#include "global.h" #include "test/battle.h" SINGLE_BATTLE_TEST("Hone Claws increases Attack and Accuracy by one stage each") { GIVEN { ASSUME(gMovesInfo[MOVE_HONE_CLAWS].effect == EFFECT_ATTACK_ACCURACY_UP); PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(player, MOVE_HONE_CLAWS); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_HONE_CLAWS, player); ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player); MESSAGE("Wobbuffet's Attack rose!"); MESSAGE("Wobbuffet's accuracy rose!"); } }