg on fainting equal to the amount of dmg inflicted on the Innards Out mon") { u16 hp = 0; PARAMETRIZE { hp = 5; } PARAMETRIZE { hp = 15; } PARAMETRIZE { hp = 50; } PARAMETRIZE { hp = 100; } // This takes out Wobbuffet. GIVEN { PLAYER(SPECIES_PYUKUMUKU) { HP(hp); Ability(ABILITY_INNARDS_OUT); } PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_WOBBUFFET) { HP(70); SpAttack(1000); } OPPONENT(SPECIES_WOBBUFFET); ASSUME(!IS_MOVE_STATUS(MOVE_PSYCHIC)); ASSUME(gMovesInfo[MOVE_PSYCHIC].category == DAMAGE_CATEGORY_SPECIAL); } WHEN { TURN { MOVE(opponent, MOVE_PSYCHIC); SEND_OUT(player, 1); if (hp == 100) { SEND_OUT(opponent, 1); } } } SCENE { MESSAGE("The opposing Wobbuffet used Psychic!"); HP_BAR(player, hp); ABILITY_POPUP(player, ABILITY_INNARDS_OUT); HP_BAR(opponent, hp); } } SINGLE_BATTLE_TEST("Innards Out does not trigger after Gastro Acid has been used") { GIVEN { PLAYER(SPECIES_PYUKUMUKU) { HP(1); Ability(ABILITY_INNARDS_OUT); } PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_WOBBUFFET); ASSUME(!IS_MOVE_STATUS(MOVE_PSYCHIC)); ASSUME(gMovesInfo[MOVE_GASTRO_ACID].effect == EFFECT_GASTRO_ACID); } WHEN { TURN { MOVE(opponent, MOVE_GASTRO_ACID); } TURN { MOVE(opponent, MOVE_PSYCHIC); SEND_OUT(player, 1); } } SCENE { MESSAGE("The opposing Wobbuffet used Gastro Acid!"); MESSAGE("The opposing Wobbuffet used Psychic!"); HP_BAR(player); NONE_OF { ABILITY_POPUP(player, ABILITY_INNARDS_OUT); HP_BAR(opponent); } } } // According to Showdown Innards Out triggers, but does nothing. SINGLE_BATTLE_TEST("Innards Out does not damage Magic Guard Pokemon") { GIVEN { PLAYER(SPECIES_PYUKUMUKU) { HP(1); Ability(ABILITY_INNARDS_OUT); } PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_CLEFABLE) { Ability(ABILITY_MAGIC_GUARD); } ASSUME(!IS_MOVE_STATUS(MOVE_PSYCHIC)); } WHEN { TURN { MOVE(opponent, MOVE_PSYCHIC); SEND_OUT(player, 1); } } SCENE { MESSAGE("The opposing Clefable used Psychic!"); HP_BAR(player); ABILITY_POPUP(player, ABILITY_INNARDS_OUT); NOT HP_BAR(opponent); } }