#include "global.h" #include "test/battle.h" ASSUMPTIONS { ASSUME(gMovesInfo[MOVE_WORK_UP].effect == EFFECT_ATTACK_SPATK_UP); } SINGLE_BATTLE_TEST("Work Up raises Attack and Sp. Attack by 1 stage each", s16 damage) { bool32 raiseStats; u32 move; PARAMETRIZE { raiseStats = FALSE; move = MOVE_TACKLE; } PARAMETRIZE { raiseStats = TRUE; move = MOVE_TACKLE; } PARAMETRIZE { raiseStats = FALSE; move = MOVE_SWIFT; } PARAMETRIZE { raiseStats = TRUE; move = MOVE_SWIFT; } GIVEN { ASSUME(gMovesInfo[MOVE_TACKLE].category == DAMAGE_CATEGORY_PHYSICAL); ASSUME(gMovesInfo[MOVE_SWIFT].category == DAMAGE_CATEGORY_SPECIAL); PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_WOBBUFFET); } WHEN { if (raiseStats) TURN { MOVE(player, MOVE_WORK_UP); } TURN { MOVE(player, move); } } SCENE { if (raiseStats) { ANIMATION(ANIM_TYPE_MOVE, MOVE_WORK_UP, player); ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player); MESSAGE("Wobbuffet's Attack rose!"); MESSAGE("Wobbuffet's Sp. Atk rose!"); } ANIMATION(ANIM_TYPE_MOVE, move, player); HP_BAR(opponent, captureDamage: &results[i].damage); } FINALLY { EXPECT_MUL_EQ(results[0].damage, Q_4_12(1.5), results[1].damage); EXPECT_MUL_EQ(results[2].damage, Q_4_12(1.5), results[3].damage); } }