#include "global.h" #include "test/battle.h" TO_DO_BATTLE_TEST("Camouflage changes the type of the user based on battle environment"); TO_DO_BATTLE_TEST("Camouflage changes the type of the user to Grass if Grassy Terrain is active"); TO_DO_BATTLE_TEST("Camouflage changes the type of the user to Electric if Electric Terrain is active"); TO_DO_BATTLE_TEST("Camouflage changes the type of the user to Psychic if Psychic Terrain is active"); TO_DO_BATTLE_TEST("Camouflage changes the type of the user to Fairy if Misty Terrain is active");